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About Sam Sykes
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Sal the Cacophony -- outlaw, outcast, outnumbered -- destroys all that she loves. Her lover lost and cities burned in her wake, all she has left is her magical gun and her all-consuming quest for revenge against those who stole her power and took the sky from her.
When the roguish agent of a mysterious patron offers her the chance to participate in a heist to steal an incredible power from the famed airship fleet, the Ten Arrows, she finds a new purpose. But a plot to save the world by bringing down empires swiftly escalates into a conspiracy of magic and vengeance that threatens to burn everything to ash, including herself.
For more from Sam Sykes, check out:
The Grave of Empires:Seven Blades in BlackTen Arrows of Iron
Bring Down Heaven:The City Stained RedThe Mortal TallyGod's Last Breath
The Affinity for Steel Trilogy:Tome of the UndergatesBlack HaloThe Skybound Sea
Her magic was stolen. She was left for dead.
Betrayed by those she trusts most and her magic ripped from her, all Sal the Cacophony has left is her name, her story, and the weapon she used to carve both. But she has a will stronger than magic, and knows exactly where to go.
The Scar, a land torn between powerful empires, where rogue mages go to disappear, disgraced soldiers go to die and Sal went with a blade, a gun, and a list of seven names.
Revenge will be its own reward.
Sal the Cacophony does not make friends. When you have a magic gun, a trusty blade and rogue mages to hunt, you don’t need them. Sal the Cacophony makes enemies. And when her hunt leads to a town on the edge of nowhere, she finds them in spades: an unassuming mage with a secret, a vengeful bandit queen with ideals and steel to spare, and a colossal, centuries-old beast who has decided now is the best time to migrate.
Sal the Cacophony could be their savior. But as everyone eventually learns, Sal’s “salvation” is usually worse.
The heart of civilization bleeds.
Cier'Djaal, once the crowning glory of the civilized world, has gone from a city to a battlefield and a battlefield to a graveyard. Foreign armies clash relentlessly on streets laden with the bodies of innocents caught in the crossfire. Cultists and thieves wage shadow wars, tribal armies foment outside the city's walls, and haughty aristocrats watch the world burn from on high.
As his companions struggle to keep the city from destroying itself, Lenk travels to the Forbidden East in search of the demon who caused it all. But even as he pursues Khoth-Kapira, dark whispers plague his thoughts. Khoth-Kapira promises him a world free of war where Lenk can put down his sword at last. And Lenk finds it hard not to listen.
When gods are deaf, demons will speak.
And the very lowest of these is to become an adventurer, like Lenk and his companions.
For the right price, no deed is too dirty, no task is too dangerous, no foe too ferocious. Not even a demon.
From wars ancient and terrible, wounds are bleeding. From seas deep and fathomless, demons are rising. From the mouth of hell, the Kraken Queen is calling. And all that stands between the damned and the mortal world are a pack of degenerates and the steel they carry.
Seas will rise. Heaven will fall.
Now, for the first time the breakout trilogy by Sam Sykes is collected in one volume.
After years in the wilds, Lenk and his companions have come to the city that serves as the world's beating heart.
The great charnel house where men die surer than any wilderness. They've come to claim payment for creatures slain, blood spilled at the behest of a powerful holy man.
And Lenk has come to lay down his sword for good.
But this is no place to escape demons.
The great demon Khoth-Kapira has broken free of his prison and taken his first step upon the mortal world. And he owes it all to Lenk. Believing that the demon will heal a broken world that the gods have abandoned, Lenk serves as reluctant champion to Khoth-Kapira's cause. But as the desperate and fearful flock to Khoth-Kapira's banner, begging for salvation, Lenk begins to doubt his patron's great designs.
The city of Cier'Djaal, meanwhile, has become the field for the last great battle of mortals. And as humans, shicts and tulwar prepare to tear each other apart, none are aware of the ancient horror that marches upon their tiny wars.
At the tip of a spear or beneath the heel of demons, the reign of mortals ends.
To the city of Last Word, one of the last freeholds in a land rent asunder by magic, Sal the Cacophony comes with gun, a blade, and a burning need for revenge.
But when the gallows threatens to deny her the satisfaction of the kill, Sal the Cacophony decides to free her query -- it's the principle of the thing. And in doing so, she sparks a war that will shake the city's fragile peace to its core.
To escape with her life and her kill, she'll have to save a criminal-turned-companion: a Freemaker, versed in the forbidden arts of magic and machinery. But the weight of their secrets may be too heavy to let them escape in one piece.
For more from Sam Sykes, check out:
The Grave of EmpiresSeven Blades in Black
The Affinity for Steel TrilogyTome of the UndergatesBlack HaloThe Skybound Sea
Bring Down HeavenThe City Stained RedThe Mortal TallyGod's Last Breath
Lenk is not having a good day. Oh, sure, he had a great night--his band of adventurers, drunk on the reward from a quest completed, proceeded to get drunk on the ale they bought with that reward. But upon waking up in a cell with Kataria, his foul-mouthed and savage companion, he learned a nobleman lay dead in the streets, a city had been plunged into chaos, and all signs pointed to him doing it.
Now, accused of a crime they didn't commit--or at least, they think they didn't commit it; honestly, everything got a little blurry after the third drink--Lenk and Kataria must prove their innocence or lose their lives in the only justice the city knows: the arena.
A side-quest adventure for fans of Sam Sykes' Bring Down Heaven trilogy, this novella is the perfect shot for those craving bloodshed, adventure and monsters.
Gefangen im Krieg zweier verfeindeter Imperien verliert Sal Kakophonie – Gesetzlose, Ausgestoßene, Vagrantin – alles, was sie liebt: Ihre Verbündeten, ihre große Liebe … Alles, was ihr geblieben ist, ist ihre magische Waffe und der alles verzehrende Wunsch nach Rache an denen, die ihr ihre Macht gestohlen und ihr alles genommen haben. Doch als ein geheimnisvoller Gönner ihr einen Auftrag anbietet, findet sie eine neue Bestimmung: Sie soll ein magisches Artefakt von der berüchtigten Luftschiffflotte Zehn Pfeile stehlen, das möglicherweise den Krieg beenden kann. Sal Kakophonie begibt sich auf eine unmögliche Mission.
»Actionreiches Fantasyepos mit einem unvergleichbaren Setting und tiefgründigen Figuren!« Publishers Weekly
»Mit Sal Kakophonie hat Sykes die Heldin einer neuen Epoche geschaffen.« Pierce Brown
Sieben Namen auf einer Liste.
Sieben Magier mit schwarzen Klingen.
Und eine Frau, die auf Rache sinnt …
Das wüste Land Scar, gelegen inmitten dreier verfeindeter Reiche, ist die Heimat von Vagabunden, Magiern und Verbrechern. Der perfekte Ort für einen Rachefeldzug. Bewaffnet mit einer magischen Pistole, einem Schwert namens Jeff und einer Flasche Whiskey zieht die gefürchtete Söldnerin Sal durch das Land, auf der Suche nach den Männern, die ihr alles genommen haben: Ihre Magie, ihren Namen und beinahe auch ihr Leben. Als sie auf eine Liste stößt, die die Namen von sieben ihrer Widersacher enthält, ahnt sie nicht, dass sie schon bald mitten in einen tödlichen Kampf gegen schwarze Magie, Monster und sieben Magier mit schwarzen Klingen geraten wird.
»Mir war bisher nie klar, wie sehr ich Magier jagende Revolverheldinnen in meinem Leben brauche.« Peter V. Brett