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About S.H. Jucha
From my early years to the present, books have been a refuge. They’ve fueled my imagination. I’ve traveled to faraway places and met aliens with Asimov, Heinlein, Clarke, Herbert, and Le Guin. I’ve explored historical events with Michener and Clavell, and I played spy with Ludlum and Fleming.
There’s no doubt that the early sci-fi masters influenced the writing of my first two series, The Silver Ships and Pyreans. I crafted my stories to give readers intimate views of my characters, who wrestle with the challenges of living in space and inhabiting alien worlds.
Life is rarely easy for my characters, who encounter aliens and calamities, but they persist and flourish. I revel in examining humankind’s will to survive. Not everyone plays fair or exhibits concern for their fellow beings, but that’s another aspect of humans and aliens that I investigate.
My stories offer hope for humans today about what they might accomplish tomorrow far from our home world. Throughout my books, humans exhibit a will to persevere, without detriment to the vast majority of others.
Readers have been generous with their comments, which they’ve left on Amazon and Goodreads for others to review. I truly enjoy what I do, and I’m pleased to read how my stories have positively impacted many readers’ lives.
If you’ve read my books, please consider posting a review on Amazon and Goodreads for every book, even a short one. Reviews attract other readers and are a great help to indie authors, such as me.
The Silver Ships’ first five novels hit Amazon’s coveted #1 Best Selling Sci-Fi book, three times, and #2, twice, in multiple science fiction categories of first contact, space opera, and alien invasion.
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Navigating the time-space anomalies requires Axis-ships. The expensive vessels are constructed by corporations, and remote worlds are claimed by the companies for their valuable ores and gases.
The corporations and Naiads are at odds with each other, and their lives are made more complicated by the arrival of strangers in an alien ship.
To understand the nature of the unusual vessel coasting toward Beta Two, the director of operations orders the kidnapping of specialists from other mining worlds. Entire families are scooped up, but two siblings, Escher and Allie, evade capture.
Hiding deep below the domes’ surfaces, the siblings are befriended by the orphans of miners. The young mickies don’t possess identification chips or cids, which would identify them as citizens.
The gang of mickies and the siblings strike a deal to help each other. Each group is determined to reach Naiad. The mickies seek citizen status and freedom, and Escher and Allie want help rescuing their parents.
The beleaguered group’s hastily derived plans bury them in criminal complications. When all appears lost, a second alien vessel exits the dark. The hull is similar to the ship at Beta Two, and these strangers seek their enemies.
Alex selects the human colonies of New Terra, Haraken, Omnia, and Méridien to solicit their attendance. Unknowingly, he sails toward a deadly encounter.
The Omnians have their supporters, but they also have their detractors. Nowhere is that truer than on Méridien. Alex, Renée de Guirnon, his partner, and Julien, the SADE leader, have continually disrupted the long-held norms of the powerful Confederation Houses.
In one instance, Alex wins the rights for SADEs to be freed from their boxes. In another, he presses the Confederation Council to construct ships and supply crews to support Omnia Ships’ fights against the dangerous Nua’ll spheres and Artifice.
However, Alex’s influence is most heavily felt when Mahima Ganesh, the tyrannical Council Leader, is deposed. Her supporters never forgive Alex for his trespass, and one House Leader decides Alex must pay for that insult.
Leader Darse Lemoyne is a clever man, who hopes to deal with Alex. Also, he desperately wants to be rid of an ambitious daughter. Daphne Lemoyne covets the House, while she pretends to be a doting daughter. If Darse succeeds in this plot, he rids himself of one problem or the other. If fortune stands by him, he will be done with both.
Sand serpents, Usaanans, are suspected of undercutting outpost contracts, necessitating Major Sam Fleetfoot investigate the source of their production. His time on the Lemgart’s home world, with Lieutenant Candace Weller, progresses through a series of alien contacts. When the Usaanans are exposed, the sand serpents attempt to eliminate the human pair.
Meanwhile, Chief Engineer Mickey Brandon and his teams, led by the SADEs, investigate the Messinants domes. Their aim is to duplicate the ancient race’s technique of transporting individuals and goods through quantum-linked platforms, called Q-gates. The teams produce requests for console inputs that stymie them and lead to cataclysmic events.
Omnian Co-leader Alex Racine’s mysterious dreams turn into nightmares, and he fears for events in alliance space. The dreams herald multiple calamities, such as the loss of the Transit Tripper. The freighter, carrying an alien drone from the Worlds of Light, was sent to Mickey to examine.
