Richard Lee Byers
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About Richard Lee Byers
Richard Lee Byers is the author of forty fantasy and horror novels including Called to Darkness, his first Pathfinder novel, Blind God’s Bluff, the start of a new urban fantasy series, and Prophet of the Dead, the latest in a series of books set in the Forgotten Realms universe. His novel The Spectral Blaze won Diehard GameFAN’s award for the Best Game-Based Novel of 2011.
Richard is also the creator of The Impostor, a post-apocalyptic superhero series. He has published dozens of short stories and writes a monthly feature for the SF news site Airlock Alpha.
Richard lives in the Tampa Bay area, where he spends much of his free time fencing and playing poker. He is a frequent guest at Gen Con and Florida SF conventions.
He invites everyone to Follow him on Twitter (@rleebyers), Friend him on Facebook, and add him to your Circles on Google+.
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Titles By Richard Lee Byers
The subterranean drow-city of Menzoberranzan is in chaos. The Silence of Lolth has descended, leaving the priestesses' without their magical abilities—and effectively cutting off the city’s main source of power. While their world changes around them, four dark elves struggle against different enemies but are led to the same terrifying discovery about their society. Now, they must all embark on a quest to save not just the jewel of the Underdark but the dark elf race itself.
The War of the Spider Queen begins here . . .
Dissolution is the first novel in an epic six-part series from the fertile imaginations of R.A. Salvatore and some of the most exciting names in fantasy. Join them as they peel back the surface of the richest fantasy world ever created to show the dark heart that lies beneath.
The formerly green fields of Thay lie in war-torn ruins and the realm’s formerly living populace is undead. With the mageocracy in exile, masters of no more than their beaten army, they watch from distant shores as Thay continues to descend into chaos.
Meanwhile, the brilliant necromancer-turned-King of Thay—the mastermind behind the civil war that drove the ruling council into exile—appears to have gone insane. But rumor soon spreads of a reason behind his erratic behavior: a great magical ritual. As Szass Tam moves forward with his villainous plot, the survivors of the realm must band together to prevent him from destroying not just Thay but the entire world.
The realm of Thay has long been ruled by the uneasy peace of an alliance of wizards, but all along there has been one who believes he is the true master: the lich Szass Tam. The head of the School of Necromancy, Tam is ready to overtake the Red Wizards and and place himself as Thay’s sole ruler. When he finally moves against his former allies with an army of undead soldiers—from zombies to lichs to vampires—many fear that Thay is only the first of his many conquests.
Standing against him is the bard Bareris Anskuld and Aoth Fezim, a griffon rider and warmage. It falls to them to unite the wizards and citizens of Thay in a dangerous fight for their freedom, their survival, and their home.
What started as one wizard’s ambition to take over the ruling council has become a vicious civil war that breeds a monstrous army of undead. And while the undead have always been part of life in Thay, after ten years of constant battles, they have come to outnumber the living.
As the undead armies mass and march to the beat of an evil necromancer's drum, the living citizens of the magic-rich realm must unite and mount a defense before they die and join their enemy's ranks.
Endless, pounding rain afflicts the Sea of Fallen Stars and the coastal regions surrounding it. Harvests are failing, travel and trade are disrupted, and civilized forces are giving way to the deluges caused by the storms. In panic and despair, many have turned to the goddess Umberlee, Queen of the Depths, offering her sacrifices with hope that they will be spared the inevitable reckoning of her perpetual tempest.
Evendur Highcastle, an undead pirate captain who has risen from the depths to assume the mantle of Umberlee’s Chosen, takes advantage of the people's desperation to strike for both spiritual and temporal power in her name.
Vying with Highcastle for the hearts and minds of the people is Stedd Whitehorn, a little boy and the chosen of a god thought lost to time: Lathander, the Morninglord. In a time of such upheaval, Stedd’s message of renewal and hope runs in stark contrast to the savage ethos of Highcastle and his waveservants.
When Anton Marivaldi captures the boy in order to collect Highcastle’s considerable bounty, the reaver is quickly caught in the riptide caused by the sundering of worlds.
The heroes of the Brotherhood have been scattered by the rising tide of undead, unable to use their combined strength to avert the coming disaster in Rashemen. Aoth—separated from his black griffon, Jet—finds himself deep in the interior of Thay, where the price on his head pays dead or alive.
Mercenary Jhesrhi Coldcreek and priestess Cera Euthros are lost in the deathways even as Lod, leader of the Eminence of Araunt, shepherds his undead minions through the same eldritch channels en route to corrupt the magical Urlingwood.
