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About S.H. Jucha
From my early years to the present, books have been a refuge. They’ve fueled my imagination. I’ve traveled to faraway places and met aliens with Asimov, Heinlein, Clarke, Herbert, and Le Guin. I’ve explored historical events with Michener and Clavell, and I played spy with Ludlum and Fleming.
There’s no doubt that the early sci-fi masters influenced the writing of my first two series, The Silver Ships and Pyreans. I crafted my stories to give readers intimate views of my characters, who wrestle with the challenges of living in space and inhabiting alien worlds.
Life is rarely easy for my characters, who encounter aliens and calamities, but they persist and flourish. I revel in examining humankind’s will to survive. Not everyone plays fair or exhibits concern for their fellow beings, but that’s another aspect of humans and aliens that I investigate.
My stories offer hope for humans today about what they might accomplish tomorrow far from our home world. Throughout my books, humans exhibit a will to persevere, without detriment to the vast majority of others.
Readers have been generous with their comments, which they’ve left on Amazon and Goodreads for others to review. I truly enjoy what I do, and I’m pleased to read how my stories have positively impacted many readers’ lives.
If you’ve read my books, please consider posting a review on Amazon and Goodreads for every book, even a short one. Reviews attract other readers and are a great help to indie authors, such as me.
The Silver Ships’ first five novels hit Amazon’s coveted #1 Best Selling Sci-Fi book, three times, and #2, twice, in multiple science fiction categories of first contact, space opera, and alien invasion.
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Titles By S.H. Jucha
Thanks to the conclave, the Helgart dissidents are free. Except, they’re still confined to the warrens of Helgart, a lifeless planet. The joy of liberation fades, to be replaced by the unbearable realization that they will never see their home worlds again.
A dissident leader, Kelter, succumbs to depression, and the protectors find that unacceptable. Kelter, a Gorder, is trapped in the warrens’ limited spaces. There’s no place for him to spread his giant wings, much less soar high into the sky.
The SADE, Z, extracts Kelter from the warrens and transports him to Omnia to regain his strength. He intends to deliver Kelter to Jumanus. The conclave fleet waits in this system, where the Radag warriors, the Imperium’s dreaded mercenaries, were defeated.
Tocknicka, the commander of Outpost Thirteen: Union located at Helgart, sees the need to continue what Z has started. He decides to insert a second dissident, Baltart, into his home world, Vokslem. Unfortunately, Imperium Executor Dakargk perceives the possibility of a third system succumbing to the conclave. He plans a trap, which Tocknicka’s team encounters.
Claiming to have followed the course of a colony ship launched a millennium ago when Earth wrestled with resource wars and climate change, the mission commander, Antonio García, requests a meeting with the planet’s leaders. The Earthers profess a kinship with all humans, and their great desire is to have Méridien join their United Earth (UE).
Alex Racine journeys to Méridien to investigate and uncover the Earthers’ intentions. In the Haraken world, SADEs (self-aware digital entities) have been freed from their boxes aboard the Méridien-built starships. The mobile SADEs are powerful players in Alex’s strategies, inventing ingenious methods to investigate the Earthers and their ship.
Complicating matters, the Méridien leadership is in turmoil. The Council Leader insists her people ignore the Earthers, but this path has costs.
As tensions escalate, García sends a request for support to his superiors back on Earth, lest his discovery of the rich, Méridien worlds, boasting unbelievable advanced technology, slip through his grasp. A UE battleship heeds the call, escalating the pressure for action. Join the journey as the Harakens and Méridiens work together to protect their planets and their way of life from the newest invaders.
The saga of the Rêveur continues in this second novel in The Silver Ships series. The surviving Méridiens have returned to Confederation space, aided by their recently discovered cousins, the New Terrans. They expect a celebration after their 71-year absence. Instead, they’re shocked to find the silver ships have destroyed half the Confederation.
The Méridiens are fleeing in advance of the horde of alien ships. But Alex Racine and his crew didn’t come this far to run away from humanity’s enemy. They intend to hunt the silver ships. But, to succeed, they need help.
Renée de Guirnon, the leader of the Rêveur’s Méridiens, reveals a sordid secret of Méridien society: citizens who defy their House, for any reason, are stripped of their rights, declared “Independents,” and imprisoned on the planet Libre.
But the Independents aren’t everyone’s pariahs, especially if you’re Alex Racine and you’re looking for allies against the silver ships. An entire colony of independent, free-thinking radicals offers just the sort of people Alex wants on his side, and an alliance is struck.
