- File Size: 1166 KB
- Print Length: 492 pages
- Publisher: Iron Tower Press (October 5, 2018)
- Publication Date: October 5, 2018
- Sold by: Amazon.com Services LLC
- Language: English
- ASIN: B07J3DQ8N4
- Text-to-Speech: Enabled
- Word Wise: Enabled
- Lending: Enabled
- Amazon Best Sellers Rank: #17,739 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
Your Memberships & Subscriptions
Storm World (Undying Mercenaries Series Book 10) Kindle Edition
|New from||Used from|
|Length: 492 pages||Word Wise: Enabled||Enhanced Typesetting: Enabled|
|Page Flip: Enabled||
Switch back and forth between reading the Kindle book and listening to the Audible book with Whispersync for Voice. Add the Audible book for a reduced price of $1.99 when you buy the Kindle book.
Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
Customers who bought this item also bought
Would you like to tell us about a lower price?
There was a problem filtering reviews right now. Please try again later.
But I really think though that if Larson plans to continue the series he needs to shake things up a bit. Adding jame's daughter to the series a couple books back and now seeing her mature a bit, along with adding a minor character to the book as a new buddy - just isn't enough change to keep the series exciting. The series needs new fleshed out characters, and/or dramatic changes to the exiting ones. Until this point we've been hearing about a civil war in galactic space, but it hasn't had much of an effect at all on the story, couldn't it shake things up a bit? It seems like we are seeing a weekly star trek episode at this point; where some new disaster pops up each week and things start out hairy, but rest assured by the end of the 1 hour episode everything will be hunky dory.
I say this as a huge fan of Larson, and the series; please shake things up, add new content, go in a new direction or this will simply end up as another series that ends in monotony simply because it was too easy to keep writing the same adventure each novel with just slight variations.
I wish there were spoiler tags (or if there are, Amazon's review page would say what they are...), because there are very specific things that lead me to believe this. As well, the story doesn't hang together in the same way, the same fashion as prior stories.
Characters that had lead / important roles, that spent significant time with McGill are essentially almost strangers, barely friends it would seem. Other characters, like those up the chain of command, have entirely different personalities. Heck, *all* characters seem to have different personalities.
Again, it seems like someone else wrote this story ... without even reading the series completely first.
I'm not sure I'll buy book 11.. if it materializes. Book 10 is ... well, it was painful to get through.
Sorry Larson -- but, sometimes only the truth can bring improvement.
1.) Virtual World:
McGill learns Kung Fu, and becomes the One, on a world where almost the entire population is plugged into VR units. But Angents Claver have a nefarious plan that could crash the whole system.
2.) Hollow/Under World:
McGill channels his inner Jules Verne as Legion Varus are sent to an honest-to-god hollow world where the entire population live underground to avoid deadly radiation from a merciless star. McGill and the Council of Clavers fight each other to secure the loyalty of the Mole People, and access to the precious minerals only available on this misbegotten world.
3.) Paradise World:
The Galactic Equivilant of Ibiza, McGill and Legion Varus can’t believe their luck when they are stationed on a planet of endless beaches, bars, and festival style concerts. People come from all over the galaxy to let loose and go crazy on a world where anything and everything goes. But somewhere among the throng of drugged-up revelry, the Clavers Prime are meeting with the galaxy’s most wanted arms dealer to procure a weapon that could shift the balance of power in the Galactic Civil War.
Maybe I'm expecting to much, but with ten books in the series, you would think the characters and plots would
mature. More twists, more unknowns, more surprises, and just more world building.
The first books in the series were a delight to read. Every new character was part of a subplot of the main story.
Later books in the series, mention a lot of former characters, but they added nothing new to the story.
The empire is a large new plot area. It's past, enemies, technologies, secrets, and internal conflicts.
Add a mixture of humor, strong character interactions, and you could easily write ten more books in the series.
The plot elements, like superhero movies, are similar throughout. Humans face impossible odds but due partly or mostly to the efforts of James McGill, prevail in the end. McGill’s primary weapon is cunning and he’s beyond devious. Added to McGill is a stock group of players which slightly expand as the series moves on.
If you wish to give this series a try, by all means read the first book first. That has a background you’ll need to enjoy the subsequent volumes. I recommend also reading them in order but as long as you have the first one done, the others can be read in a loose chronology.
This series is light science fiction more tilted toward the knave as hero trope. I have enjoyed them all and look forward to the next.
Top international reviews
Each books is full of regular and unique characters, some popping up for one novel and other making reappearances throughout the series.
I cannot wait for the next book, highly recommend!
Bref, comme d'habitude les évènements s'enchainent à grande vitesse, dans un grand tourbillon de batailles, de singeries et d'éclats de rire.
Du Space Opéra régressif, malin, répétitif mais surtout très marrant.
Déjà dix volumes dans cette saga qui ne connaitra probablement jamais de fin, pour le plus grand plaisir de ses fans.
Twist and turns to keep you hanging in there for the next fatality, mission that the characters need to accomplish.