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About S.H. Jucha
From my early years to the present, books have been a refuge. They’ve fueled my imagination. I’ve traveled to faraway places and met aliens with Asimov, Heinlein, Clarke, Herbert, and Le Guin. I’ve explored historical events with Michener and Clavell, and I played spy with Ludlum and Fleming.
There’s no doubt that the early sci-fi masters influenced the writing of my first two series, The Silver Ships and Pyreans. I crafted my stories to give readers intimate views of my characters, who wrestle with the challenges of living in space and inhabiting alien worlds.
Life is rarely easy for my characters, who encounter aliens and calamities, but they persist and flourish. I revel in examining humankind’s will to survive. Not everyone plays fair or exhibits concern for their fellow beings, but that’s another aspect of humans and aliens that I investigate.
My stories offer hope for humans today about what they might accomplish tomorrow far from our home world. Throughout my books, humans exhibit a will to persevere, without detriment to the vast majority of others.
Readers have been generous with their comments, which they’ve left on Amazon and Goodreads for others to review. I truly enjoy what I do, and I’m pleased to read how my stories have positively impacted many readers’ lives.
If you’ve read my books, please consider posting a review on Amazon and Goodreads for every book, even a short one. Reviews attract other readers and are a great help to indie authors, such as me.
The Silver Ships’ first five novels hit Amazon’s coveted #1 Best Selling Sci-Fi book, three times, and #2, twice, in multiple science fiction categories of first contact, space opera, and alien invasion.
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Titles By S.H. Jucha
Fear rules the company leader. The Krackus represent danger. They sail powerful battleships. As well, the Naiad Council reels from the news that an alien race abuts their space. For centuries, humans in the Axis Crossing region thought they were alone.
In the Thartath system, Julien directs more outpost fleet ships to support the Naiads. The fleet is intent on turning back any incursion by the Krackus through the wormhole.
Julien and Cordelia continue to deal with the Thartath sisters. Fleet members discover a means of deterring the second-gen sisters from their paths to dominate biological races. Already, it serves to help one human mining planet in Axis Crossing.
On Naiad, Samuel, a digital entity brought to sentience, chooses to occupy his time as an entrepreneur. He offers his services to research teams who purchase time on the powerful Densing Array.
During Samuel’s work, he discovers a data glitch in the array’s recording, which he investigates. His requests for comparative data to verify his findings are met with resistance. Undeterred, he sends a message to Cremsylon: “There might be another race beyond a nearby Naiad anomaly.”
SADEs witness the hasty return of the Dominance and the cessation of messages between Miriamal and Lisa Dyehouse, the leader of the three chairpersons. Cremsylon communicates the odd events to Julien in the Thartath system. In turn, Julien dispatches a scout ship to traverse the wormhole and identify the reason for the relationship’s truncation.
In the Thartath system, Julien wrestles with how to rehabilitate the sisters, members of the notorious militarist sect. Captain Nira Racine presents him a novel idea. She borrows a concept from Cremsylon, who shares the musings of Ceda, a human clone. Ceda tells the SADE that sisters are like clones, and their reintegration requires their creators — humans.
On Naiad, Samuel’s situation grows dire. His code is stretched thin between a vault site belonging to X-Ore’s Chairperson Jason Lazama and the comtech department. The comtech director is suspicious of SADE code left within her systems, and, when the elections are complete, she vows to sweep the systems clean and then reboot every digital device.
The Truth Matters partners race against time to save Samuel, their digital friend, and they’re not above leveraging an unreliable criminal hacker to aid in their plot.
Navigating the time-space anomalies requires Axis-ships. The expensive vessels are constructed by corporations, and remote worlds are claimed by the companies for their valuable ores and gases.
The corporations and Naiads are at odds with each other, and their lives are made more complicated by the arrival of strangers in an alien ship.
To understand the nature of the unusual vessel coasting toward Beta Two, the director of operations orders the kidnapping of specialists from other mining worlds. Entire families are scooped up, but two siblings, Escher and Allie, evade capture.
Hiding deep below the domes’ surfaces, the siblings are befriended by the orphans of miners. The young mickies don’t possess identification chips or cids, which would identify them as citizens.
The gang of mickies and the siblings strike a deal to help each other. Each group is determined to reach Naiad. The mickies seek citizen status and freedom, and Escher and Allie want help rescuing their parents.
