T. Allen Diaz
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About T. Allen Diaz
T. Allen Diaz is a self-professed nerd and author of speculative fiction. He is best known for his gritty storytelling and edgy work. The moon-based, cyberpunk noir, LUNATIC CITY series typifies his dark, fast-paced writing style and flawed, relatable characters, while the WAR OF THE GODS SAGA delves into the deep lore of a fantastic, post-industrial civilization wrestling with the rise of an ancient evil and the moral pitfalls faced when combating it. His first series, THE PROCEENA TRILOGY, is a space opera with the grit and sci-fi military action of BATTLESTAR GALACTICA and the tumultuous, revolutionary setting of LES MISERABLES.
In addition to his solo works, you can find his stories in Chris Kennedy’s and Mark Wandrey’s FOUR HORSEMEN UNIVERSE where his tales HERO OF STYX and THREE GLADIATORS appear in THE GOOD, THE BAD, AND THE MERC, and LUCK IS NOT A FACTOR: MORE TALES FROM THE LYON’S DEN respectively. His story THE WITCH is featured in THE HUNDRED WORLDS ANTHOLOGY, and DEBT OF HONOR can be found the CANNON PUBLISHING MILITARY SCI-FI/FANTASY ANTHOLOGY by John Holmes.
T. Allen lives in the Tampa Bay area with his wife and two of his three kids (one has flown the coop.) He has served as a firefighter in the region for more than twenty-four years and intends to retire as a fire company captain in the coming months. He is diligently working on new material and looks forward to dedicating his full energy to his writing.
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Titles By T. Allen Diaz
It’s the Twenty-Second Century. Humanity has taken its first steps into the galaxy, and we’ve found ourselves in a vast playground of alien races, environments, and cultures. As the newest players on the universal stage, though, our position is readily apparent—we’re at the bottom of the food chain.
Welcome back to the Four Horsemen universe, where only a willingness to fight and die for money separates Humans from the majority of the other races. While some of the stories inside deal with mercenaries, others introduce readers to the other guilds, organizations, and races that make up the landscape of the Four Horsemen universe, as well as providing additional insight into the characters of the mainline novels. What’s it like to be a medic on the beach or to learn how to kill from a mother not your own? Come find out!
Edited by bestselling authors and universe creators Mark Wandrey and Chris Kennedy, “The Good, the Bad, and the Merc” includes sixteen all-new stories in the Four Horsemen universe by a variety of bestselling authors—and some you may not have heard of…yet. In a galaxy this big, you’ll find that some of the races are good and others are bad, but only the best are mercs!
Inside you’ll find:
Foreword by David Drake
Argonaut by Kal Spriggs
Shell Game by Terry Mixon
The Last Dragon by Terry Maggert
Hero of Styx by T. Allen Diaz
The Beach by Philip Wohlrab
Velut Luna by Christopher L. Smith
Keep the Home Fires Burning by Jason Cordova
Vvremya by Mark Wandrey
The Last Guardsman by Stephanie Osborn
Unto the Last–Stand Fast by Robert E. Hampson
The Demon of Ki-A by Eric S. Brown
Under the Skin by Marisa Wolf
Inked by Mark Wandrey
Angels and Aliens by Jon R. Osborne
Life by Chris Kennedy
Lessons by Kacey Ezell
Want to keep up with the Four Horsemen universe? Visit Chris Kennedy Publishing and subscribe to the mailing list!
It’s the Twenty-Second Century. The galaxy has opened up to humanity as a hyperactive beehive of stargates and new technologies, and we suddenly find ourselves in a vast playground of different races, environments, and cultures. There’s just one catch: we are pretty much at the bottom of the food chain.
What do you do when the odds are stacked against you? Mercs plan, strategize, and sometimes even scheme, but there is one thing they all believe—luck is never a factor.
Unless it is.
Enter the Four Horsemen universe, where only a willingness to fight and die for money separates Humans from the majority of the other races. Edited by bestselling authors and universe creators Chris Kennedy and Mark Wandrey, “Luck is Not a Factor” includes all-new stories in the Four Horsemen universe by a variety of bestselling authors—and some you may not have heard of…yet. The nineteen authors take on various aspects of the universe, giving you additional insight into a galaxy that isn’t at war…but definitely isn’t at peace. There’s only one thing for sure—anything’s possible for a fistful of credits!
Inside, you’ll find:
Preface by Chris Kennedy
“Luck is Not a Factor” by Mark Wandrey
“Jury-Rigged” by Paul E. Cooley
“Hunting Trip” by Jon R. Osborne
“To Sell Your Cloak” by Joseph Capdepon, II
“Sattara” by Christopher Woods
“Test and Devaluation” by Thomas A. Mays
“The Humans Inside” by Jamie Ibson
“A Sword for Striking” by Rob Howell
“Confluence” by Lee Dunning
“Hell Hath No Fury” by Brad R. Torgersen
“All’s Fair in Love and Mercs” by Jon Del Arroz
“The Price of Devotion” by Michael Ciaravella
“A Simple Recon Mission” by Philip Wohlrab
“Three Gladiators” by T. Allen Diaz
“Target of Opportunity” by Terry Maggert
“Scooping the Competition” by Terry Mixon
“A Token of Affection” by Kacey Ezell
“To Save the Earth” by Chris Kennedy
“CASPer’s Widow: The Last Goodbye” by JR Handley
Alex Piasecki ~ During the Iraq War, a United States Marine Corps fire team goes to the rescue of a young boy and encounters an ancient evil. It will take massive firepower and violent action to get out alive, if they can. A Joint Task Force 13 story.
