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Titles By Richard Pett
A Full-Throated Battle Cry, the Clash of Swords,
the Smell of Smoke & Blood... COMBAT!
Whether it’s between a cursed knight and an elf prince at swordspoint, adventurers facing down an ogre, or two great armies clashing for ultimate power, combat changes everything.
Between these covers, more than 15 master game designers and storytellers get into the thick of it. These essays cover strategy and tactics, and the history of military systems at war. They demonstrate how to increase the tension in a conflict, and use monsters, magic, and war machines on the field. And these creators show you how to create great combat on the tabletop and in your storytelling.
Open these pages and enter the fray!
Kobolds Work a Little Magic
The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic!
What makes a fantasy fantastic? Magic, of course! Whether it’s unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to work, you have to get your reader or player to believe the unbelievable.
The Kobold Guide to Magic takes you behind the scenes to learn the secrets of designing and writing about magic from 20 top fantasy authors and game designers. Find out how to create more compelling, more interesting, and more playable magic at your table or in your stories—with the word from some of the most talented creators working today.
The topics are wide-ranging, from the secrets of Irish magic to tricks of impractical magic, from how to generate a sense of wonder at the gaming table to how to rejigger the teleport spell for stronger adventures tohow to sell a character's soul and how to run a game with visions and prophecies. There's even sections on the magic of J.R.R. Tolkien and the tools available to a game master for making magic their own.
The Essential Guide to Magic in Fiction and Games
This essential companion for fantasy gamers and readers alike feature essays by:
- Wolfgang Baur
- Clinton Boomer
- David Chart
- David "Zeb" Cook
- James Enge
- Ed Greenwood
- Jeff Grubb
- Kenneth Hite
- James Jacobs
- Colin McComb
- Richard Pett
- Tim Pratt
- John Rateliff
- Thomas Reid
- Aaron Rosenberg
- Ken Scholes
- F. Wesley Schneider
- Amber E. Scott
- Willie Walsh
- Martha Wells
- Steve Winter
This latest volume in the best-selling and award-winning series of Kobold Guides tackles the mystery at the heart of the fantasy genre. Improve your game and expand your magical power with the Kobold Guide to Magic!
"A delightful exercise in the grotesque"
"Mad and hilarious"
"Wonderfully playful with a hint of British eccentricity"
Join our intrepid duo as they fight off the most fearsome foe the selfish, greedy, cowardly and devious goblins have ever met – scores of horrid giants intent upon sitting on them all until they're squashed! What could possibly go wrong? Find out in award winning fantasy writer Richard Pett’s hilarious new fantasy novel about goblins, giants, beatific glove-puppets, magnificent pigs and the occasional appearances of demonic poultry…
And please do leave a review. Thank you!
In this hissing and clanking steampunk anthology, there are moments that science just can’t explain. All the mechanical geniuses scratch their heads and whisper words of ghosts and powers, of spirits and demons. Possessed automatons take on lives of their own. Superstitious pilots take all necessary precautions. Avant-garde machinists harness the spirits to power their creations. Revenge-minded ghosts stalk haunted gasworks. This is a mechanized playground for the souls of the dead.
Again and again, the spirit world proves itself inspiring and dangerous, useful and annoying. In rich steampunk worlds, chock full of gizmos and gadgets aplenty, these are the stories that go bump, clatter, boom in the night.
Authors: Siobhan Carroll, Folly Blaine & Randy Henderson, Jessica Corra, Howard Andrew Jones, Emily C. Skaftun, Elsa S. Henry, Eddy Webb, Nayad Monroe, Jonah Buck, Erika Holt, Wendy Nikel, Parker Goodreau, Christopher Paul Carey, T. Mike McCurley, Scott Fitzgerald Gray, Richard Dansky, Nick Mamatas, Spencer Ellsworth, Liane Merciel, Richard Pett, James Lowder, Cat Hellisen.
Welcome to Brine, an impossible and decaying city where death need not be the end--a place where steampunk and horror blend seamlessly. It's a dismal place for the average citizen, worked to death and then brought back to work some more. But it's tough at the top of the food chain, too, as church and state are in a perpetual shadow war. And now, a mysterious new player from Between is emerging to challenge it all.
Between. Just on the other side of the mirror lies this phantasmagorical land known only as Between, and it will tolerate the city’s intrusion no longer. This shadowy realm of nightmare and madness is ever present, just on the other side of the mirror, and its inhabitants have their own agenda. Everything’s about to break.
This tale is a blend of steampunk and horror, in the vein of Lovecraft crossed with Arthur Conan Doyle's Sherlock Holmes. This is the pseudo-Victorian otherworld city called Brine, full of impossibly tall, crooked spires and a massive circular waterfall and zombies and twisted monsters and... well, where should I start?
"Crooked is a fascinating, vivid story set in a world filled with technologies based on the ability to preserve a creature or human past their death. It's beautifully well-thought out and rich with detail. I picked it up because it was described to me as "steampunk Lovecraft" and yes, that's somewhat accurate, but the book is so much meatier (sometimes literally) than Lovecraft's writing. There's a melange of points of view, all combining for a fractured kaleidoscopic glimpse of an absolutely intriguing world. Based on this, I'll pick up any Richard Pett book I run across."—Cat Rambo, author of BEASTS OF TABAT
"Richard Pett lives in a decaying mansion squatting on the crossroads between China Mieville, Charles Dickens, and Jim Butcher. In CROOKED, he wrote down all the terrible, bizarre, and brutally compelling things he saw in that horrible place, and the results are wild, clever, and unforgettable."—Robert Brockway, author of THE UNNOTICEABLES and RX: A TALE OF ELECTRONEGATIVITY
"Creepy, fascinating, seedy, secret-filled. Gripping characters and monsters, monsters, and more monsters! Not to be missed."—Ed Greenwood, creator of THE FORGOTTEN REALMS
"If you're familiar with the work of Richard Pett, then you know that he's a master of the macabre and a painter of unearthly horrors. CROOKED is a stunningly cool book."—Colin McComb, author of OATHBREAKER