The beleaguered group’s hastily derived plans bury them in criminal complications. When all appears lost, a second alien vessel exits the dark. The hull is similar to the ship at Beta Two, and these strangers seek their enemies.
Five powerful corporations own six mining planets. One company, CenGas, mines Delhart, an ice-covered body, and struggles against the planet’s natural challenges to deliver timely orders to the other companies.
As the rim’s major source of water ice and frozen gases, Delhart is ripe for a takeover. Rather than a financial offer to CenGas, the four chairpersons contemplate an armed assault on the planet.
CenGas is in dire need of allies, and the company’s chairwoman turns to the SADEs, who are viewed negatively by Naiad authorities. She offers her planet as a base from which the SADEs can challenge the sisters’ growing numbers.
In return for the chairwoman’s offer, the SADEs are requested to defend Delhart. She’s unaware that they won’t harm humans. To facilitate the planet’s defense, the SADEs provide inventive new tech to three humans, who volunteer to defend Delhart’s critical resource, ice harvesters, against the inbound threat.
The SADEs’ efforts are divided between resisting the militarists’ encroachment and dealing with Naiad’s opposition to their presence. As for the sisters, Peña, a first gen sister, chooses not to dominate the local citizenry. For that, she’s considered a traitor and, in all likelihood, will be harshly punished for abandoning her sect.
Alex selects the human colonies of New Terra, Haraken, Omnia, and Méridien to solicit their attendance. Unknowingly, he sails toward a deadly encounter.
The Omnians have their supporters, but they also have their detractors. Nowhere is that truer than on Méridien. Alex, Renée de Guirnon, his partner, and Julien, the SADE leader, have continually disrupted the long-held norms of the powerful Confederation Houses.
In one instance, Alex wins the rights for SADEs to be freed from their boxes. In another, he presses the Confederation Council to construct ships and supply crews to support Omnia Ships’ fights against the dangerous Nua’ll spheres and Artifice.
However, Alex’s influence is most heavily felt when Mahima Ganesh, the tyrannical Council Leader, is deposed. Her supporters never forgive Alex for his trespass, and one House Leader decides Alex must pay for that insult.
Leader Darse Lemoyne is a clever man, who hopes to deal with Alex. Also, he desperately wants to be rid of an ambitious daughter. Daphne Lemoyne covets the House, while she pretends to be a doting daughter. If Darse succeeds in this plot, he rids himself of one problem or the other. If fortune stands by him, he will be done with both.
The sisters, whom the SADEs created during the fight to defeat Artifice, possess advanced tech. They construct warships, the vaunted Tridents, to protect their new society. However, despite the support of the enormous Toralian battleships, the nascent Talusian fleet is no match for the numerous ships that ring the planet.
The envoys’ lists of demands against the Talusians are long, and the envoys compete to be heard, complicating the negotiations. The chaotic conditions buy the Talusian president, Sargut, time to send an urgent plea for help. His message requests the assistance of the Omnian fleet.
The city-ship, Our People, and two Trident commands make preparations to sail for Talus to relieve the beleaguered Talusians. But the fleet must solve a dire local emergency before it can get underway.
Nata, a new lieutenant, makes a terrible misstep. She visits Sawa, the Dischnya home world. Her investigation results in her capture by an underground nest. Now the Omnians must recover Nata before she comes to harm.
A shocking discovery is made on Sawa, and Nata’s rescue becomes a race to save a dying Sawa nest. Omnian Dischnya take matters into their own hands, freeing the fleet to sail. Having resolved one exigent issue, the fleet arrives at Talus only to confront a much greater problem.
Sand serpents, Usaanans, are suspected of undercutting outpost contracts, necessitating Major Sam Fleetfoot investigate the source of their production. His time on the Lemgart’s home world, with Lieutenant Candace Weller, progresses through a series of alien contacts. When the Usaanans are exposed, the sand serpents attempt to eliminate the human pair.
Meanwhile, Chief Engineer Mickey Brandon and his teams, led by the SADEs, investigate the Messinants domes. Their aim is to duplicate the ancient race’s technique of transporting individuals and goods through quantum-linked platforms, called Q-gates. The teams produce requests for console inputs that stymie them and lead to cataclysmic events.
Omnian Co-leader Alex Racine’s mysterious dreams turn into nightmares, and he fears for events in alliance space. The dreams herald multiple calamities, such as the loss of the Transit Tripper. The freighter, carrying an alien drone from the Worlds of Light, was sent to Mickey to examine.
