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About Robert Ryan
I'm a man born in the wrong era. My heart yearns for faraway places and even further afield times.
Sometimes, I imagine myself in a Viking mead-hall. The long winter night presses in, but the shimmering embers of a log in the hearth hold back the cold. The chieftain calls for a story, and I take a sip from my drinking horn and stand up. . .
Or maybe the desert stars shine bright and clear, obscured occasionally by wisps of smoke from burning camel dung. A dry gust of wind lifts sand grains into the air and blows them through our lonely campsite, and the wayfarers about me stir restlessly. I sip cool water and begin to speak.
I'm a storyteller: a man to paint a picture by the slow music of words. My novels are epic fantasy bestsellers, but there are millions of books on Amazon. So, if you want to be sure of hearing when I have a new release visit me at www.homeofhighfantasy.com and sign up for my newsletter.
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The realm of Faladir has known centuries of peace, until now. Of old, the Kingshield Knights were founded. They were warriors and men of learning. The six of them wandered the land and dispensed wisdom, knowledge and justice. But they bore a sacred charge greater still.
Their solemn trust was to guard against a primal evil. But they have fallen to its lure. Dark things stir. Beasts of nightmare stalk the land and haunt the skies. Blood-drenched sorcery casts its shadow over the realm.
Ancient prophecy foretold that when the Kingshield Knights failed the Seventh Knight would rise to challenge them. But the knights know this, and they seek to kill him before he comes into his destiny.
But fate will not be denied. And the Seventh Knight will stand tall to defy the powers of darkness…
Fate has chosen him as the prophesied Seventh Knight. Supposedly, he will rise to combat the forces of evil. He wants no part of that. But he does have a destiny, and one of his own choosing.
The king and his six knights seek Faran’s death for what he might become. But in turn, he seeks theirs for what they have already done. They brought fire and murder to his village, and destroyed all that he ever knew and loved. For this, he will make them pay. But justice comes at a price.
He does not have the skills with blade or magic to challenge his enemies. So he must begin to learn them, even if it sets him on the path of knighthood. He dedicates himself to study the arts of those he hates, and bides his time.
But his enemies hunt him. And the wizard who will become Osahka to him, The Guide, and teach him the ways of the knights, brings with him a deadly danger that no one foresees…
A shadow lies over the kingdom, and it reaches out to lands beyond. Searching. For there are those who yet defy it.
Faran and Ferla, two simple hunters marked by fate, seek refuge from the sorcerer-knights who pursue them. They find it in the hidden halls of a master swordsman. Over time, he teaches them how to survive, but well must they learn his lessons.
For a day will come when they choose to be hunted no more. Instead, they will pit themselves against a knight who has never known defeat, and who brings soldiers and creatures of sorcery against them…
The king of Faladir, possessed by evil, prepares to conquer other lands. An army of men supported by creatures of dark sorcery gathers beneath his foul banner. And the king, at their head, wields an ancient talisman of unstoppable power. But he still knows fear.
Faran, a simple hunter who has learned the famed skills of a Kingshield Knight, begins a quest to thwart the king. But he seems doomed, for even in success he is marked for death. Or worse.
As part of his quest, he must travel the void. It is a realm of spirit and magic, and he fears its misty paths of danger and deception. Yet there, as the final battle between light and dark draws near, he will discover a secret long hidden from him. One that the king has learned first and that could destroy him. If Faran lives…
The city of Faladir has become a fortress of evil. Creatures of shadow guard it. Sorcery protects it. And the king, wielding a talisman of evil, has the powers of a god - and uses them without caution.
But the Seventh Knight, long prophesied, has risen to power also. And the forces of Light, low in number but high in courage, stand tall. Battle is certain, and the blood of thousands will wet the earth. Unless the Seventh Knight chooses a bold quest...
The forces of destiny ebb and flow. Other armies gather like moths to a flame. Some to protect, some to seek spoil. But all ride on the currents of fate that none can see, save the wizard who uttered the prophecy a thousand years ago. Yet even he cannot say if Light or Dark will prevail…
This is the final book of the Kingshield series.
Brand has passed through sorcery and battle, surviving everything his enemies have sent against him. So far. But each time he discovers an enemy, he finds only another, and a greater, behind them.
Now, his enemies number not just Unferth the Usurper nor Horta the Magician, but also ancient gods that once walked the world. And they dream of bending it to their will again.
He learns that the Trickster, one of the greatest of the old gods, has set a trap for him. But he can spare little time to think on that, for a more obvious danger is coming. War. And the outcome will decide not just his own destiny but that of the realm. Unless the Trickster kills him first…
Brand has defeated the army of Unferth, and the usurper lies dead. His magician, Horta, is also humbled. From the ruins of battle, Brand forges alliances and brings warring tribes together toward a single, all-important purpose.
