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![Sabriel: The Old Kingdom 2 by [Garth Nix]](https://m.media-amazon.com/images/I/51tpiGN1aoL._SY346_.jpg)
Sabriel: The Old Kingdom 2 Kindle Edition
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Sabriel has spent most of her young life far away from the magical realm of the Old Kingdom, and the Dead that roam it. But all that changes when a creature from across the Wall arrives at her all-girls boarding school. The creature carries a message from her father, the Abhorsen - the magical protector of the realm whose task it is to bind and send back to Death those that won't stay Dead. Since the demise of the Royal Family the Dead have become stronger and more fearless, and now it seems their forces are threatening to overwhelm the Old Kingdom.
Sabriel's father has been trapped in Death by a dangerous Free Magic creature. He urges her to return to her homeland, and to discover who or what is behind this uprising. Armed with her father's binding-bells and sword, she soon finds companions in Mogget, an ancient spirit bound into the body of a cat, and Touchstone, a young Charter Mage whom Sabriel frees from a long, magical imprisonment.
As the three travel deep into the Old Kingdom, threats mount on all sides. And every step brings them closer to a battle that will pit them against the true forces of life and death - and bring Sabriel face-to-face with her own destiny.
With over 1 million Old Kingdom books sold in the UK, this timeless fantasy series is perfect for readers of Philip Pullman.
Praise for Garth Nix:
'Sabriel is a winner . . . a world with the same solidity and four-dimensional authority as our own, created with invention, clarity and intelligence' Philip Pullman, author of the His Dark Materials series
'One of the best worldbuilders in fantasy . . . I love the Old Kingdom series' Brandon Sanderson
'There is no joy like returning to the Old Kingdom . . . Nix sets the standard for fantasy' Leigh Bardugo
'One of the greatest living fantasy writers . . . I will never get enough of the Old Kingdom' Sarah J. Maas
Bonus Content:
The ebook edition is packed with bonus content like a "How I Write" essay and, for devices that support audio, 12 clips of an exclusive interview with Garth.
- LanguageEnglish
- PublisherHot Key Books
- Publication dateJune 5, 2014
- Reading age13 - 15 years
- File size3094 KB
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Editorial Reviews
Amazon.com Review
Garth Nix delves deep into the mystical underworld of necromancy, magic, and the monstrous undead. This tale is not for the faint of heart; imbedded in the classic good-versus-evil story line are subplots of grisly ghouls hungry for human life to perpetuate their stay in the world of the living, and dark, devastating secrets of betrayal and loss. Just try to put this book down. For more along this line, try Nix's later novel: Shade's Children. (Ages 12 and older) --Emilie Coulter
--This text refers to an alternate kindle_edition edition.Review
From Booklist
From the Back Cover
Sent to a boarding school in Ancelstierre as a young child, Sabriel has had little experience with the random power of Free Magic or the Dead who refuse to stay dead in the Old Kingdom. But during her final semester, her father, the Abhorsen, goes missing, and Sabriel knows she must enter the Old Kingdom to find him. She soon finds companions in Mogget, a cat whose aloof manner barely conceals its malevolent spirit, and Touchstone, a young Charter Mage long imprisoned by magic, now free in body but still trapped by painful memories. As the three travel deep into the Old Kingdom, threats mount on all sides. And every step brings them closer to a battle that will pit them against the true forces of life and death—and bring Sabriel face-to-face with her own destiny.
With Sabriel, the first installment in the Abhorsen trilogy, Garth Nix exploded onto the fantasy scene as a rising star, in a novel that takes readers to a world where the line between the living and the dead isn't always clear—and sometimes disappears altogether.
--This text refers to an alternate kindle_edition edition.From the Inside Flap
approx. 9 hrs. 30 mins.
6 cassettes
A tale of dark secrets, deep love, and dangerous magic!
Since childhood, Sabriel has lived outside the walls of the Old Kingdom, away from the random power of Free Magic, and away from the Dead who refuse to stay dead. But now her father, the Charter-Mage Abhorsen, is missing, and to find him Sabriel must cross back into that world. With Mogget, whose feline form hides a powerful, perhaps malevolent spirit, and Touchstone, a young Charter Mage, Sabriel travels deep into the Old Kingdom. There she confronts an evil that threatens much more than her life--and comes face-to-face with her own hidden destiny. --This text refers to an alternate kindle_edition edition.
