Robbie MacNiven

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About Robbie MacNiven
Robbie MacNiven is an author and freelance journalist living in the Highlands of Scotland and currently enrolled as a student at the University of Edinburgh, studying History. His ambition is to become an author in much the same way that a 5 year old, when asked what he wants to be when he grows up, will say “a fireman” or “an astronaut.” He takes thin but wholesome comfort from the fact that the world will always need authors just as it will always need firemen and (presumably) astronauts.
In between studying (at worst only a passing discomfort) and writing Robbie follows politics, football, gaming and stalks magazines and newspapers online to see if they have a “submit” button. A number of his short fiction works can be found on Amazon, and his non-fiction in such publications as Retrospect, Skirmish and Military History Monthly. Should his writing career almost invariably fail he intends to flee to North America, buy himself a musket and a red coat, and join a re-enacting group. He generally prefers cats to dogs, and is 23 years old.
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Titles By Robbie MacNiven
On the prison world of Zartak, darkness has fallen on arbitrators and inmates alike. The Night Lords have come, and with them the shadow of fear and pain. But they are not the only ones with an interest in Zartak. From the void, running on silent, another fleet emerges. Its warriors are grey-clad and white-faced, and their eyes are as black as the Outer Dark – the savage Carcharodon Astra. As these two packs of ancient, merciless predators stalk the shadows of the prison colony, both seeking a single young inmate with unnatural talents, the corridors run red, and both factions will have to fight tooth and claw to leave Zartak alive.
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A Carcharodons novel
With tyranid hive fleets approaching, the Carcharodons make a stand on the world of Piety V. If they can stop the xenos here, they will be able to end the menace before it begins.
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The most inhuman and brutal Chapter of Space Marines get a first hand look at the common people they fight to protect, and the results are surprising.
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THE STORY
The Carcharodons’ remit is an unenviable one - this Chapter of Space Marines plies the dark areas of space, endlessly hunting down the enemies of mankind. Living on the edge, with no fixed base of operations, they are creatures shaped by their environment, renowned for their ruthlessness and their brutality. With a fresh wave of tyranid hive fleets approaching the galactic plane, the Carcharodons decide to use the world of Piety V as a bulwark. If they can stop the xenos here, they will be able to end the menace before it begins. But as they mobilise the planet’s defenders, and fight the tyranids, the Carcharodons come to learn what the value of mankind truly is.
Written by Robbie MacNiven
In the grim darkness of the 41st millennium, the Imperium is protected by Space Marines, superhuman warriors who battle tirelessly to protect humanity from aliens and the dark powers of Chaos. The White Scars are an old and noble Chapter, their apparent wildness and savagery hiding a cultured and spiritual nature. When one of their recruiting worlds comes under threat from a splinter fleet of Hive Fleet Leviathan, Joghaten Khan leads the 4th Company to protect the planet from the rampaging tyranids. But all is not as clear as it seems. Though the White Scars find their efforts hampered by mysterious enemies, they also receive an offer of aid from a most unexpected quarter. Without help, their mission looks next to impossible, but are their newfound allies to be trusted?
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The White Scars get a rare outing in the 41st millennium in a high-octane action novel which sees the Khan's sons defend their hunting grounds from the might of the hive fleets.
On a deserted jungle moon, Rogue Trader Anjelika Trayn and her expedition unearth a legion of deathless horrors. The arrival of a squad of Space Marines seems like salvation, but the strange grey-clad killers may yet prove more deadly for Trayn than the ancient civilisation she has awoken.
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It's another tale of the sinister Carcharodons from the author of 'Red Tithe', and it brings the grey-armoured killers up against an interesting foe.
The human Imperium is vast indeed, and not all worlds are happy with the terms that grant them the Emperor’s protection. When the Carcharadons land on the mining planet of Zartak, instead of being welcomed, they are treated with suspicion and hostility by its population of miners. What dark secrets does this planet hide, and how far will its inhabitants go to protect them, even if it means pitting themselves against such powerful adversaries as the Adeptus Astartes? With both sides pursuing their own agenda, bloody conflict can be the only outcome.
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Okay, the Carcharodons might have a bit of a reputation for being bloodthirsty and savage, but that doesn't justify them being treated as pariahs by the miners on Zartak, does it? So what's going on?
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Gotrek's back in prose, in the first follow-up to the audio drama Realmslayer. New adventures with a new companion – but perhaps an old enemy – await the Slayer!
Edited by Rebecca Fyfe
Foreword by Emmie Mears
Zachareth, Baron of Carthridge, is a driven, ruthless and obsessive man – a man who could be a hero, but he wants so much more. Having watched his father fall under the sway of a sorceress, Zachareth grows up craving knowledge and power. When his tutor at Greyhaven introduces him to forbidden magics, Zachareth discovers there is more to power than meets the eye. As he returns home to a barony on the verge of rebellion and beset by necromantic foes, Zachareth must choose his true path – the path of virtue and heroism, or that of darkness and villany; the line between the two is finer than most imagine.
When three separate adventurers are hired to investigate the recent sealing of Thelgrim, the great Dunwarr dwarf city, all three have misgivings. One is a wanted criminal and the other two have no wish to work together – but when the money is this good, it’s hard to refuse. As the three head to Thelgrim by secret path, none of them know what awaits them. Terrinoth is in upheaval: new threats are rising, and this one comes from the dark.
Every 5,000 years, the accursed world of Acheron emerges from the warp. Drawn by its legend, three factions – Space Marines, eldar and orks – battle each other to possess the great weapon that is said to reside there. But when the weapon is finally revealed, a terrible threat rears its head. Can the three warring generals do whatever it takes to put aside their differences and defeat the ultimate evil?
Set in Games Workshop’s Warhammer 40,000 universe, this novelisation features characters and events from Dawn of War III, the third game in Sega and Relic Entertainment’s phenomenally successful RTS franchise.
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It's a novelisation of the story from the newest instalment in the Dawn of War computer game series!
In the Basilica of Himaeus the Justicar, nursing his latest beating from Bishop Eziah, young Ulix waits for Sister D’Fey to come and sing to him the only song that can ease his pain. He knows not why the other boys in the dorm hate her presence – nor does he care. When she sings the Song for the Lost, all his fears are soothed. As her voice lulls him to sleep, he cannot know that in his desire to escape the hardships of his life, he walks a path to an even darker future.
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It's a tale of mystery and intrigue in the heart of an Imperial temple that turns into something quite different – and very dangerous. Dark and twisted, to say anything else would give it away completely.
On board the Ultramarines vessel Spear of Macragge, in transit through the warp, Primaris Space Marine Apothecary Polixis has a confession to make. In the Chapel of the Dioskuri, he kneels before Chaplain Castor, black-clad and implacable, and tells a tale that could damn him to death, or perhaps save his soul: the story of how he killed his battle-brother, Artimaeus Tulio of the Fulminata.
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It's a story showing the way the Primaris Space Marines interact and how they view the common folk of humanity that they defend.
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