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About Michael R. Fletcher
His novels include BEYOND REDEMPTION (Manifest Delusions #1), THE MIRROR'S TRUTH (Manifest Delusions #2), GHOSTS OF TOMORROW, SWARM AND STEEL, SMOKE AND STONE (City of Sacrifice #1), ASH AND BONES (City of Sacrifice #2), BLACK STONE HEART (The Obsidian Path #1), SHE DREAMS IN BLOOD (The Obsidian Path #2), THE MILLENNIAL MANIFESTO, A COLLECTION OF OBSESSIONS (short story collection), and NORYLSKA GROANS (co-written with Clayton W. Snyder).
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A broken man, Khraen awakens alone and lost. His stone heart has been shattered, littered across the world. With each piece, he regains some small shard of the man he once was.
He follows the trail, fragment by fragment, remembering his terrible past.
There was a woman.
There was a sword.
There was an end to sorrow.
Khraen walks the obsidian path.
With each fragment Khraen discovers more of the man he was.
There was an Empire.
There was a god.
And she dreamed in blood.
with the weight of her crimes. In a city where winter reigns amid the fires of industry and war, soot and snow conspire to conceal centuries of death and deception.
and the weight of a leaden sky threatens to crush her people. Katyusha Leonova, desperate to restore her family name, takes a job with Norylska's brutal police force. To support his family, Genndy Antonov finds bloody work with a local crime syndicate.
with the weight of her dead. As bodies fall, the two discover a foul truth hidden beneath layers of deception and violence: Come the thaw, what was buried will be revealed.
Trapped in a rigid caste system, Nuru, a young street sorcerer, lives in the outer ring. She dreams of escape and freedom. When something contacts her from beyond the wall, she risks everything and leaps at the opportunity. Mother Death, a banished god seeking to reclaim her place in Bastion’s patchwork pantheon, has found her way back into the city.
Akachi, born to the wealth and splendour of Bastion’s inner rings, is a priest of Cloud Serpent, Lord of the Hunt. A temple-trained sorcerer, he is tasked with bringing peace to the troublesome outer ring. Drawn into a dark and violent world of assassins, gangs, and street sorcerers, he battles the spreading influence of Mother Death in a desperate attempt to save Bastion.
The gods are once again at war.
Bedeckt defined himself by the list of crimes he was unwilling to commit. It was such a short list. How could straying from it have gone so wrong?
Now Bedeckt must undo the damage caused by wandering from his precious list. The Geborene god seeks to remake the world with his obsessive need for cleanliness and perfection, but Bedeckt is going to bring him down. Nothing can stop him. Not even death.
The two friends he abandoned in the Afterdeath chase after Bedeckt, bent on revenge. Psychotic assassins hunt him. Something cold and evil follows, lurking in the clouds above, shredding reality with its delusions. Madness and sanity war, stretching and tearing the very fabric of existence.
The dead shall rise.
Having returned Mother Death to Bastion, Nuru flees to the inner rings. The Loa heretics seek to turn her to their own ends and topple the nahual from power. As Bastion crumbles, Nuru contemplates the ultimate blasphemy: A world without gods.
Broken by his battle with Mother Death, Akachi awakens with renewed purpose. He must hunt the blasphemers who would destroy his beloved city. Armed with the Staff of the Fifth Sun he stalks Nuru through Bastion’s rings. The survival of all humanity rests on his shoulders.
Nothing is as it seems. Smoking Mirror, god of discord and strife, plots behind the scenes. He manipulates gods and men alike in a game as old as time.
From the lowest Grower to the gods at her heart, Bastion is once again at war.
A Warhammer Age of Sigmar story
A Champion of Tzeentch is determined that he will defeat Death itself… but when Death comes for him in the form of the Ossiarch Bonereapers, his fate is sealed.
READ IT BECAUSE
Discover Nagash's collectors as they come for what they are owed, and find out why they are feared across Shyish and beyond.
In the Mortal Realms, Death and Chaos clash. For Markash, Champion of Tzeentch, Death is the antithesis of the change he believes in, and on the edge of Nagash's domain, he plans to teach the God of Death which is superior. Yet his plans are derailed when emissaries of the Great Necromancer visit his stronghold, a city he seized from Death worshippers. These visitors are no ordinary servants of Nagash, no shambling corpses or blood-drinking vampires. These are the Ossiarch Bonereapers, and they will have the tithe of bone that Nagash demands.
Written by Michael R Fletcher
And someone is turning them into highly trained killing machines.
Straight out of school, Griffin, a junior Investigations agent for the North American Trade Union, is put on the case: Find and close the illegal crèches. No one expects him to succeed, Griffin least of all. Installed in a combat chassis Abdul, a depressed seventeen year old killed during the Secession Wars in Old Montreal, is assigned as Griffin's Heavy Weapons support. Nadia, a state-sanctioned investigative reporter working the stolen children story, pushes Griffin ever deeper into the nightmare of the black market brain trade.
Deep in the La Carpio slums of Costa Rica, the scanned mind of an autistic girl runs the South American Mafia's business interests. But she wants more. She wants freedom. And she has come to see humanity as a threat. She has an answer: Archaeidae. At fourteen, he is the deadliest assassin alive. Two children against the world.
The world is going to need some help.
When Jateko, a naïve youth, accidentally kills a member of his own tribe, he finds himself outcast and pursued across the desert for his crimes. Crazed from dehydration, dying of thirst and hunger, he stumbles across Zerfall.
Hunted by assassins and bound by mutual need, both Zerfall and Jeteko will confront the Täuschung, an ancient and deranged religion ruled by a broken fragment of Zerfall’s mind. Swarm, the Täuschung hell, seethes with imprisoned souls, but where gods—real or imagined—meddle in the affairs of man, the cost is high.
In Swarm and Steel, the power of belief can manifest and shape reality, and for political and religious leaders, faith becomes a powerful tool. But the insane are capable of twisting reality with their delusions as well, turning increasingly dangerous as their sanity crumbles. It is here that a long prophesied evil will be born, an endless hunger. The All Consuming will rise.
Stories Included: Intellectual Property, The Broken Dead, Death at the Pass, Death and Dignity, A Second Chance, The Summer of ‘79, The Commuter, Less Than 20/20, At the Walls of Sinnlos, Personality Pirate, Character is What You Are, The Message, The Undying Lands, Just Like the Rain, Artificial Stupidity, Fire and Flesh, The Invisible Assassin.
Tired of ineffectual marches and rallies, Millennials turn to terrorist tactics to force change on Corporate America. Setting their sites on the company responsible for poisoning the local water supply, they declare war.
But now they swim with sharks.
After all, you don’t claw your way to the top of the corporate ladder by being a pushover.