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About Nate Kenyon
Nate Kenyon's latest thriller, Day One, was called "exciting and inventive" by Booklist in a starred review. Kenyon's first novel, Bloodstone, was published by Five Star to critical acclaim, named a Bram Stoker Award finalist in hardcover, winning the P&E Horror Novel of the Year, and becoming one of the publisher's all time bestselling speculative fiction titles. His second novel, The Reach, received a starred review from Publishers Weekly and raves from Booklist, Pop Syndicate and many more, was also a Stoker Award Finalist and was optioned for film. His third novel, The Bone Factory, was called "masterful" by Booklist. His fourth novel Sparrow Rock, was released in May 2010 to critical acclaim, and also optioned for film.
Kenyon has written several novels based in the worlds of Blizzard Entertainment's bestselling videogame franchises, including StarCraft Ghost: Spectres (Pocket Books), and Diablo III: The Order (Gallery/Pocket). His latest Diablo novel, Storm of Light, will be released in February 2014. His short science fiction novel, Prime, was published by Apex Books. He has had dozens of stories published in Shroud Magazine, Permuted Press's Monstrous anthology, Horror World, Dead Lines, The Harrow, and Legends of the Mountain State 2, The Monster's Corner, and the upcoming Dark Duets edited by Christopher Golden. Four of his stories were featured in the Dart Arts anthology When the Night Comes Down.
Kenyon is a member of the Horror Writers Association and International Thriller Writers.
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Titles By Nate Kenyon
Amid these momentous events, Tyrael struggles with his position as the new Aspect of Wisdom, feeling out of place as a mortal among his angelic brethren and doubting his ability to fully embody his role. As he searches within himself and the Heavens for reassurance, he senses the Black Soulstone's grim influence on his home. Where harmony of light and sound once reigned, a mounting discord is threatening to shroud the realm in darkness. Imperius and the other archangels vehemently oppose moving or destroying the crystal, leading Tyrael to put Heaven’s fate in the hands of humankind...
Drawing powerful humans to his side from the far ends of Sanctuary, Tyrael reforges the ancient Horadrim and charges the order with an impossible task: to steal the Soulstone from the heart of Heaven. Among the champions entrustedwith this burden are Jacob of Staalbreak, former avatar of Justice and guardian of the angelic blade El'druin; Shanar, a wizard with phenomenal powers; Mikulov, a lithe and reverent monk; Gynvir, a fearless and battle-hardened barbarian; and Zayl, a mysterious necromancer. With time and the forces of both good and evil against them, can these heroes unite as one and complete their perilous mission before Heaven falls to ruin?
Something moved in the shadows to his right.
He whirled, holding the light up. For a moment it appeared as if the shadows themselves were alive, bunching and swirling like ink in water. At the same time, a voice like the distant moan of wind drifted through the empty room and raised the hairs on the back of his neck.
“Deckaaaaarrdddd Caiiinnnn . . .”
Cain felt a strange doubling, a memory of a night many years before, when he was just a boy. A whispered voice calling to him, just like this. He backed away, fumbling in his rucksack with one hand, holding the lighted staff with the other against the darkness. Already he was doubting himself: had it just been the wind moving through the broken remains of the building above him, a trick his mind had played after so long in the sun?
The voice came again, a sound like bones scraping together in the grave.
“Your ghosts are many, old man, and they are active.”
A grating of metal over rock seemed to come from everywhere at once. Once again a pool of black smoke thickened and then dissipated, only to reassemble somewhere else: a shape carrying a sword, the form of a man, but with eyes that glowed red with the fires of hell.
Cain knew what this was, yanked from the depths of his own mind and used against him: the image of the Dark Wanderer himself, conjured up to weaken his resolve. The smoke-shape swirled and shifted, reforming into two indistinct human shapes, one taller and clearly female, one small and delicate. Shock raced through Cain’s limbs as an older, familiar memory fought to surface. He closed his eyes against the darkness as the yawning pit of despair opened within him, threatening to pull him in. You must not listen.
Deckard Cain is the last of the Horadrim, the sole surviving member of a mysterious and legendary order. Assembled by the archangel Tyrael, the Horadrim were charged with the sacred duty of seeking out and vanquishing the three Prime Evils: Diablo (the Lord of Terror), Mephisto (the Lord of Hatred), and Baal (the Lord of Destruction). But that was many years ago. As the decades passed, the Horadrim’s strength diminished, and they fell into obscurity. Now all of their collected history, tactics, and wisdom lie within the aged hands of one man. A man who is growing concerned.
Dark whisperings have begun to fill the air, tales of ancient evil stirring, rumblings of a demonic invasion set to tear the land apart.
Amid the mounting dread, Deckard Cain uncovers startling new information that could bring about the salvation—or ruin—of the mortal world: other remnants of the Horadrim still exist. He must unravel where they have been and why they are hiding from one of their own.
