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About S. M. Stirling
I'm a writer by trade, born in France but Canadian by origin and American by naturalization, living in New Mexico at present. My hobbies are mostly related to the craft -- I love history, anthropology and archaeology, and am interested in the sciences. The martial arts are my main physical hobby.
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The Change occurred when an electrical storm centered over the island of Nantucket produced a blinding white flash that rendered all electronic devices and fuels inoperable—and plunged the world into a dark age humanity was unprepared to face...
Michael Pound was flying over Idaho en route to the holiday home of his passengers when the plane’s engines inexplicably died, forcing a less than perfect landing in the wilderness. And as Michael leads his charges to safety, he begins to realize that the engine failure was not an isolated incident.
Juniper McKenzie was singing and playing guitar in a pub when her small Oregon town was thrust into darkness. Now, taking refuge in her family’s cabin with her daughter and a growing circle of friends, Juniper is determined to create a farming community to benefit the survivors of this crisis.
But even as people band together to help one another, others are building armies for conquest...
In the tenth year of the Change, the survivors in western Oregon live in a world without technology. Michael Havel’s Bearkillers hold the lands west of Salem in peace and order. To the east, the Clan Mackenzie flourishes under the leadership of Juniper Mackenzie, bard and High Priestess.
Together, they have held Norman Arminger—the warlord of Portland—at bay. With his dark fantasies of a neofeudal empire, Arminger rules much of the Pacific Northwest, spreading fear with his knights, castles, and holy inquisition. Even more dangerous, and perhaps Arminger’s most powerful weapon of all, is his ruthlessly cunning consort, Lady Sandra.
These factions haven’t met in battle because Arminger’s daughter has fallen into Clan Mackenzie’s hands. But Lady Sandra has a plan to retrieve her—even if it means plunging the entire region into open warfare…
A mysterious traveler has arrived in the Willamette Valley. He brings news from the East, from Nantucket Island, long rumored to be the source of the Change. He has been sent on a mission to bring back with him the Sword of the Lady from the sunset oceans.
As son of the High Priestess, Rudi is the Sword of the Lady. Now, guided by the traveler, he sets out on a quest across the Changed land that was once America. But between Rudi and his destiny lies the Valley of Paradise…and the cult of a madman determined to stop him.
Rudi Mackenzie—son and heir of the High Priestess Juniper Mackenzie and the Bear Lord Michael Havel—continues his trek across the land that was once the United States of America. His destination: Nantucket, where he hopes to learn the truth behind the Change, which rendered technology across the globe inoperable.
During his travels, Rudi forges ties with new allies in the continuing war against the Prophet. Presiding over his flock, the Prophet teaches his followers that God has punished humanity by destroying technological civilization, and that they must continue to destroy any technology they come across—along with those who dare use it.
But one fanatical officer in the Sword of the Prophet has an even greater mission: to stop Rudi from reaching Nantucket by any means necessary.
It's spring on Nantucket and everything is perfectly normal, until a sudden storm blankets the entire island. When the weather clears, the island's inhabitants find that they are no longer in the late twentieth century...but have been transported instead to the Bronze Age! Now they must learn to survive with suspicious, warlike peoples they can barely understand and deal with impending disaster, in the shape of a would-be conqueror from their own time.
Rudi Mackenzie has journeyed long and far across the land that was once the United States of America, seeking the shore where the sun rises, hoping to find the source of the world-altering event that has come to be known as the Change.
His quest ends in Nantucket, an island overrun with forest, inhabited by a mere two hundred people, who claim to have been transported there from out of time. Only one odd stone house remains standing. Within it, Rudi finds a beautifully made sword seemingly waiting for him.
And once he takes it up, nothing for Rudi—or for the world that he knows—will ever be the same…
The City Who Fought: Simeon was bored with running the mining and processing station that made up his "body." If anyone was to survive, somehow he must transform his wargaming hobby into the real thing and become The City Who Fought.
The Ship Avenged: Ten years later, Joat, the eleven year old techno-demon heroine of the first novel is now an adult herself. She and her ship are on the trail of the Kolnari space raiders, trying to stop them before they can spread an infectious, mind-destroying disease among the inhabited stars and destroy civilization throughout the galaxy.
"Anne McCaffrey and S.M. Stirling have, in The City Who Fought, combined her brain-ships and his military expertise to produce a superior book." —Chicago Sun-Times
"McCaffrey and Stirling create vivid heroes and villains in a complex and deadly game." —Publishers Weekly
"Intriguing . . . McCaffrey and Stirling have produced a book that expands the boundaries of the series to which it belongs, yet remains consistent with the cycle's overall design. Fans of both writers should be more than pleased." —Dragon
"[The Ship Avenged is a] compelling story of resourcefulness and politics in space." — Midwest Book Review
Two generations after the Change, Crown Princess Órlaith struggles to preserve the hard-won peace her father brought to Montival—the former western North America. But the Change opened many doors, and through them Powers strong and strange and terrible came, to walk once more among humankind.
With her fire-forged friend and ally, Japanese Empress Reiko, Órlaith must take up her sword to stop the spread of the mad malignancy behind the Yellow Raja, who has imprisoned her brother Prince John. And from the emerging superpower of Mongolia, the Sky-Blue Wolves of the High Steppe ride once more beneath the banner of Genghis Khan—the thunder of their hooves resounding across a world in turmoil.
John Arminger Mackenzie wanted to be a troubadour, but fate made him the son of the king of Montival. His sister Princess Órlaith will deservedly inherit the throne of the High Kings, and it will only pass unto him in the event of her death, leaving the young Prince on an unknown path to discover his true role in the family.
The opportunity to prove his mettle comes when John’s ship, the Tarshish Queen, is caught in the fierce storm raised against the enemies of the alliance. When the clouds recede and the skies clear, John and his crew find themselves on the other side of the Pacific, in the island chains of the Ceram Sea, fighting to survive against vicious pirates and monstrous creatures of the deep, meeting new allies and mysterious enemies of this world and another.
Now, Prince John must seize his birthright and lead his people in battle against the darkest forces man and nature can conjure against them.
The spirit of troubadour Prince John, the brother of Crown Princess Órlaith, has fallen captive to the power of the Yellow Raja and his servant, the Pallid Mask. Prince John’s motley band of friends and followers—headed by Captain Pip of Townsville and Deor Godulfson—must lead a quest through realms of shadow and dreams to rescue Prince John from a threat far worse than death.
Meanwhile, across the sea, Japanese Empress Reiko and Órlaith, heir to the High Kingdom of Montival, muster their kingdoms for war, making common cause with the reborn Kingdom of Hawaii. But more than weapons or even the dark magic of the sorcerers of Pyongyang threaten them; Órlaith's lover, Alan Thurston, might be more than he appears.
From the tropical waters off Hilo and Pearl Harbor, to the jungles and lost cities of the Ceram Sea, a game will be played where the fate of the world is at stake.
Rudi Mackenzie traveled to Nantucket, where he found and took up the Sword of the Lady and, with it, his destiny. His return journey to the area known as Montival, in the Pacific Northwest, is a treacherous one since he and his companions must cross three thousand miles, making both allies and adversaries along the way.
When he reaches his destination, he will face the legions of the Prophet. To achieve victory, Rudi must assemble a coalition of those who were his enemies just months before, then forge them into an army that will rescue his homeland and tear the heart out of the Church Universal and Triumphant once and for all.
Only then will Rudi be able to come to terms with how the Sword has changed him—as well as the world—and assume his place as Artos, High King of Montival…