Lucas Marcum ~ Trapped in the hull of a badly damaged starship, a young sailor must make difficult decisions to save her ship and her crewmates. A story set in the best selling Valkyrie universe.
David Castlewitz ~ Set in an alternate universe where World War One is fought in the southwest U.S., “Saving the Monica Korn” tells the story of a lone German battlewagon and its battered crew. Although desperate to get back to his own lines, the commander must first rescue a German agent with information that is vital to the war effort.
Jason Weiser ~ A French Foreign Legion officer feels the weight of tradition weighing on him on a far distant planet. As his platoon battles a merciless enemy, he comes to understand what the price of a last stand can be.
T. Allen Diaz ~ Sergeant Jimmy Dix has spent a lifetime in the Great War of Survival against a reptilian foe from the far side of the galaxy. When he is caught in the losing siege of Haven, all hope seems lost. Can he and his squad survive this hellish nightmare? And, how will humanity ever pay its debt of honor?
Chris Morton ~ Soldiers on the battlefield, killing aliens who must be extinguished before colonization can begin. Day after day, they wait for night to come, for the next fight. The waiting has become worse than the combat itself.
Kevin Steverson ~ Even as humanity struggles to defeat an alien enemy deep in space, battles are still being fought amongst ourselves. Advances in technology might be the key to victory, if a soldier can survive long enough to use it.
James Schardt ~ A new accountant with minor magical skills is hired to find a problem with military supply shipments. He quickly gets in over his head.
Barry Ireland ~ A man searching for military relics in the mud of the river Thames finds a strange canister that he cannot open with any tool that exists. An enigmatic German appears, opens it easily and reveals a long hidden Nazi secret.
Jason Cordova ~ Out of time, the war for Earth rages as scientists struggle to stop two cataclysmic events from happening simultaneously, and possibly save the world while they're at it.
Michael Morton ~ A pair of military investigators searching for WMD in a hidden laboratory in post-invasion Iraq find more than they bargain for when they discover who is behind their grisly discoveries.
Yakov Merkin ~ . Another day at the most boring, dead-end job in the Galactic Alliance’s Legion Navy turns out to be the day that you might get killed.
J.F. Holmes ~ The Post-Apocalyptic world may be a hard place, but you survive by watching each other’s backs out of loyalty and love. An Irregular Scout Team One story.
A tyrannical United Nations pulls the strings of its colony worlds, ruling with an iron fist. Corporate interests take precedence, and brushfire rebellions smolder on the edges. One system, home to the only alien species yet discovered, with human allies throws off the yoke and calls itself Independence.
Jon Del Arroz - Gate Keeper: A UN operative works to stop the destruction of the Gate that allows star travel to systems.
Doug Dandridge – Leverage: A former UN Marine living on Mars rebels and strikes back at the Special Forces unit sent to kill him.
James Schardt - The Only Planet We Have: First contact with the alien Karan sets the stage for a revolution in their society.
Lucas Marcum – Unrest: Decades after first contact, UN oppression of the Karan leads to strange alliances.
James Peters - Sailing to Independence: A chance encounter with a dying man puts a spacer on the trail of a thousand year old treasure.
Jamie Ibson - Above My Paygrade: A new, unknown alien threat is kept under wraps by police brutality and betrayals.
Sean McCune - Debt Repaid: A retired Marine joins with a motley crew to uncover layers of conspiracies and potential death when they run afoul of the UN.
Daniel Humphreys - Finding Sara: A private detective is hired to find a runaway woman and encounters far more than he bargained for following her from system to system.
Bart Kemper - Miracle Machine: UN operatives on Earth conduct an operation to catch a rebel courier, with unintended consequences.
J.K. Robinson - The Jump: The crew of a smuggling ship carrying a forbidden cargo must outwit a UN patrol craft or die trying.
J.F. Holmes - The Big Picture: Mercenaries contract to carry out some dirty work, but there’s a hidden agenda running through all the players.
Scott Bascom - One Fish, Two Fish: Genetic engineers under contract to the mob work to perfect their product while keeping their own heads on their shoulders.
T. Allen Diaz - The Witch’s Spell: Corporate interests drive a deadly form of warfare and the order of the day is betrayal.
John M. Olsen - Three Strikes: A woman with a murdered family works to deliver her revenge against the government that killed them.
Sean McCune - After Party: The crew of a starship comes face to face with an alien terror aboard an abandoned space station.
The Road to Redemption is a Perilous One!
Frank Parker is still reeling from the Lenny Marquez Case and is working off his frustrations as a Katsaros enforcer. When Janet Foxx asks him to look into a so-called wrongful conviction, he finds himself trying to prove the innocence of one of Tycho City’s most notorious killers. The case’s broken path soon takes him to the infamous Pandrom Prison, where he’ll come face-to-face with old demons that could change everything and turn him away from his crusade to find his partner’s killer.