To make matters worse, the Colony has escalated its tactics against the Resistance. The alliance defenders, having had a modicum of success, recently suffered setbacks. Jess must add to Mickey’s tasks, requesting the chief engineer find a way to defeat the Colony’s new energy weapons before more lives and ships are lost.
Alex’s fleet arrives too late to prevent the Ollassa from attempting to oust the interlopers. The ill-equipped Ollassa attack the harvesting machines, and alien fighters destroy every Ollassa ship. The Omnians find not a single piece of debris from the alien fighters. The Ollassa fail to score one kill.
The fleet’s SADEs, self-aware digital entities, make contact with the aliens and discover an artificial intelligence (AI) guides the ship and its defenses. Omnians are reminded of recent encounters with AIs, none of which have been good. Wary of the new AI, precautions are taken.
Alex’s first-contact efforts are embroiled in a mire of political conflict. A highly structured race exists aboard the alien ship. Those individuals, who live in the core, service the elites who inhabit the arches. One elite, the Deloy, rules the ship and the AI.
Alex must broker a shift in the ship’s political structure to balance the power within the alien race. Afterward, he must deal with the Ollassa losses. During these delicate steps, the fleet prepares against the launch of the alien ship’s fleet of deadly fighters.
The Colony has had centuries to expand through the network of domes built by the Messinants, an ancient race. The domes’ Q-gates allow the insectoids to invade planets through their inventive use of rings, which extends the power of the domes.
It’s Omnian superior technology that gives a temporary advantage to the peaceful alliance members who lead the fight to retake their planets.
Omnian warships and fighters, Tridents and travelers, possess beam weapons to destroy the Colony’s shuttles and transports. However, the Colony escalates, turning its transports into deadly explosive traps.
In the past, the few alliance races that fought back could barely hold the line against the Colony’s seemingly never-ending incursions. Now, Jess Cinders leads a group of dedicated veterans armed with explosive dart weapons borrowed from the Loopah race.
Again, it’s the Omnian advanced tech that changes the dynamics in favor of the veterans. Engineers upgrade an invention first used decades ago. It’s a shadow, a multilegged avatar, with a mounted laser.
Unfortunately, for those races fighting to halt the Colony’s expansion, the insectoids aren’t willing to retreat. They fight back with even deadlier tactics that take the lives of the unwary.
Christie Racine and her friends visited a hidden club rumored to be a source of the dangerous drugs and have run afoul of the criminals running the illegal establishment. Kidnapped and transported out of Hellébore’s system aboard a freighter, the girls become desperate to free themselves.
Alex Racine, Christie’s brother and president of the Harakens, races to discover where the girls were taken. The trail leads Alex from Espero to the pleasure domes of Jolares, a moon orbiting a gas giant in Oistos, the New Terrans’ home system. Alex’s search is complicated by the discovery of not one, but three sets of pleasure domes, each on its own moon and run by its own criminal mastermind.
It becomes a dangerous game of hide-and-seek, as the Harakens attempt to recover their girls and locate the biochemist who created the dangerous hallucinogen, without panicking the kidnappers. The Harakens’ efforts are complicated by the duplicitousness of “Mr. Blue” and “Sniffer,” two gang leaders, who seek to steal the domes of “Craze,” the third gang leader, in a dangerous double-cross.
Alex and his people thought things couldn’t get any more complicated until they discover the gangs have gone to war with deadly stunners and plasma rifles in a fight for possession of the Haraken girls, who are caught between the rivals.
If humans wish to join this elite collection of sentients, they must contribute significantly in trade, tech, or something of equal value. Unfortunately, Pyreans are a nascent society, and they possess none of the economic attributes to recommend them to the alliance.
Her Highness Tacticnok, the Jatouche heir, makes Captain Harbour, a Pyrean empath, a tempting offer. Accepting Tacticnok’s offer has the potential to dramatically change the future of the struggling Pyreans for the better. However, Harbour must strike a balance with the various dysfunctional factions of her society if she wishes to engage the Jatouche.
Neither Tacticnok nor Harbour has any idea what the two races might discover mutually beneficial, but the Jatouche do have two great problems. Despite the superior medical services the Jatouche provide to every other species, they’re viewed as junior members of the alliance by the council, the Tsargit, and they dearly want that changed.
And there’s an ugliness that haunts the Jatouche. Their gate number five leads to the Colony, a collection of aggressive and deadly species bent on escaping their single world, and the Jatouche have no concept of how to confront the horror.