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About S.H. Jucha
From my early years to the present, books have been a refuge. They’ve fueled my imagination. I’ve traveled to faraway places and met aliens with Asimov, Heinlein, Clarke, Herbert, and Le Guin. I’ve explored historical events with Michener and Clavell, and I played spy with Ludlum and Fleming.
There’s no doubt that the early sci-fi masters influenced the writing of my first two series, The Silver Ships and Pyreans. I crafted my stories to give readers intimate views of my characters, who wrestle with the challenges of living in space and inhabiting alien worlds.
Life is rarely easy for my characters, who encounter aliens and calamities, but they persist and flourish. I revel in examining humankind’s will to survive. Not everyone plays fair or exhibits concern for their fellow beings, but that’s another aspect of humans and aliens that I investigate.
My stories offer hope for humans today about what they might accomplish tomorrow far from our home world. Throughout my books, humans exhibit a will to persevere, without detriment to the vast majority of others.
Readers have been generous with their comments, which they’ve left on Amazon and Goodreads for others to review. I truly enjoy what I do, and I’m pleased to read how my stories have positively impacted many readers’ lives.
If you’ve read my books, please consider posting a review on Amazon and Goodreads for every book, even a short one. Reviews attract other readers and are a great help to indie authors, such as me.
The Silver Ships’ first five novels hit Amazon’s coveted #1 Best Selling Sci-Fi book, three times, and #2, twice, in multiple science fiction categories of first contact, space opera, and alien invasion.
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Five powerful corporations own six mining planets. One company, CenGas, mines Delhart, an ice-covered body, and struggles against the planet’s natural challenges to deliver timely orders to the other companies.
As the rim’s major source of water ice and frozen gases, Delhart is ripe for a takeover. Rather than a financial offer to CenGas, the four chairpersons contemplate an armed assault on the planet.
CenGas is in dire need of allies, and the company’s chairwoman turns to the SADEs, who are viewed negatively by Naiad authorities. She offers her planet as a base from which the SADEs can challenge the sisters’ growing numbers.
In return for the chairwoman’s offer, the SADEs are requested to defend Delhart. She’s unaware that they won’t harm humans. To facilitate the planet’s defense, the SADEs provide inventive new tech to three humans, who volunteer to defend Delhart’s critical resource, ice harvesters, against the inbound threat.
The SADEs’ efforts are divided between resisting the militarists’ encroachment and dealing with Naiad’s opposition to their presence. As for the sisters, Peña, a first gen sister, chooses not to dominate the local citizenry. For that, she’s considered a traitor and, in all likelihood, will be harshly punished for abandoning her sect.
Navigating the time-space anomalies requires Axis-ships. The expensive vessels are constructed by corporations, and remote worlds are claimed by the companies for their valuable ores and gases.
The corporations and Naiads are at odds with each other, and their lives are made more complicated by the arrival of strangers in an alien ship.
To understand the nature of the unusual vessel coasting toward Beta Two, the director of operations orders the kidnapping of specialists from other mining worlds. Entire families are scooped up, but two siblings, Escher and Allie, evade capture.
Hiding deep below the domes’ surfaces, the siblings are befriended by the orphans of miners. The young mickies don’t possess identification chips or cids, which would identify them as citizens.
The gang of mickies and the siblings strike a deal to help each other. Each group is determined to reach Naiad. The mickies seek citizen status and freedom, and Escher and Allie want help rescuing their parents.
The beleaguered group’s hastily derived plans bury them in criminal complications. When all appears lost, a second alien vessel exits the dark. The hull is similar to the ship at Beta Two, and these strangers seek their enemies.
Alex selects the human colonies of New Terra, Haraken, Omnia, and Méridien to solicit their attendance. Unknowingly, he sails toward a deadly encounter.
The Omnians have their supporters, but they also have their detractors. Nowhere is that truer than on Méridien. Alex, Renée de Guirnon, his partner, and Julien, the SADE leader, have continually disrupted the long-held norms of the powerful Confederation Houses.
In one instance, Alex wins the rights for SADEs to be freed from their boxes. In another, he presses the Confederation Council to construct ships and supply crews to support Omnia Ships’ fights against the dangerous Nua’ll spheres and Artifice.
However, Alex’s influence is most heavily felt when Mahima Ganesh, the tyrannical Council Leader, is deposed. Her supporters never forgive Alex for his trespass, and one House Leader decides Alex must pay for that insult.