To make matters worse, the Colony has escalated its tactics against the Resistance. The alliance defenders, having had a modicum of success, recently suffered setbacks. Jess must add to Mickey’s tasks, requesting the chief engineer find a way to defeat the Colony’s new energy weapons before more lives and ships are lost.
After Sol’s construction of Tridents, Omnian-designed warships, Earthers possess the ability to transit quickly among the stars. The desire to know what happened to Earth’s colony ships sent to the stars a millennium ago is resurrected.
The two outcomes of colony ships are known. They gave rise to Méridien and New Terra, which Sol’s previous government, United Earth, had the misfortune of trying to subvert. Now, Earthers want to learn the fate of a third colony ship, the Honora Belle.
An Omnian Trident and the Rêveur, the liner that launched Omnian leader Alex Racine toward a destiny he couldn’t have imagined, accompany three Sol Enclave Tridents in search of the Belle’s colonists.
Swiftly, the Omnians and the Earthers are enmeshed in a centuries-old conflict enveloping a vast area of space inhabited by the alliance races. The enemy is the Colony, a race composed of two giant insectoid species. They’ve progressed from usurping domes, the alliance gateways between worlds, to arriving in force to overtake an alliance home world.
Olawale Wombo must decide whether to abide by the expedition’s original purpose or help the embattled alliance races. He asks himself one question: What would Alex Racine do? He knows the answer to that question. Every Omnian knows the answer.
Claiming to have followed the course of a colony ship launched a millennium ago when Earth wrestled with resource wars and climate change, the mission commander, Antonio García, requests a meeting with the planet’s leaders. The Earthers profess a kinship with all humans, and their great desire is to have Méridien join their United Earth (UE).
Alex Racine journeys to Méridien to investigate and uncover the Earthers’ intentions. In the Haraken world, SADEs (self-aware digital entities) have been freed from their boxes aboard the Méridien-built starships. The mobile SADEs are powerful players in Alex’s strategies, inventing ingenious methods to investigate the Earthers and their ship.
Complicating matters, the Méridien leadership is in turmoil. The Council Leader insists her people ignore the Earthers, but this path has costs.
As tensions escalate, García sends a request for support to his superiors back on Earth, lest his discovery of the rich, Méridien worlds, boasting unbelievable advanced technology, slip through his grasp. A UE battleship heeds the call, escalating the pressure for action. Join the journey as the Harakens and Méridiens work together to protect their planets and their way of life from the newest invaders.
Alex’s fleet arrives too late to prevent the Ollassa from attempting to oust the interlopers. The ill-equipped Ollassa attack the harvesting machines, and alien fighters destroy every Ollassa ship. The Omnians find not a single piece of debris from the alien fighters. The Ollassa fail to score one kill.
The fleet’s SADEs, self-aware digital entities, make contact with the aliens and discover an artificial intelligence (AI) guides the ship and its defenses. Omnians are reminded of recent encounters with AIs, none of which have been good. Wary of the new AI, precautions are taken.
Alex’s first-contact efforts are embroiled in a mire of political conflict. A highly structured race exists aboard the alien ship. Those individuals, who live in the core, service the elites who inhabit the arches. One elite, the Deloy, rules the ship and the AI.
Alex must broker a shift in the ship’s political structure to balance the power within the alien race. Afterward, he must deal with the Ollassa losses. During these delicate steps, the fleet prepares against the launch of the alien ship’s fleet of deadly fighters.
The saga of the Rêveur continues in this second novel in The Silver Ships series. The surviving Méridiens have returned to Confederation space, aided by their recently discovered cousins, the New Terrans. They expect a celebration after their 71-year absence. Instead, they’re shocked to find the silver ships have destroyed half the Confederation.
The Méridiens are fleeing in advance of the horde of alien ships. But Alex Racine and his crew didn’t come this far to run away from humanity’s enemy. They intend to hunt the silver ships. But, to succeed, they need help.
Renée de Guirnon, the leader of the Rêveur’s Méridiens, reveals a sordid secret of Méridien society: citizens who defy their House, for any reason, are stripped of their rights, declared “Independents,” and imprisoned on the planet Libre.
But the Independents aren’t everyone’s pariahs, especially if you’re Alex Racine and you’re looking for allies against the silver ships. An entire colony of independent, free-thinking radicals offers just the sort of people Alex wants on his side, and an alliance is struck.