Review
“Nix has created an ingenious, icy world. The action charges along at a gallop. A page-turner for sure.” -- ALA Booklist (starred review)
“By turns rousing, charming and slyly funny, Sabriel is an engaging tale that slays sexual stereotypes along with its monsters.” -- San Francisco Chronicle
“Sabriel is a winner, a fantasy that reads like realism. Here is a world with the same solidity and four dimensional authority as our own, created with invention, clarity, and intelligence. I congratulate Garth Nix. And I look forward to reading his next piece of work.” -- Philip Pullman
“A wonderful new fantasy filled with rich and complex imagery.” -- Voice of Youth Advocates (VOYA)
“Nix’s monsters are scary and repulsive, his sense of humor is downright sneaky, and he puts his heroine through engrossing physical and emotional wringers. This book is guaranteed to keep readers up way past their bedtimes.” -- School Library Journal
“A compelling fantasy. The story is remarkable for the level of originality and leaves readers to explore for themselves.” -- Horn Book Magazine
“I think Garth Nix has created a really remarkable and persuasive world; and done it in the grand style of heroic romance-with some wonderful twists and turns. His Sabriel is a herione truly worthy of that role.” -- Lloyd Alexander, author of The Black Cauldron
“An involving fantasy that takes off running and doesn’t let up the pace until the final page. The pacing is exquisite, the suspense rising and falling and rising again until the truly edge-of-your-seat finale. A winner for fantasy and adventure lovers.” -- Bulletin of the Center for Children’s Books
“Sabriel has a fast pace, drama, vivid descriptions, excitement and humour. Packs of putrefying zombies, too. What more could you want?” -- Guardian Unlimited, Susan Price, author of The Sterkarm Handshake --This text refers to an alternate kindle_edition edition.
About the Author
Garth Nix is a New York Times bestselling novelist and has been a full-time writer since 2001, but has also worked as a literary agent, marketing consultant, book editor, book publicist, book sales representative, bookseller, and as a part-time soldier in the Australian Army Reserve.
Garth’s many books include the Old Kingdom fantasy series, beginning with Sabriel and continuing to Goldenhand; the sci-fi novels Shade’s Children and A Confusion of Princes; the Regency romance with magic Newt’s Emerald; and novels for children including The Ragwitch, the Seventh Tower series, the Keys to the Kingdom series, and Frogkisser!,which is now in development as a feature film with Fox Animation/Blue Sky Studios. Garth has written numerous short stories, some of which are collected in Across the Wall and To Hold the Bridge. He has also cowritten several children’s book series with Sean Williams, including TroubleTwisters and Have Sword, Will Travel.
More than six million copies of his books have been sold around the world and his work has been translated into forty-two languages. You can find him online at www.garthnix.com.
--This text refers to an alternate kindle_edition edition.From Publishers Weekly
Copyright 1996 Reed Business Information, Inc. --This text refers to an alternate kindle_edition edition.
From School Library Journal
Copyright 1996 Reed Business Information, Inc. --This text refers to an alternate kindle_edition edition.
From AudioFile
Product details
- ASIN : B00KCJAV0I
- Publisher : Hot Key Books (June 5, 2014)
- Publication date : June 5, 2014
- Language : English
- File size : 3094 KB
- Text-to-Speech : Enabled
- Screen Reader : Supported
- Enhanced typesetting : Enabled
- X-Ray : Enabled
- Word Wise : Enabled
- Sticky notes : On Kindle Scribe
- Print length : 500 pages
- Page numbers source ISBN : 0064471837
- Best Sellers Rank: #1,312,780 in Kindle Store (See Top 100 in Kindle Store)
- #924 in Teen & Young Adult Epic Fantasy eBooks
- #2,257 in Teen & Young Adult Wizards & Witches Fantasy
- #2,796 in Teen & Young Adult Epic Fantasy
- Customer Reviews:
About the author

Garth Nix has worked as a bookseller, book sales representative, publicist, editor, marketing consultant and literary agent. He also spent five years as a part-time soldier in the Australian Army Reserve. A full-time writer since 2001, more than five million copies of his books have been sold around the world and his work has been translated into 40 languages. Garth's books have appeared on the bestseller lists of The New York Times, Publishers Weekly (US), The Bookseller(UK), The Australian and The Sunday Times (UK). He lives in Sydney, Australia, with his wife and two children.
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Reviewed in the United States on November 15, 2021
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Sabriel is our 18y old girl protagonist, certainly not ready for the ordeal waiting for her. The writer hates to reveal more than he wants and there is always a mystery. In general, that works and also helps the writing since you can’t argue against decisions made if you don’t know enough.
The world is interesting in the sense that the modern world exist, separated from a world of magic, though little is explored on that relationship and it’s implications. What we learn is that technology does not work on the magical world and magic does not work on the technological world, which is convenient.
Our story takes place at the magical world, the Old Kingdom. There is a lot of history, a whole world to be explored, however there is only the bare minimum of information, enough to keep you intrigued and to pave the way for more books.
The moment our protagonist decides to start on her quest, the tension and the rush never lets go. There is constant action and difficult situations and tickles of backstory.
This constant action and struggle keeps us on the edge but it also makes it hard to actually dive into the world and explore it and it’s magic systems. In the end, we get….next to nothing, understanding so little about the magic systems and the magical beings. I wish there was more, it would add a lot to the depth of the book. The story almost looks half finished with that many unanswered questions.