Routed by the dastardly sellsword Mario Bez, Brotherhood ally Vandar Cherlinka is the lone survivor of his berserker lodge. Together with the Shou shadow sorcerer Dai Shan, he must find a way to nurse the injured Jet back to health amid the malevolence of the wintry north.
All the while, agents of the Eminence of Araunt have infiltrated the masked witches, steering them toward doom from within. It will take several strokes of luck and help from unlikely sources to reunite our heroes in this fight to save Rashemen from the necrotic corruption of Lod and his army of undead.
In the 70s and 80s, animals ruled. Anacondas, piranha, giant crocodiles/alligators/lizards, mutated bears near nuclear power stations, prehistoric sharks all featured heavily in books and films, when bio-horror was at its modern peak.
This anthology of military-bio-horror stories is inspired by those classic days.
Think Greg McLean’s Rogue, Lake Placid, Eight-legged Freaks, Anaconda, Meg, Prophecy, Deep Blue Sea, and other films/books where people (in this case soldiers) are fighting against mutated, weird, or ultra-dangerous animals.
Join some of the best writers working today, along with some SNAFU favourites, for an unnaturally good time.
1. Here There Be Monsters - Dave Beynon
2. Unborn - Justin Bell
3. The Weavers in Darkness - James A. Moore & Charles R. Rutledge
4. Kill Team Kill - Justin A Coates
5. Restless - Lee Murray
6. A Hole in the World - Tim Lebbon & Christopher Golden
7. Cargo - B. Michael Radburn
8. Vermin - Richard Lee Byers
9. The Valley of Death - David W. Amendola
10. Venom - Michael McBride
A hero has fallen: Deprived of the mystical Gjallarhorn, his enchanted sword Holfund, his winged steed, and even his memory, Heimdall flees across the underworld of Tartarus with the minions of the dark god Pluto in pursuit. Aided only by his friend Kamorr, Heimdall must piece together the mystery of his memory loss and escape the realm of the dead. For his amnesia masks a far greater threat: The dark elf Malekith’s infernal machinations have corrupted the newly created Bifrost. Racing against the clock and his own memories, Heimdall must defeat Malekith and his allies before they can use the Rainbow Bridge to destroy both Midgard and Asgard.
Aoth Fezim and his legendary mercenary company have restored their tarnished reputation and attracted new recruits for their depleted ranks. But they still have one big problem: Too many griffon mounts were killed in the battles in Thay Chessenta. If the Brotherhood of the Griffon is to be more than a name, new mounts must be found.
As it happens, the masked witches in Rashemen have griffons available to a worthy few who can slay the undead that are committing atrocities throughout the land. Aoth volunteers his band, as do other groups who are in the market for the fighting beasts. But things are not as they seem—for epic battles between rival sellswords, berserkers, nature sprits, talking animals, and aerial skyships abound . . .
It is a dark time for Asgard. The All-Father is trapped in a bewitched Odinsleep, inspiring an all-out assault from the Frost Giants. They evade the gods’ defenses with uncommon ease, as if guided by augury. Heimdall, a quick-witted young warrior still finding his place amongst Asgard’s defenders, believes it no coincidence that Odin lies enchanted and that the Giants are so well-informed. Sneaking into Odin’s inner chambers, he discovers that the severed head of Mimir, a great source of wisdom, is missing. Accompanied by his sister, Lady Sif, Heimdall must quest across the Nine Realms to retrieve it, lest mighty Asgard fall.
The dead have returned.
Odin, All-Father of Asgard, dispatches the heroic warrior Heimdall and the Valkyrie Uschi to eliminate a mysterious infestation of draugr – the living dead – in the proud realm of Vanaheim. Yet his home is not as Heimdall remembers it. Anti- Asgardian sentiment is rife, and the arrival of just two warriors from Asgard to deal with the draugr threat only incenses its people further. With rebellion growing in Vanaheim, Heimdall must investigate this conspiracy and the undead, even if it pits him against his own kin, to preserve the peace of the Realm Eternal.
Aoth Fezim and his band of mercenaries, the Brotherhood of the Griffon, are hired to put a stop to a disturbing series of ritualistic killings. While they manage to defeat the perpetrators, Aoth can’t seem to shake the feeling that there’s more to these mysterious murders than meets the eye. Still, he resists the urge to investigate. After all, it’s just business . . . Until an assassin’s knife almost finds a home between his shoulder blades, and Aoth finds himself tangled in a lethal web of intrigue.
The Captive Flame features the return of popular character Aoth and his mercenary band, the Brotherhood of the Griffon, introduced in Richard Lee Byers’s trilogy The Haunted Lands.