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About Stuart Gibbs
A few interesting things that Stuart Gibbs has done:
Worked at a zoo
Researched capybaras (the world's largest rodents)
Climbed Mount Kilimanjaro
Cage dived with great white sharks
Faced down a charging elephant
Swum with penguins in the Galapagos
Ice-climbed a glacier in Patagonia
Visited the cockpit of the Space Shuttle Atlantis
Helped rescue sixteen children from drowning off the coast of Israel
Written a few movies that actually got made (See Spot Run; Repli-Kate; Showdown)
Worked on a few animated movies (Anastasia; Open Season 3; Mickey, Donald, Goofy: The Three Musketeers)
He is currently at work on several more books -- and the screenplay for Spy School the movie. You can learn all about them at www.stuartgibbs.com
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Thanks to the evidence Ben uncovered in his investigation of the Croatoan, the CIA has tracked his nemesis, Murray Hill, to Central America, where they believe he is boarding the world’s biggest cruise ship, The Emperor of the Seas, on its maiden voyage around the world.
His mission: Pose as part of a family, with Alexander and Catherine Hale as his parents, Erica as his sister, and his best friend Mike as his brother, to find out what Murray is plotting.
At first, it sounds exciting to have a mission on the most glamorous ocean liner on earth, but as usual, nothing goes according to plan. There is action, danger, and plenty of surprises as Ben and his team quickly find themselves in hot water.
Thirteen-year-old Ben Ripley is not exactly the best student spy school has ever seen—he keeps flunking Advanced Self Preservation. But outside of class, Ben is pretty great at staying alive. His enemies have kidnapped him, shot at him, locked him in a room with a ticking time bomb, and even tried to blow him up with missiles. And he’s survived every time. After all that unexpected success, the CIA has decided to activate Ben for real.
The Mission: Become friends with Jessica Shang, the daughter of a suspected Chinese crime boss, and find out all of her father’s secrets.
Ben might not be able to handle a weapon (or a pair of skis), but he can make friends easy-peasy. That is, until his best friend from home drops in on the trip and jeopardizes the entire mission…
Ben Ripley is a middle schooler whose school is not exactly average—he’s spent the last year training to be a top-level spy and dodging all sorts of associated danger. So now that summer’s finally here, Ben would like to have some fun and relax. But that’s not going to happen during required spy survival training at a rustic wilderness camp, where SPYDER, an enemy spy organization, has infiltrated the spies’ ranks. Can Ben root out the enemy before it takes him out—for good?
With SPYDER defeated, Ben Ripley is looking forward to his life getting back to normal, or as normal as possible when you're a superspy in training. For once, everything seems to be right in Ben's world...until someone bombs the CIA conference room next door.
To Ben's astonishment, the attacker is none other than Erica Hale, the spy-in-training he respects more than any other. Ben refuses to believe Erica is working for the enemy...even if the rest of the CIA does.
His mission: prove Erica is not a double agent working against the US, locate a fabled colonial-era insurgent group, figure out what their devious plot is, and thwart it.
But this time, Ben finds himself up against opponents he has never encountered before: his own friends. They're not as ready to trust in Erica as he is, and Ben is forced to rely on his own wits and skills more than ever before. How can he succeed when he doesn't even know who he can trust?
Thirteen-year-old Ben Ripley has been caught in the snares of SPYDER more than once and knows well enough to be suspicious of anything that seems too good to be true—despite needing special tutoring in advanced survival techniques. So when Murray Hill finally breaks his silence with an offer to hand over the SPYDER elite, Ben knows that there must be something going on. But his hesitation doesn’t stop the assignment.
The mission: Follow Murray Hill to an undisclosed location with no one else but Erica Hale to identify SPYDER leadership.
However, as Ben suspected, nothing goes as planned, and what should be an easy mission quickly turns deadly. Ben and Erica will have to face rogue agents, trained killers, and even very hungry crocodiles in a race against the clock to find out what SPYDER is up to this time—and thwart their evil plans.