Leader Darse Lemoyne is a clever man, who hopes to deal with Alex. Also, he desperately wants to be rid of an ambitious daughter. Daphne Lemoyne covets the House, while she pretends to be a doting daughter. If Darse succeeds in this plot, he rids himself of one problem or the other. If fortune stands by him, he will be done with both.
Alex’s fleet arrives too late to prevent the Ollassa from attempting to oust the interlopers. The ill-equipped Ollassa attack the harvesting machines, and alien fighters destroy every Ollassa ship. The Omnians find not a single piece of debris from the alien fighters. The Ollassa fail to score one kill.
The fleet’s SADEs, self-aware digital entities, make contact with the aliens and discover an artificial intelligence (AI) guides the ship and its defenses. Omnians are reminded of recent encounters with AIs, none of which have been good. Wary of the new AI, precautions are taken.
Alex’s first-contact efforts are embroiled in a mire of political conflict. A highly structured race exists aboard the alien ship. Those individuals, who live in the core, service the elites who inhabit the arches. One elite, the Deloy, rules the ship and the AI.
Alex must broker a shift in the ship’s political structure to balance the power within the alien race. Afterward, he must deal with the Ollassa losses. During these delicate steps, the fleet prepares against the launch of the alien ship’s fleet of deadly fighters.
The SADEs, self-aware digital entities, express to Alex Racine and Renée de Guirnon their desire to know the method of their creation. Alex and Renée, the Omnian co-leaders, want to obtain the knowledge for the SADEs, who are humans’ closest allies.
Alex, Renée, and Julien, a friend and a SADE, board the giant city-ship, Freedom, which sails for Méridien, the home world of the far-reaching human colonies of the Confederation. They have a long overdue appointment with House Brixton, the Méridien group responsible for creating the SADEs. However, Shannon Brixton, the House Leader, is expected to zealously guard the secrets of the SADEs’ origination.
While at Méridien, Alex receives an urgent message requesting help in alliance space, where a small group of Omnians and Earthers battle the Colony, a race of insectoids, which is subsuming planets.
To complicate matters, a rogue battleship fleet left the federacy, bypassed the human colonies, and is searching among the alliance worlds for a habitable planet. If an unoccupied world isn’t found, they’re prepared to evict the inhabitants by force.
In the wake of Alex’s exit from Omnia for alliance space, Hector is left in charge of the Omnians’ second fleet. The SADE temporarily carries the mantle of protector of human colonies and allied worlds.
For the Omnians, life and its challenges couldn’t be more precarious, or could they?
The Veklocks require the Pyreans to explore the extent of the Colony’s usurpation of domes. The Colony is composed of two insectoid species, the grays and the reds. They’re aggressive three- and five-meter long insectoids with venomous pincers that live for the expansion of their race. The Pyreans already lost one member of their team on their first exploration and are hesitant to meet the Colony again, unless they’re better prepared.
Harbour and Jessie, her advisor, have an opportunity to demand a high price from the Tsargit through their negotiations with the Veklocks. But will it be worth the risk to their team to bring back the information the council demands?
After negotiations are concluded, Harbour and Jessie are shocked to learn that the Tsargit council is not to be trusted. The council uses the Veklocks as intermediaries so they might later deny various aspects of the agreement as having not been fulfilled.
Before the journey to encounter the Colony, Harbour requests a plebiscite to restore the original conditions of Pyre’s government. If passed, and the Pyrean downsiders lose the subsequent election, it could spell the end of their power. The leader of the downsiders’ council is determined not to let that happen under any circumstances.
Sand serpents, Usaanans, are suspected of undercutting outpost contracts, necessitating Major Sam Fleetfoot investigate the source of their production. His time on the Lemgart’s home world, with Lieutenant Candace Weller, progresses through a series of alien contacts. When the Usaanans are exposed, the sand serpents attempt to eliminate the human pair.
Meanwhile, Chief Engineer Mickey Brandon and his teams, led by the SADEs, investigate the Messinants domes. Their aim is to duplicate the ancient race’s technique of transporting individuals and goods through quantum-linked platforms, called Q-gates. The teams produce requests for console inputs that stymie them and lead to cataclysmic events.
Omnian Co-leader Alex Racine’s mysterious dreams turn into nightmares, and he fears for events in alliance space. The dreams herald multiple calamities, such as the loss of the Transit Tripper. The freighter, carrying an alien drone from the Worlds of Light, was sent to Mickey to examine.
