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About Robert Asprin
Robert Lynn Asprin (June 28, 1946 – May 22, 2008) was an American science fiction and fantasy author and active fan, best known for his humorous MythAdventures and Phule's Company series.
Bio from Wikipedia, the free encyclopedia. Photo by Sharon72015 (Own work) [CC BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0) or GFDL (http://www.gnu.org/copyleft/fdl.html)], via Wikimedia Commons.
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Phule convinces the governor to leave the contract for an honorary duty up for competition between the Space Legionnaires and the Regular Army. The Army sends some of their most elite troops to take part in the competition, but Phule’s company operates with their own unique tactics….
THE STUPID. THE INEPT.
It was the perfect solution, put highly connected
Captain Willard Phule in charge of the worst
dregs of the Space Force. Sure, Phule’s Company
may be a band of rejects and misfi ts, but they did
manage to save the day with their unorthodox
Embarrassed, the Space Force may have found the
perfect equation for disaster: Assign Phule’s pack
of oddballs to save the Fat Chance Casino from a
criminal take over. Phule’s Company may stop the
mob … but who will save the casino from them?
Invasion, war, and rebellion roil the city of Sanctuary in this three-book collection compiled by the New York Times–bestselling author of the Myth series, as well as the Phule’s Company series. The shared-world series comes alive with stories by Lynn Abbey, Robert Lynn Asprin, Robin W. Bailey, C. J. Cherryh, David Drake, Diane Duane, Chris and Janet Morris, Andrew J. Offutt, and Diana L. Paxson.
“Game of Thrones has come to an end. . . .[Here’s] a fantasy series to fill the void. . . .You’ll be pulled into political intrigues, watch new gods replace old, and witness fortunes rise and fall and rise again.” — Book Riot
Thieves’ World has grown into a real presence in the fantasy genre.” —Fantasy-Faction
“A winning story… part science fiction, part spoof, part heart-warmer.”—Publishers Weekly
Captain Willard Phule has whipped his troops into shape, turning Phule’s Company from the laughingstock of the Legion into…a crack team of casino security guards.
Now his company is deployed to help an underdeveloped planet. And what better way to utilize their major area of expertise—goofing off—than to turn the planet into the biggest intergalactic playground ever?
When the planet Zenobia is invaded, Captain Willard Phule is made their military advisor. The first priority for Phule’s Company: staying out from underfood of the peaceful, dinosaurlike Zenobians…
But, unbeknownst to the Zenobians, they’re getting two Phules for the price of one. A robot double of Phule appears out of nowhere. And only the real Phule knows who the real Phule is…
Meet Captain Willard Phule and his company of misunderstood misfits. Together, they’ve taken space by storm—and left a tradition of zaniness and laughter in their wake…
Desperate to kick Phule out of the Space Legion, General Blitzkrieg sends a crack team of environmental investigators—including celebrity canine Barky the Environmental Dog—to sniff out Phule and his unnatural disasters.
It doesn’t take long. Phule is hosting a group of big-game hunters who think they can bag a dinosaur on Zenobia. Needless to say, dinosaurs are not a native species. But cold, hard facts never stopped a Phule…
And neither will Barky’s cold, wet nose.
Captain Willard Phule is the only officer in the Space Legion with his own butler, but Beeker has stuck with him through thick and thin. Which is why Phule simply can’t comprehend why his butler would run off-planet without a word—and taking with him Omega Company’s lovely new medic.
Without his right-hand man, Phule has no idea what his left hand is doing. So he takes off after his errant butler, just as General Blitzkrieg decides to make a surprise visit to Zenobia. And the only thing Blitz would like better than catching Phule off guard is to catch Phule AWOL…
A low-stakes con artist and killer poker player, Griffen McCandles drifted through college, always taking for granted that there’d be a family job waiting for him after he graduated. He just never suspected what his family was…
His mysterious uncle drops the bomb: Griffen and his sister, Valerie, are dragons—and almost purebred ones to boot. Unwilling to let Uncle Mal take him under his wing, so to speak, Griffen heads to New Orleans with Valerie to make a living the only way he knows how. And even the criminal underworld of the French Quarter will heat up when Griffen lands in town…
A classic series for a new generation of fantasy adventure fans, Thieves’ World® paved the way for the shared-world anthology tradition with epic worldbuilding, unforgettable characters, and nonstop action thanks to the legendary authors who contribute to it.
The series’s groundbreaking debut features stories by John Brunner, Lynn Abbey, Poul Anderson, Andrew J. Offutt, Robert Lynn Asprin, Joe Haldeman, Christine DeWees, and Marion Zimmer Bradley, who populate the lawless city of Sanctuary with orphans and wizards, fortune tellers and emperors, merchants and madams, spies, assassins, and, of course, thieves.
“Sanctuary was the city where anything could happen, where characters created by some of the best fantasy writers of the generation crossed paths and shared adventures.” —Black Gate
“A bold and daring experiment in fantasy storytelling . . . We are introduced to the cast of characters, including beggars and crime lords, wizards and soldiers, minstrels and thieves, as this new chapter in the life of Sanctuary begins, life under the governorship of Prince Kadakithis.” —Fantasy-Faction
As head dragon and owner of a successful gambling operation in New Orleans, Griffen McCandles has a lot on his plate. Especially since the Krewe of Fafnir—a society of dragons—has asked him to be the king of its Mardi Gras parade. Being the king is a huge honor, and despite the extra responsibilities, Griffen can’t resist the krewe’s offer to lead the biggest party of the year.
But not everyone is happy with Griffen’s new leadership status. A group of powerful dragons is conspiring to bankrupt his business, from the inside out. And when a young dragon in Griffen’s employ is murdered, it becomes clear that certain dragons will stop at nothing to dethrone the new king…
Times are hard, and the citizens of Sanctuary are not their greedy, immoral, grifting selves. But desperate times call for desperate measures, which means the bad guys are about to up their game. No one is safe from Sanctuary’s evil charms—not the fish in the waters, not the prince’s own Hell Hound guards, not even Satan himself.
“Shadows also includes another story by Offutt that reinforces my opinion that he is incapable of writing a bad story for this series. A number of the tales are Tempus stories, with several of our other recurring characters also making appearances. By virtue of Tempus’ unique relationship with the god Vashanka, these stories also bring us back toward the storyline of the competing deities, and help us to look forward to new developments in the fourth book. All in all, Shadows is the strongest book amongst the first three publications.” —Fantasy-Faction