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It is the morning of the reaping that will kick off the tenth annual Hunger Games. In the Capitol, eighteen-year-old Coriolanus Snow is preparing for his one shot at glory as a mentor in the Games. The once-mighty house of Snow has fallen on hard times, its fate hanging on the slender chance that Coriolanus will be able to outcharm, outwit, and outmaneuver his fellow students to mentor the winning tribute.
The odds are against him. He's been given the humiliating assignment of mentoring the female tribute from District 12, the lowest of the low. Their fates are now completely intertwined - every choice Coriolanus makes could lead to favor or failure, triumph or ruin. Inside the arena, it will be a fight to the death. Outside the arena, Coriolanus starts to feel for his doomed tribute . . . and must weigh his need to follow the rules against his desire to survive no matter what it takes.
Sixteen-year-old Katniss Everdeen regards it as a death sentence when she steps forward to take her sister's place in the Games. But Katniss has been close to death before-and survival, for her, is second nature. Still, if she is to win, she will have to start making choices that weigh survival against humanity and life against love.
This unforgettable novel by Suzanne Collins, the international bestselling author of the Hunger Games series, is rich in suspense and brimming with adventure.
Gregor swears he will never return to the Underland, that strange world below New York City. But he is a key player in another prophecy, this one about an ominous white rat called the Bane. The Underlanders know there is only one way to lure Gregor back to their world: by kidnapping his little sister, Boots.
Now Gregor's quest reunites him with his bat, Ares, and the rebellious princess Luxa. They descend into the dangerous Waterway in search of the Bane. If Gregor does not fulfill the prophecy, his life, and the Underland, will never be the same.
Gregor's adventures continue in Book 3 of the New York Times bestselling series by author Suzanne Collins.
With two prophecies fulfilled, Gregor is now focused on the Prophecy of Blood, which calls for Gregor and Boots to return to the Underland to help ward off a plague. But this time, his mother refuses to let him go . . . unless she is allowed to travel with them.
When they arrive in the subterranean city, the plague is spreading -- and it claims one of Gregor's closest companions. Only then does Gregor start to understand how the illness plays with the fate of all warm-blooded creatures. But how can he help combat it?
In Book 4 of the bestselling Underland Chronicles, Gregor is drawn ever deeper into a brewing crisis. For generations, rats have run the mice out of whatever lands they've claimed, keeping them constantly on the move. But now the mice are disappearing and the young queen Luxa is determined to find out why.
Gregor and Boots join Luxa on a simple fact-finding mission. But when the true fate of the mice is revealed, it is something far more sinister than they had imagined -- and it points the way to the final prophecy Gregor has yet to fulfill. His abilities are put to the test in this suspenseful, action-packed penultimate installment of Suzanne Collins's thrilling Underland Chronicles.
The final book in the NYT bestselling Underland Chronicles!
Everyone in the Underland has been taking great pains to keep The Prophecy of Time from Gregor. Gregor suspected it says something awful but he never imagined just how awful: It calls for the warrior's death. Now, with an army of rats approaching and his mom and sister still in Regalia, Gregor the warrior must gather up his courage to help defend Regalia and get his family home safely. The entire existence of the Underland is in Gregor's hands, and time is running out. There is a code to be cracked, a mysterious new princess, Gregor's burgeoning dark side, and a war to end all wars.
La rivalidad, su motivación.
Pero alcanzar el poder tiene un precio.
Es la mañana de la cosecha que dará comienzo a los décimos Juegos del Hambre. En el Capitolio, Coriolanus Snow, de dieciocho años, se prepara para una oportunidad única: alcanzar la gloria como mentor de los Juegos. La casa de los Snow, antes tan influyente, atraviesa tiempos difíciles, y su destino depende de que Coriolanus consiga superar a sus compañeros en ingenio, estrategia y encanto como mentor del tributo que le sea adjudicado.
Todo está en su contra. Lo han humillado al asignarle a la tributo del Distrito 12. Ahora, sus destinos están irremediablemente unidos…
When Gregor follows his little sister through a grate in the laundry room of their New York apartment building, he hurtles into the dark Underland beneath the city. There, humans live uneasily beside giant spiders, bats, cockroaches, and rats--but the fragile peace is about to fall apart.
Gregor wants no part in this conflict, but again and again, he and his family are drawn into the Underland. Gregor must find his place in the frightening prophecies he encounters, the strength to protect his family, and the courage to defend against an army of giant rats.
In this action-packed and masterful series, Suzanne Collins unfolds the fate of the Underland and its great warrior, Gregor the Overlander.