But time is running out. Nor does he have soldiers enough to face what comes. For the army of the Kar-ahn-hetep is on the move, and the gods of that warlike people march with it. Dread flies before them, and darkness falls over the land.
What must follow is a battle Brand cannot win. But he will fight it anyway. Yet, unknown to him, a desperate hope exists. That spark is held by Horta, his enemy, and the magician might as easily snuff it out as flare it to life. But the will of the Dark God is bent upon the world, and his only thought is to crush Brand forever…
This is the final book of the Dark God Rises trilogy.
Ferla, once a simple hunter, swears an oath to rid the land of evil. And her oath is not prideful, for she has mastered the Way of the Sword and the arts of magic. Even so, her quest may end before it begins.
A servant of the evil she seeks to destroy hunts her. He is dogged in his pursuit, and no deed or dark magic is beyond him. To her dismay, he has found an ancient relic of forbidden magic, and this gives him powers that even grim legend only whispers.
But she has set her course to the city of Faladir. There abides the heart of evil. Her hopes start high, but they tumble when she discovers her enemies want her there. Her pursuer seeks not to kill her, but to bring her in fetters to his master. There, by foul rites, they plan to force her to serve the very evil she seeks to destroy…
Brand, exiled since his youth from the land he should rightfully rule, returns home. But nothing is as it seems, and the usurper who murdered his parents and sent countless assassins to kill him is not his greatest threat.
A magician serves the usurper, and his power is of a kind both deadly and rare. Brand does not know of his existence, but the magician divines his coming and his purpose. He cannot let Brand live, for he is the sort of man who can tumble thrones and challenge fate itself.
Brand, intent on righting past wrongs, gathers an army as he journeys. But enemies beset him. Beasts of magic hunt him. And the pale swordsman who is not a man stalks him across the land. Brand enters a world of magic, a time of chaos and a crossroads of destiny. For a dark shadow of evil reaches forth to conquer, and one man will not stop it, nor will one kingdom sate its lust for dominion…
Gil will be king one day – if his enemies don’t kill him first. To protect himself, he learns what he must. History teaches him to understand people. The warrior arts offer protection against assassins. And the secrets of the mystic armor him against dark spells.
His enemies are strong, and they have hated him since before he was born. The blood in his veins makes it so. His great ancestor defeated them in ages past, and he seeks to discover his dangerous heritage. They seek to kill him before he fulfills his destiny.
Ploys unfold, armies march and traps are set. Prophecies vie with secrets hidden in the past. It is a time of battle, a time of chaos, and a time where gambles could triumph – or destroy worlds. Gil must defeat the Four Horsemen, embodiments of ultimate evil, or the sorceress who commands them will gather a vast horde and begin a bloody trail of world-spanning conquest…
This boxed set contains the entire Son of Sorcery trilogy.
Brand, long exiled from the land he should rule, at last returns home. But nothing is as it seems, and the usurper who murdered his parents and sent assassins to kill him as a child is not his greatest threat.
A magician of deadly skill serves the usurper. He plots against Brand, for his coming puts not only the usurper at risk, but also the magician’s own dark plans.
Brand is intent on righting past wrongs. He gathers an army, but warlords beset him, beasts of magic hunt him and ancient gods, steeped in evil, wake from slumber and pull the threads of destiny to destroy him.
He risks all for the land he loves and throws himself into a conflict of magic, a time of chaos and a crossroads of fate. For the gods desire more than to destroy him. They seek to rise and rule as once they did. And one kingdom alone will not sate their lust for dominion…
This box set contains all three books of the Dark God Rises trilogy.
Brand is the youngest bodyguard to ever protect the king, but he may never grow any older. A horde of mankind’s ancient enemies lays siege to Cardoroth city. During the day, the clang of blades, the mad shrieks of the foe and the hiss of swift-flighted arrows cuts the air. At night, the sorcerous chanting begins.
Brand ignores it all. His one duty is to guard the king. But the realm teeters on the brink of destruction and the king knows that his bodyguard, touched by fate in ways that neither of them understand, is the only man with the skills to save it. He asks Brand to undertake a last-chance quest to save all that they love.
Brand accepts the mission. Soon, enemies track him across strange lands, beasts of foul magic stalk him and an emissary of evil hunts him. Amid it all, he meets a beautiful but deadly girl who aids him – for reasons of her own. She knows secrets that she will not tell, but she does reveal that more is at play than just the fate of kings and realms. Ancient forces, drenched in long-forgotten blood, seek to plunge the world into the dark. The odds pile against him, but not for nothing was he the king’s last hope.
This boxed set contains the entire Durlindrath trilogy.