To make matters worse, the Colony has escalated its tactics against the Resistance. The alliance defenders, having had a modicum of success, recently suffered setbacks. Jess must add to Mickey’s tasks, requesting the chief engineer find a way to defeat the Colony’s new energy weapons before more lives and ships are lost.
The sentient digital entity rules a vast swath of worlds, known as the federacy, through ruthless intimidation. Its insidious programs are embedded in every races’ digital systems — warships, shuttles, stations, domes, comm platforms, and power plants. One misstep by a race could see its citizens exterminated in vast numbers. The survivors, if there were any, would be thrown back to the days before spaceflight.
Artifice has had millennia to secure its base. Powerful battleship fleets guard the system’s periphery and the approaches above and below the entity’s planet, Toral. Probes surround the system and warn of unauthorized encroachment, and Artifice has control of the planet’s army of bots.
The Omnian expeditionary fleet, led by Alex Racine, desperately needs allies in order to defeat or circumvent Artifice’s defensive measures. The Omnians are curious about the fleet of black-hulled battleships, which bear a resemblance to Artifice’s probes and guard the Talus system. The SADEs, the Omnians’ digital friends, believe that the sentients aboard the black fleet and Artifice share a common history.
Whether or not the Omnians can gather allies, they don’t intend to abandon their goal and return to Omnia. They mean to capture or destroy the entity, Artifice, or die trying.
If humans wish to join this elite collection of sentients, they must contribute significantly in trade, tech, or something of equal value. Unfortunately, Pyreans are a nascent society, and they possess none of the economic attributes to recommend them to the alliance.
Her Highness Tacticnok, the Jatouche heir, makes Captain Harbour, a Pyrean empath, a tempting offer. Accepting Tacticnok’s offer has the potential to dramatically change the future of the struggling Pyreans for the better. However, Harbour must strike a balance with the various dysfunctional factions of her society if she wishes to engage the Jatouche.
Neither Tacticnok nor Harbour has any idea what the two races might discover mutually beneficial, but the Jatouche do have two great problems. Despite the superior medical services the Jatouche provide to every other species, they’re viewed as junior members of the alliance by the council, the Tsargit, and they dearly want that changed.
And there’s an ugliness that haunts the Jatouche. Their gate number five leads to the Colony, a collection of aggressive and deadly species bent on escaping their single world, and the Jatouche have no concept of how to confront the horror.
After Sol’s construction of Tridents, Omnian-designed warships, Earthers possess the ability to transit quickly among the stars. The desire to know what happened to Earth’s colony ships sent to the stars a millennium ago is resurrected.
The two outcomes of colony ships are known. They gave rise to Méridien and New Terra, which Sol’s previous government, United Earth, had the misfortune of trying to subvert. Now, Earthers want to learn the fate of a third colony ship, the Honora Belle.
An Omnian Trident and the Rêveur, the liner that launched Omnian leader Alex Racine toward a destiny he couldn’t have imagined, accompany three Sol Enclave Tridents in search of the Belle’s colonists.
Swiftly, the Omnians and the Earthers are enmeshed in a centuries-old conflict enveloping a vast area of space inhabited by the alliance races. The enemy is the Colony, a race composed of two giant insectoid species. They’ve progressed from usurping domes, the alliance gateways between worlds, to arriving in force to overtake an alliance home world.
Olawale Wombo must decide whether to abide by the expedition’s original purpose or help the embattled alliance races. He asks himself one question: What would Alex Racine do? He knows the answer to that question. Every Omnian knows the answer.
The Colony has had centuries to expand through the network of domes built by the Messinants, an ancient race. The domes’ Q-gates allow the insectoids to invade planets through their inventive use of rings, which extends the power of the domes.
It’s Omnian superior technology that gives a temporary advantage to the peaceful alliance members who lead the fight to retake their planets.
Omnian warships and fighters, Tridents and travelers, possess beam weapons to destroy the Colony’s shuttles and transports. However, the Colony escalates, turning its transports into deadly explosive traps.
In the past, the few alliance races that fought back could barely hold the line against the Colony’s seemingly never-ending incursions. Now, Jess Cinders leads a group of dedicated veterans armed with explosive dart weapons borrowed from the Loopah race.
Again, it’s the Omnian advanced tech that changes the dynamics in favor of the veterans. Engineers upgrade an invention first used decades ago. It’s a shadow, a multilegged avatar, with a mounted laser.
Unfortunately, for those races fighting to halt the Colony’s expansion, the insectoids aren’t willing to retreat. They fight back with even deadlier tactics that take the lives of the unwary.