The characters were well done, Sabriel and Mogget for the most part. They had a depth and some uniqueness that you don’t often see. I liked the parts of Sabriel that made her a child, her thoughts and words, it felt accurate.The narration was pretty weird, following Sabriel’s perspective but switching to other’s too without a “warning” and mixing it back. I admit it worked but it was …weird.
The first book of the Old Kingdom series serves as an introduction. It gets you hooked but with a big question mark: will the next ones deliver? Will we actually get answers to the myriad of questions we have?
Well, I guess I will have to read and see for myself!
The protagonist, Sabriel, hails from a place called the Old Kingdom but has grown up and been educated in a boarding school across a Wall demarcating the Old Kingdom from a place that sounds a lot like the England of right around WWI (electric lights and telephones were available, and tanks had just been invented). This is very much a coming-of-age story, even though Sabriel has just finished her schooling (and so might be considered an adult). She has lived a fairly sheltered life at the school but is suddenly put into a position where she must venture out into the (to her) unknown Old Kingdom.
As such, Sabriel is a good proxy for the reader for exploring the Old Kingdom. She knows a little, but has been protected from much more. She realizes quickly how little about the Old Kingdom, or even about magic, she knows, and that makes her sympathetic (however, it seems with the appropriate amount of help, she can easily overcome her limitations). She has a couple of companions on her quest -- a cat who is not what he seems, and a young man who goes by the name of Touchstone. You do learn a bit more about each of them, as well, as the story goes on.
I felt like Sabriel's story followed a common pattern -- a young person is forced into undertaking a quest she's not really ready for, and yet she's the only person who can complete it. She rebels against it, but it's her destiny. (In Sabriel's case, rebellion largely involves refusing to be called by a title that is rightfully hers, and also in defining the quest as a mission to save her father when really something else is going on, too.)
My favorite part in this book was the journey. There is a lot of traveling and exploration. Normally I hate such things, but they were done really well here, and the surroundings changed in a way that constantly presented new challenges, which is something most authors don't get right. (I feel that Mr. Nix DID get it right, though.) This was a sort of world where I was interested in learning about the environment and history, and I thought it was nicely woven in to the overarching story. This also speaks to worldbuilding, of course, which I thought was quite good.
I don't have much to say about the writing. For me, anyway, it slid into the background and did its job of telling the story without being obnoxious. There were no repeated tics or verbal crutches that jumped out at me.
Magic was interesting and well-developed. There seemed to be three sorts. Charter Magic is basically the good (orderly?) stuff and can be used for protection, healing, etc. Necromancy can be good or bad, depending on who is wielding it and to what purpose (e.g., raising an army of the Dead or sending the Dead back into Death where they belong), and Necromancy can be constrained by Charter Magic. Free Magic is wild and perhaps unpredictable but can be harnessed. There are also some people who can see the future, but that may be an ability conferred by Charter Magic.
A few things didn't work for me, but they weren't dealbreakers. There is a romance that was predictable from a mile off and, in my mind, not set up as much as it should have been. Also, and I'm still not sure how I feel about this, but the final confrontation was odd. It was more of a series of tasks/confrontations. One takes place in Death and was over too quickly for my liking. The feeling of fear was never really all that palpable for me as few to no obstacles were encountered. The next confrontation follows immediately on its heels and I did feel there was a little more at stake, but it is also over quickly. The third confrontation was the biggest, and even in itself consisted of two incidents at separate sites. There were casualties, but I was never really in doubt that certain parties would survive. I did think the final resolution was clever and nicely set up based on events earlier in the book.
Overall, I was invested enough in the characters to see the book through (and quickly, I might add). I loved the world building and the journey and all the little details like the various bells used in Necromancy. I thought the magic system was great and I think there is a lot of potential for the future books that are set in this world.
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The kindle edition would be excellent value at the current low price, but unfortunately it's completely broken. The file won't download on any of my devices, and I can't open the book at all. Looking at previous reviews which also mention corrupted files, it's disappointing that Amazon haven't done anything about the problem for some time.
Avoid until fixed.


The characters were slower in developing - particularly Sabriel herself, who seemed rather two dimensional in the early chapters, only filling out as the story progressed. This is perhaps a result of Nix's approach to story writing: in one of his little asides about his methods, he says that he puts the story first and the characters develop as he goes along. Well, that's exactly how it reads to me.
And while we're on the subject of those asides - at the end of several chapters Nix puts in a paragraph or so about how he writes. Now, as a writer myself, I'm quite interested in other people's ways of working. But NOT while I'm in the middle of actually reading their story! There could hardly be a better way of breaking the flow and pulling me out of the fantasy world than to stop to show off the nuts and bolts. 'Look, this is how I put that bit together'. I found it intensely irritating.
But, when he's not sabotaging his own work, Nix writes really well, with a strong and absorbing flow of words that kept me wanting to know what happens next. So, in spite of my grumpy response to his little idiosyncrasies, I would recommend this as a very good fantasy adventure, and I certainly want to go on to the next one in the series.