Soon the enemy ships will swarm off the planet Bellamonde, so the race begins for Alex and the Librans. The planet must be evacuated and the military force readied before the silver ships attack. Alex knows a battle is coming, but will they have enough time to prepare?
The Méridiens are fleeing to their far colonies—and they have reason to run. Over the course of decades, they have lost hundreds of ships, billions of people, and seven Confederation colonies to an alien enemy: an advancing swarm of silver ships transported in the bowels of a gigantic, spherical vessel.
Alex Racine, who once enjoyed the solitary life of an explorer-tug Captain, is now an Admiral and responsible for the lives of a quarter million Librans. Further complicating his life, Alex’s Librans have made it clear they don’t want to settle on his home world. They want a new home, and he must secure them one.
The silver ships await Alex’s makeshift flotilla at Libre, the last colony they consumed. Thus far, Alex’s people have succeeded in skirmishes against the enemy’s fighters. Now, though, they’re preparing to attack the entire alien fleet and halt the devastation of the colonies.
To the surprise and chagrin of his officers and crew alike, Alex concocts a new plan, because he believes humanity faces not one but two alien species, and one may be enslaved to the other. If so, Alex believes slaves should be liberated, not obliterated.
To test Alex’s theory, his people must capture a wholly intact silver ship—a feat never before accomplished. The crew remains doubtful, but their Admiral is determined to communicate with the aliens before he’s forced to destroy them, and his wish is their command.
Not detecting an aggressive society, Julien chooses to accept the autonomous ship’s invitation, and a small fleet commanded by Commodore Tocknicka follows the QASAP’s star map to the Queller home world.
The senior elder’s secret proves to be imagery of a fleet of alien ships, which have destroyed a QASAP ship. Julien identifies the fleet. The ships belong to the Krackus. The Imperium Empire has expanded to the extent that its patrol fleets encroach on Queller space.
Meanwhile, Admiral Cordelia, Julien’s partner, faces challenges of her own. The Krackus fleet was ousted from Helgart, and Cordelia must decide whether the human worlds can best be protected by permanently occupying the Helgart system.
If Cordelia chooses to take on the risky task of gaining a foothold in Krackus space, she must wait for the arrival of support fleets from other outposts.
On Imperium, the leaders are incensed about their fleet’s expulsion from Helgart. In the history of the empire, the Krackus have never lost an encounter with another race, and the leaders plot revenge on the alien interlopers.
The elimination of Artifice’s rule should be a time of relief and recovery for Alex Racine’s Omnian fleet and for the Toralians, whose home world was Artifice’s lair. Instead, it’s a chaotic period.
Visitors appear, sailing the distinct, black-hulled Toralian battleships. Five colonial governors wish to witness the recovery of the ancient home world. President Sargut welcomes them, but Alex is suspicious about the governors’ motives. In a face-to-face meeting, it becomes clear that the governors have a dark, ulterior purpose.
With the release of the federacy from Artifice’s reign, word reaches the Omnians that races are embracing their newfound freedom. Some enjoy peace, some desire expansion, and some yearn for revenge.
The races’ latter choices mean danger for the Toralians and Alex’s fleet. Powerful battleship fleets are either sailing for the Toralian home world to exact reprisals, or they’re seeking new territory. Every encounter presents a challenge for the Omnian fleet.
Some fleets have crossed the federacy’s boundary and are headed toward humankind’s worlds. Alex and the Omnians face a difficult choice. They must choose whether to defend the Toralian home world, which is forming a nascent society, or chase the fleets that are headed toward their planets.
What’s Alex’s grand plan? He hasn’t a clue, but his people believe in him and hope he will find a way to protect them. Alex does have powerful assets: the Haraken space fleet; the genius SADEs, mobile Haraken digital intelligences; and the defected UE scientists, who are providing a wealth of intelligence about their home world.
Arriving at Sol, Alex discovers the perfect opportunity to make his statement to the UE Supreme Tribunal in the form of the aging Idona Station, which has fallen into disrepair as UE militia and rebels battle for control. Alex explains his unorthodox plan when he says, “The UE tribunes will succumb when we overpower them with prosperity.”
The Harakens work to meld Idona’s militia, stationers, and rebels into the Haraken’s view of the world, one based on peace, purpose, and equality. The Tribunal is at odds over the Harakens’ interference in their system, forcing the rifts in the UE’s political structure to widen into chasms.
