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About Ryan North
Ryan North is the (New York Times bestselling, Eisner-award winning) creator of Dinosaur Comics, the co-editor of the Machine of Death series, and the author of both "To Be or Not To Be" and "Romeo and/or Juliet": the choose-your-own-path versions of Shakespeare's plays. He also wrote "The Unbeatable Squirrel Girl" for Marvel Comics, who you might know from their movies about an iron man. His non-fiction work includes "How To Invent Everything: A Survival Guide for the Stranded Time Traveller" and the upcoming "How to Take Over the World".
He lives in Toronto, Canada with his wife Jenn and his dog Noam Chompsky.
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A book this informative should be a crime!
Taking over the world is a lot of work. Any supervillain is bound to have questions: What’s the perfect location for a floating secret base? What zany heist will fund my wildly ambitious plans? How do I control the weather, destroy the internet, and never, ever die?
Bestselling author and award-winning comics writer Ryan North has the answers. In this introduction to the science of comic-book supervillainy, he details a number of outlandish villainous schemes that harness the potential of today’s most advanced technologies. Picking up where How to Invent Everything left off, his explanations are as fun and elucidating as they are completely absurd.
You don’t have to be a criminal mastermind to share a supervillain’s interest in cutting-edge science and technology. This book doesn’t just reveal how to take over the world—it also shows how you could save it. This sly guide to some of the greatest threats facing humanity accessibly explores emerging techniques to extend human life spans, combat cyberterrorism, communicate across millennia, and finally make Jurassic Park a reality.
"How to Invent Everything is such a cool book. It's essential reading for anyone who needs to duplicate an industrial civilization quickly." --Randall Munroe, xkcd creator and New York Times-bestselling author of What If?
The only book you need if you're going back in time
What would you do if a time machine hurled you thousands of years into the past. . . and then broke? How would you survive? Could you improve on humanity's original timeline? And how hard would it be to domesticate a giant wombat?
With this book as your guide, you'll survive--and thrive--in any period in Earth's history. Bestselling author and time-travel enthusiast Ryan North shows you how to invent all the modern conveniences we take for granted--from first principles. This illustrated manual contains all the science, engineering, art, philosophy, facts, and figures required for even the most clueless time traveler to build a civilization from the ground up. Deeply researched, irreverent, and significantly more fun than being eaten by a saber-toothed tiger, How to Invent Everything will make you smarter, more competent, and completely prepared to become the most important and influential person ever. You're about to make history. . . better.
With tales of witch and pillager rivals finding common ground, a heartless griefer who bit off more than they could chew, and valiant heroes new (or not!) to the Overworld, this anthology tells tales that span the world of Minecraft. Featuring stories from star writers Hope Larson (Batgirl), Kevin Panetta (Zodiac Starforce, Bloom), Rafer Roberts (Modern Fantasy, Grumble), and Ian Flynn (Sonic, Mega Man) and exciting artists Meredith Gran (Octopus Pie) and more, this collection brings together stories from all realms, leaving no block unturned!
When Shakespeare wrote Hamlet he gave the world just one possible storyline, drawn from a constellation of billions of alternate narratives. And now you can correct that horrible mistake! Play as Hamlet and avenge your father's death—with ruthless efficiency this time. Play as Ophelia and change the world with your scientific brilliance. Play as Hamlet's father and die on the first page, then investigate your own murder… as a ghost! Featuring over 100 different endings, each illustrated by today's greatest artists, incredible side quests, fun puzzles, and a book-within-a-book instead of a play-within-a-play, To Be or Not To Be offers up new surprises and secrets every time you read it.
You decide this all sounds extremely excellent, and that you will definitely purchase this book right away. Because as the Bard said: “to be or not to be… that is the adventure.”
...You're almost certain that's how it goes.
To Be or Not To Be originally launched as a record-breaking Kickstarter project. This new, reader-friendly edition features the same text and illustrations as the original version, redesigned to take up half as many pages and weigh a whole pound less.
"It didn't give you the date and it didn't give you specifics. It just spat out a sliver of paper upon which were printed, in careful block letters, the words DROWNED or CANCER or OLD AGE or CHOKED ON A HANDFUL OF POPCORN. It let people know how they were going to die."
MACHINE OF DEATH tells thirty-four different stories about people who know how they will die. Prepare to have your tears jerked, your spine tingled, your funny bone tickled, your mind blown, your pulse quickened, or your heart warmed.
Or better yet, simply prepare to be surprised. Because even when people do have perfect knowledge of the future, there's no telling exactly how things will turn out.
Featuring stories by:
Ben "Yahtzee" Croshaw
James L. Sutter
and many others.
Featuring illustrations by:
and many others.
THIS IS HOW YOU DIE
Stories of the Inscrutable, Infallible, Inescapable Machine of Death
The machines started popping up around the world. The offer was tempting: with a simple blood test, anyone could know how they would die. But the machines didn't give dates or specific circumstances-just a single word or phrase. DROWNED, CANCER, OLD AGE, CHOKED ON A HANDFUL OF POPCORN. And though the predictions were always accurate, they were also often frustratingly vague. OLD AGE, it turned out, could mean either dying of natural causes, or being shot by an elderly, bedridden man in a botched home invasion. The machines held onto that old-world sense of irony in death: you can know how it's going to happen, but you'll still be surprised when it does.
This addictive anthology--sinister, witty, existential, and fascinating--collects the best of the thousands of story submissions the editors received in the wake of the success of the first volume, and exceeds the first in every way.