As Cain searches for the lost members of his order, he is thrust into an alliance with an unlikely ally: Leah, an eight-year-old girl feared by many to carry a diabolical curse.
Enter Nova Terra, a ghost of unparalleled ability. On orders fromEmperor Arcturus Mengsk, Nova embarks on a secret mission to find her missing comrades. As her investigation leads down a maze of dark corridors, painful memories of her pre-ghost years begin to surface. Soon, Nova learns that there might be a connection between the missing agents and her past, a discovery that will pit her against both the shadows ofher youth and a terrifying new breed of psionic warrior: spectres.
This is the story that StarCraft fans have been waiting for—a pulse-pounding adventure based on the never-released StarCraft: Ghost tactical-action console game. StarCraft: Ghost—Spectres unveils a tumultuous chapter in Nova’s life and the insidious origins of the spectres featured in StarCraft II: Wings of Liberty, the record-breaking sequel to Blizzard Entertainment’s highly praised real-time strategy games StarCraft and StarCraft: Brood War.
David Pierce has moved with his wife and daughter to accept a job with a recently reopened hydropower plant in Quebec. But the owners of the mysterious plant are hiding a deadly secret, and David’s little girl has begun to have terrifying premonitions of blood and death.
In the tradition of Salem’s Lot and The Exorcist comes a mesmerizing novel of murder, possession and twisted family secrets. A recovering alcoholic on the run from his past, all Billy Smith wants is to be left alone. But commanded by the voices in his head to commit acts of violence he does not understand, he kidnaps a prostitute known only as Angel and heads north to a bucolic little New England town called White Falls. Something monstrous has taken root in White Falls, and has waited centuries for the right time to awaken. Psyches begin to unravel and violence erupts. The fate of the living ultimately rests on the back of one man. For the dead are watching…And they are hungry.
Stories by Joseph Nassise, Simon Wood, Maria Alexander, Nate Kenyon, Kealan Patrick Burke, Lisa Morton, Jeremy C. Shipp, and Joe McKinney.
An all original anthology from some of todays hottest supernatural writers, featuring stories of monsters from the monster's point of view.
In most stories we get the perspective of the hero, the ordinary, the everyman, but we are all the hero of our own tale, and so it must be true for legions of monsters, from Lucifer to Mordred, from child-thieving fairies to Frankenstein's monster and the Wicked Witch of the West. From our point of view, they may very well be horrible, terrifying monstrosities, but of course they won't see themselves in the same light, and their point of view is what concerns us in these tales. Demons and goblins, dark gods and aliens, creatures of myth and legend, lurkers in darkness and beasts in human clothing…these are the subjects of The Monster's Corner. With contributions by Lauren Groff, Chelsea Cain, Simon R. Green, Sharyn McCrumb, Kelley Armstrong, David Liss, Kevin J. Anderson, Jonathan Maberry, and many others.
THE FUTURE IS HERE AND IT DOESN'T NEED YOU
In Nate Kenyon's Day One, scandal-plagued hacker journalist John Hawke is hot on the trail of the explosive story that might save his career. James Weller, the former CEO of giant technology company Eclipse, has founded a new start-up, and he's agreed to let Hawke do a profile on him. Hawke knows something very big is in the works at Eclipse---and he wants to use the profile as a foot in the door to find out more.
After he arrives in Weller's office in New York City, a seemingly normal day quickly turns into a nightmare as anything with an Internet connection begins to malfunction. Hawke receives a call from his frantic wife just before the phones go dead. Soon he and a small band of survivors are struggling for their very lives as they find themselves thrust into the middle of a war zone---with no obvious enemy in sight.
The bridges and tunnels have been destroyed. New York City is under attack from a deadly and brilliant enemy that can be anywhere and can occupy anything with a computer chip. Somehow Hawke must find a way back to his pregnant wife and young son. Their lives depend upon it . . . and so does the rest of the human race.
Ist es wirklich nur Zufall, dass sie sich zum Zeitpunkt der Katastrophe ausgerechnet in einem Bunker aufhalten? Und was lauert in der Dunkelheit der alten Felsen auf sie? Schrittweise kommen die Freunde der Wahrheit näher: Die wahre Katastrophe hat schon viel früher begonnen …
Horrorreview.com: »Sparrow Rock ist ein Buch, das wirklich in deinen Kopf eindringt. Kenyon gelingt mit Romanen, was Hitchcock mit Filmen schafft. Ein unvergleichlicher Endzeit-Thriller.«
Shroud Magazine: »Kenyon baut nicht nur gekonnt Spannung auf, sondern schafft auch Figuren, mit denen der Leser wirklich mitfiebert.«
HALLOWEEN SPIRITS also includes an original essay by leading Halloween history expert Lisa Morton.