In the exciting conclusion to Haraken, the series’ previous book, Sol is the story of a clash of cultures and ideals as Earthers struggle to find a way toward a successful new future.
Christie Racine and her friends visited a hidden club rumored to be a source of the dangerous drugs and have run afoul of the criminals running the illegal establishment. Kidnapped and transported out of Hellébore’s system aboard a freighter, the girls become desperate to free themselves.
Alex Racine, Christie’s brother and president of the Harakens, races to discover where the girls were taken. The trail leads Alex from Espero to the pleasure domes of Jolares, a moon orbiting a gas giant in Oistos, the New Terrans’ home system. Alex’s search is complicated by the discovery of not one, but three sets of pleasure domes, each on its own moon and run by its own criminal mastermind.
It becomes a dangerous game of hide-and-seek, as the Harakens attempt to recover their girls and locate the biochemist who created the dangerous hallucinogen, without panicking the kidnappers. The Harakens’ efforts are complicated by the duplicitousness of “Mr. Blue” and “Sniffer,” two gang leaders, who seek to steal the domes of “Craze,” the third gang leader, in a dangerous double-cross.
Alex and his people thought things couldn’t get any more complicated until they discover the gangs have gone to war with deadly stunners and plasma rifles in a fight for possession of the Haraken girls, who are caught between the rivals.
The sisters, whom the SADEs created during the fight to defeat Artifice, possess advanced tech. They construct warships, the vaunted Tridents, to protect their new society. However, despite the support of the enormous Toralian battleships, the nascent Talusian fleet is no match for the numerous ships that ring the planet.
The envoys’ lists of demands against the Talusians are long, and the envoys compete to be heard, complicating the negotiations. The chaotic conditions buy the Talusian president, Sargut, time to send an urgent plea for help. His message requests the assistance of the Omnian fleet.
The city-ship, Our People, and two Trident commands make preparations to sail for Talus to relieve the beleaguered Talusians. But the fleet must solve a dire local emergency before it can get underway.
Nata, a new lieutenant, makes a terrible misstep. She visits Sawa, the Dischnya home world. Her investigation results in her capture by an underground nest. Now the Omnians must recover Nata before she comes to harm.
A shocking discovery is made on Sawa, and Nata’s rescue becomes a race to save a dying Sawa nest. Omnian Dischnya take matters into their own hands, freeing the fleet to sail. Having resolved one exigent issue, the fleet arrives at Talus only to confront a much greater problem.
The Colony has had centuries to expand through the network of domes built by the Messinants, an ancient race. The domes’ Q-gates allow the insectoids to invade planets through their inventive use of rings, which extends the power of the domes.
It’s Omnian superior technology that gives a temporary advantage to the peaceful alliance members who lead the fight to retake their planets.
Omnian warships and fighters, Tridents and travelers, possess beam weapons to destroy the Colony’s shuttles and transports. However, the Colony escalates, turning its transports into deadly explosive traps.
In the past, the few alliance races that fought back could barely hold the line against the Colony’s seemingly never-ending incursions. Now, Jess Cinders leads a group of dedicated veterans armed with explosive dart weapons borrowed from the Loopah race.
Again, it’s the Omnian advanced tech that changes the dynamics in favor of the veterans. Engineers upgrade an invention first used decades ago. It’s a shadow, a multilegged avatar, with a mounted laser.
Unfortunately, for those races fighting to halt the Colony’s expansion, the insectoids aren’t willing to retreat. They fight back with even deadlier tactics that take the lives of the unwary.
SADEs witness the hasty return of the Dominance and the cessation of messages between Miriamal and Lisa Dyehouse, the leader of the three chairpersons. Cremsylon communicates the odd events to Julien in the Thartath system. In turn, Julien dispatches a scout ship to traverse the wormhole and identify the reason for the relationship’s truncation.
In the Thartath system, Julien wrestles with how to rehabilitate the sisters, members of the notorious militarist sect. Captain Nira Racine presents him a novel idea. She borrows a concept from Cremsylon, who shares the musings of Ceda, a human clone. Ceda tells the SADE that sisters are like clones, and their reintegration requires their creators — humans.
On Naiad, Samuel’s situation grows dire. His code is stretched thin between a vault site belonging to X-Ore’s Chairperson Jason Lazama and the comtech department. The comtech director is suspicious of SADE code left within her systems, and, when the elections are complete, she vows to sweep the systems clean and then reboot every digital device.
The Truth Matters partners race against time to save Samuel, their digital friend, and they’re not above leveraging an unreliable criminal hacker to aid in their plot.