Thirteen-year-old Ben Ripley has had a lot of field success despite only just beginning his second year at Spy School, something even graduates rarely experience. But he’d never have survived without the help from experienced agents and his friends. Now he’s been called in on a solo mission—and the fate of the United States of America is on his shoulders alone.
The mission: Prevent a presidential assassination by infiltrating the White House and locating the enemy operative.
And when everything goes wrong, Ben must rely on his spy school friends to save his reputation…but even friends can double-cross or be swayed to the enemy’s side.
During a spy school game of Capture the Flag, twelve-year-old Ben Ripley accidentally shoots a live mortar into the principal’s office—and immediately gets himself expelled. Not long after going back to the boring real world, Ben gets an offer to join evil crime organization SPYDER. And he accepts.
Ben can tell he’s a key part of their sinister plan, but he’s not quite sure what the plan is. Can Ben figure out what SPYDER is up to—and get word to the good guys without getting caught—before it’s too late?
Stranded in Mexico after nearly capturing the leaders of SPYDER, thirteen-year-old Ben Ripley desperately needs a shower. But even more so, he and his spy school friends need to come up with a new plan to defeat their enemies; their only clue a key that opens…something.
The mission: Go rogue from the CIA, join up with the British MI6 to locate the leader of SPYDER, the enigmatic Mr. E, and bring down the evil organization once and for all.
Only it won’t be easy. They’ll have to deal with rival evil splinter factions, devious double-crosses, and learning to drive on the opposite side of the road. But they have no other choice: this is their last chance to crack the code on SPYDER.
Teddy Fitzroy, his family, and some other FunJungle employees have been invited to visit a bison ranch just outside Yellowstone National Park that FunJungle’s owner, J.J. McCracken, is considering purchasing. But as usual, trouble isn’t far behind.
The ranch’s endangered bison have been mysteriously disappearing. Then a massive local grizzly bear named Sasquatch breaks into the house, causing chaos. In the aftermath, Kandace McCracken discovers that her exceptionally expensive sapphire necklace has vanished.
Was it stolen? Or did Sasquatch eat it? (And if so, can it be recovered?) And what’s been happening to the bison?
With over a dozen suspects, it’s up to Teddy to detangle this hairy situation, before his family or friends—or any more expensive objects—become dinner.
Charlie Thorne is a genius. Charlie Thorne is a fugitive. Charlie Thorne isn’t even thirteen.
After saving the world, Charlie is ready to take it easy in the Galapagos Islands. That is, until she’s approached by the mysterious Esmeralda Castle, who has a code she knows only Charlie can decipher. In 1835, Charles Darwin diverted his ship’s journey so he could spend ten months in South America on a secret solo expedition. When he returned, he carried a treasure that inspired both awe and terror in his crew. Afterward, it vanished, never to be seen again…
But Darwin left a trail of clues behind for those brave and clever enough to search for it. Enter Charlie Thorne. In a daring adventure that takes her across South America, Charlie must crack Darwin’s 200-year-old clues to track down his mysterious discovery—and stay ahead of the formidable lineup of enemies who are hot on her tail.
When an ancient hidden treasure is at stake, people will do anything to find it first. Charlie may be a genius, but is she smart enough to know who she can trust?
Like his fellow lunarnauts—otherwise known as Moonies—living on Moon Base Alpha, twelve-year-old Dashiell Gibson is famous the world over for being one of the first humans to live on the moon.
And he’s bored out of his mind. Kids aren’t allowed on the lunar surface, meaning they’re trapped inside the tiny moon base with next to nothing to occupy their time—and the only other kid Dash’s age spends all his time hooked into virtual reality games.
Then Moon Base Alpha’s top scientist turns up dead. Dash senses there’s foul play afoot, but no one believes him. Everyone agrees Dr. Holtz went onto the lunar surface without his helmet properly affixed, simple as that. But Dr. Holtz was on the verge of an important new discovery, Dash finds out, and it’s a secret that could change everything for the Moonies—a secret someone just might kill to keep...