Robin D. Laws
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About Robin D. Laws
Robin D. Laws designed the GUMSHOE investigative roleplaying system, including such games as The Esoterrorists and Ashen Stars. Among his other acclaimed RPG credits are Feng Shui and HeroQuest. Recent highlights of his nine books of fiction are New Tales of the Yellow Sign, Blood of the City and The Worldwound Gambit. As Creative Director of Stone Skin Press he has edited such fiction anthologies as The New Hero, Shotguns v. Cthulhu, and The Lion and the Aardvark: Aesop's New Fables. Upcoming projects include Hillfolk, the first game using the DramaSystem RPG rules for riveting personal conflict. With longtime collaborator Kenneth Hite he recently launched a new podcast, Ken and Robin Talk About Stuff.
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Writer and game designer Robin D. Laws is the eponymous force behind Robin's Laws Of Good Game Mastering, acclaimed as a seminal work on the running of tabletop roleplaying games. His practical design contributions to the field appear in such games as Feng Shui, The Dying Earth Roleplaying Game, HeroQuest, The Esoterrorists, and Skulduggery. D&D players know his work on various supplements, including sections of the Dungeon Master's Guide 2 for both the third and fourth editions of that game. His fiction chops can be seen in his six novels and various serials and short stories.
The beat map structure is an excellent way to map out the emotional and narrative arcs in any story. Hamlet's Hit Points is going right into my carry-everywhere bag. This is the type of book I ll go to again and again as I build campaigns and story arcs. —Gnome Stew
From gaming legend and popular author Robin D. Laws comes a fantastic new adventure of swords and sorcery, set in the award-winning world of the Pathfinder Roleplaying Game.
From visionary game designer and author Robin D. Laws comes a new urban fantasy adventure of murder, betrayal, and political intrigue set in the award-winning world of the Pathfinder Roleplaying Game.
House Derexhi's reputation for honesty and efficacy as mercenaries attracts a wide range of clientele both prestigious and bizarre. Luma, spurned as the black sheep of the family for her street magic, has been assigned to fulfill a dead explorer's contract. What seemed to be a simple request soon draws her into a decades-old conflict with her late client's former companions: a temperamental dwarf, a sly priest, and a cruel sorcerer. Will Luma be able to carry out the job? Or will she cement her place as family's outcast by becoming the first Derexhi to break a contract?
From celebrated author and game designer Robin D. Laws comes the tale of an urban druid determined to prove her mettle, set in the award-winning world of the Pathfinder Roleplaying Game.
Disturbing, dissonant and riddled with negative capability.
- Simon Rogers, Pelgrane Press
New Tales of the Yellow Sign expands the classic horror mythos of weird tales pioneer and Lovecraft precursor Robert W. Chambers into new vistas of unease and imagination. Over the course of eight troubling stories, writer and visionary game designer Robin D. Laws lures you into diseased timelines, impossible pasts, and the all-too-terrifying present.
Poison and beauty lie before you, in any color you want.
– Kenneth Hite, author, Tour de Lovecraft: The Tales
Sterilize your suicide chamber, harken to the remorseless clicking of your black box, and whistle for the monstrous creature that lives in your basement. The pallid mask awaits.
All of these New Tales of the Yellow Sign orbit lost Carcosa, black star points poked through the white scrim of consensus reality by the force of Chambers’ book. But each swings past on its own trajectory, a mix of styles and concerns in counterpoint to Chambers’ unified “Gallic studio atmosphere” of the Yellow Decade. Each story launches itself in fugue from one (or more) of Chambers’ originals, passages that Laws plays adagio or largo on different instruments, plays for modern dancers and not Victorian wallflowers.
– Kenneth Hite, from his Foreword
The novels of author and game designer Robin D. Laws include Pierced Heart, The Rough and the Smooth, and The Worldwound Gambit. Robin created the GUMSHOE investigative roleplaying rules system and such games as Feng Shui, The Dying Earth, The Esoterrorists and Ashen Stars.
From legendary game designer Robin D. Laws comes a fantastical new caper set in the award-winning world of the Pathfinder Roleplaying Game.
Here, then, is a book from that place. Within these recovered pages are the tales of the Awake, insomniacs who've walked those perilous streets, bringing a bit of the power of dream with them to fight back the night—always at a terrible cost.
For many, it will not end well. For a few, they might just become heroes—or at least find their way back home.
For you, a choice. Turn away. Don't read this book. And maybe you'll continue to rest easy. Or open the cover and enter a world unlike any you've ever dared to imagine...
Edited by Chuck Wendig and featuring the stories of...
Laura Anne Gilman
Robin D. Laws
C. E. Murphy
The curious death of an American singer throws these people together in a tightly-woven web of hallucination, mystery, and violence. It all happens on Al Amarja, the Mediterranean island where surreal menace lurks beneath the thinnest veneer of normalcy. Al Amarja is the setting of the Over the Edge roleplaying game and the On the Edge collectible card game.
TWENTY-FOUR ACTION MOVIES EXPLODE
Robin D. Laws, game designer by day, cinema super-enthusiast by night, sets his analytic laser sights on action and thrills in a collection of essays sure to supercharge your tabletop roleplaying experience.
As the countdown ticks and the bullets fly, Robin takes you inside the workings of 24 action movies, from the stone cold classic to the unjustifiably obscure. Each essay shows you how the film delivers, and the lessons you can extract from it to enhance your own efforts as GM or player. Explore:
• Star Wars as a model of storytelling economy.
• Crouching Tiger, Hidden Dragon to see how fights can express inner drama.
• Seven Samurai as a master class in theme.
• Die Hard as textbook cat-and-mouse.
• The Killer, to learn the blood-soaked vocabulary of blood- soaked hyper-romanticism.
• Detective Dee and the Mystery of the Phantom Flame, because deer fu.
Though honed as a companion volume to the exciting new reboot of his classic RPG Feng Shui, you can easily apply this book’s insights to any game with swords or explosions in it.
With a special focus on high water marks of the Hong Kong action golden age, alongside the flicks that inspired it and were inspired by it, the book also serves up a crash course in that essential action canon.
So dig in, fire up one of these flicks for the first or five millionth time, and be ready to be blown up. Er, away. Blown away.