Soon the enemy ships will swarm off the planet Bellamonde, so the race begins for Alex and the Librans. The planet must be evacuated and the military force readied before the silver ships attack. Alex knows a battle is coming, but will they have enough time to prepare?
What’s Alex’s grand plan? He hasn’t a clue, but his people believe in him and hope he will find a way to protect them. Alex does have powerful assets: the Haraken space fleet; the genius SADEs, mobile Haraken digital intelligences; and the defected UE scientists, who are providing a wealth of intelligence about their home world.
Arriving at Sol, Alex discovers the perfect opportunity to make his statement to the UE Supreme Tribunal in the form of the aging Idona Station, which has fallen into disrepair as UE militia and rebels battle for control. Alex explains his unorthodox plan when he says, “The UE tribunes will succumb when we overpower them with prosperity.”
The Harakens work to meld Idona’s militia, stationers, and rebels into the Haraken’s view of the world, one based on peace, purpose, and equality. The Tribunal is at odds over the Harakens’ interference in their system, forcing the rifts in the UE’s political structure to widen into chasms.
In the exciting conclusion to Haraken, the series’ previous book, Sol is the story of a clash of cultures and ideals as Earthers struggle to find a way toward a successful new future.
During the Omnians’ previous encounter with an alien fleet at the wall, the Nua’ll comm sphere spoke to them in multiple languages. When the messages were deciphered by SADEs, the humans’ digital friends, the Omnians realized two things. One, they would face a vast empire composed of hundreds of races, and, two, the Nua’ll were not the leaders of the federacy. They had spoken of masters.
Multiple challenges faced Alex Racine, the Omnian leader, to cobble together the fleet he required. The Confederation, which was composed of many colonies, could produce ships, but most of its people lacked the will to fight. Haraken and New Terra were worlds with limited material production capability. But they produced individuals who were anxious to deliver a blow against the federation.
A debate raged over whether humans should flee, wait, or fight the onslaught of giant spheres, which ravaged humankinds’ worlds, and the probes that spied on them. It was Alex Racine’s choice to confront the alien race. Anything less was only delaying the inevitable.
The Omnians knew nothing about what they would find beyond the wall, where the federation’s enormous empire lay. Alex knew he couldn’t defeat the federacy in a long series of protracted engagements. His plan was to attempt to conquer and divide. He just needed to find the right sentient race for his idea to work.
Except Alex doesn’t see fulfilling the desires of the two sentient species, identifying the third species hiding in the green, and gaining permission for humans and SADEs to settle the planet as challenges. To Alex, these are merely steppingstones to what he seeks.
Two centuries ago, Swei Swee escaped from their masters, the Nua’ll, and landed their dark travelers on the shoreline of Celus-5. This was the first clue the Harakens had received in twenty years as to the direction the enormous and deadly alien sphere of the Nua’ll originated before it attacked the first Confederation colony.
Alex was intent on solving the thorny issues of Celus-5, so he could garner the Dischnya’s support to help him solve the burning questions: When and from which direction did the Nua’ll sphere enter the Celus system? To do this, and prevent potential future attacks on human worlds, Alex realizes he must shed the responsibilities of the past years and return to the foundations on which he built Haraken, which were city-ships, Independents, and SADEs.
The sentient digital entity rules a vast swath of worlds, known as the federacy, through ruthless intimidation. Its insidious programs are embedded in every races’ digital systems — warships, shuttles, stations, domes, comm platforms, and power plants. One misstep by a race could see its citizens exterminated in vast numbers. The survivors, if there were any, would be thrown back to the days before spaceflight.
Artifice has had millennia to secure its base. Powerful battleship fleets guard the system’s periphery and the approaches above and below the entity’s planet, Toral. Probes surround the system and warn of unauthorized encroachment, and Artifice has control of the planet’s army of bots.
The Omnian expeditionary fleet, led by Alex Racine, desperately needs allies in order to defeat or circumvent Artifice’s defensive measures. The Omnians are curious about the fleet of black-hulled battleships, which bear a resemblance to Artifice’s probes and guard the Talus system. The SADEs, the Omnians’ digital friends, believe that the sentients aboard the black fleet and Artifice share a common history.
Whether or not the Omnians can gather allies, they don’t intend to abandon their goal and return to Omnia. They mean to capture or destroy the entity, Artifice, or die trying.