But he can’t languish for long. When his sequestered family finds itself in the crosshairs of a Lunatic hit squad, Frank must act to protect them and find a murderer before time runs out on his reluctant client. Can he find his family before the Lunatics? Will the truth be too much for Frank to bear? If he’s not careful, he might find redemption for his notorious client and maybe a little for himself.
Read all about it in this lightning-fast, cyberpunk noir
…stay away from your partner’s murder.
But Detective Frank Parker isn’t the kind of man to leave things well enough alone. So, he follows the trail on his own time, right into the lair of clown-faced Lunatic street gang.
Now, everyone wants a piece of him.
The department wants his badge. The Loonies want his skin. Even his wife wants their marriage.
Desperate and ready to sell his investigative talents in the open market, Frank turns to a shady entertainment mogul and takes a private case that will challenge Frank's complex code of right and wrong. If he's smart and quick, he hopes to find a way to fill his new contract without selling what's left of his soul.
But this is Tycho City, the place where hope goes to die.
And Frank is going to have to relearn some hard lessons about his friends, his enemies, and the city he calls home before this case is over.
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An ancient relic of the past...
...or a terrifying prophecy of the future?
Ptyrol had fled across the sea to escape the royal court and its harsh judgements. But that all changes when he finds an ancient coin around the neck of an undead mercenary on the realm’s fringe.
If this golden Kroan is the harbinger the Temple priests believe it to be, a return of the old gods, their necromancing Malevite servants, and a fiery trial of holy war shall descend upon the land.
Now, the patricians who have loved to hate Ptyrol are calling upon him to discover the truth.
Dare he join the struggle to prevent the foretold doom and face a fate worse than death? Dare he not? And what demons must he and his fellow adventurers face in their quest to prevent this Malevite Prophecy from befalling the world?
Whichever he chooses, neither his life, nor anyone else’s shall ever be the same.
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This was not the life Caira planned…
…she was supposed to be roaming the open sea.
Now, she finds herself at the head of a mercenary company of cutthroat brigands, caught between the life of freedom she’d been chasing and the dark destiny stalking her.
As her chief rival grows more and more powerful, she can feel the loyalty of her new band slipping away. But when her new master sends her on a dangerous quest, she must go forth with her divided company half-prepared.
But time is short.
Caira must decide who she wants to be soon, or Fate will decide for her.
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Ptyrol fled across the sea to escape their world...
...but it came for him, anyway.
Now, these vapid lords approach him with a dangerous quest that will take him deep into the Frozen Empire to save twenty thousand souls trapped beyond the frontier.
But why him? Because he's the best or because he's disposable?
And what is his father getting out of all this?
He'll have to figure it out and find a way to put their troubled history behind him, for they must work together if they are to run the gauntlet of Drukocci soldiers, Malevite wizards, and their demon masters.
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Rayna Miloavich lives a life of intrigue and adventure as a cyborg agent for Krovopuskov Security Solutions. She travels the world, participating in industrial espionage and dangerous missions of theft and assassination.
But, when she takes a side mission in the Far East, she’s confronted with something unexpected: a mysterious rival equal to her own amazing talents. And, as she goes from the hunter to the hunted, she is forced to face her own hazy past that comes into focus one broken memory at a time.
When she decides to stop running from where she comes from, she realizes with horror that this mysterious new rival might hold the keys to this past and who Rayna really is.
But to find that out, she’s going to have to overcome this deadly new foe and confront a powerful Chinese gangster bent on her destruction.
The Circle Tightens!
Frank Parker should be riding high after taking down another dangerous foe. But another person close to Frank lies dead, and he knows he may not remain free long enough to bring the killers to justice.
Norrington and Hammond are running out of patience and Tsaris has built a powerful case. Soon, he will lose what influence he has, and the Rick’s murderer might escape justice forever.
But that turns out to be the good news. As Frank does his best to dodge arrest in the Upper City, word of a Lunatic plot to tie up loose ends caused by Rick’s murder reaches Frank’s ear, and he must not only stay ahead of the TCPD, but also race after the elusive hitman who’s been stalking him for weeks.
Frank is willing to die for Mattie and Suzanne. But that might not be enough to spare them both, and Frank must again face the limits of his control. For both of them might not survive and he might soon be haunted by a new ghost, one he might not be able to live with.
The galaxy has settled into an uneasy peace, but the spectre of war is never far away.
When an epic crisis pulls Nick from the bottom of a whisky bottle into the welcoming arms of his estranged mother, all does not go well. His brother Louis is distrustful of his motives and jealous of his intentions, giving rise to a bitter rivalry.
Chris Pope and Dan Ontengco served in the Wolf navy together. They took an oath to protect an infant war refugee. Now, they head Proceena’s municipal police force, and that infant is a grown woman, working as an assassin for a revolutionary terrorist. The old comrades soon find their loyalties divided and their decades-old friendship shattered.
When a witch’s brew of old Wolf paramilitary gangsters, mysterious weapons shipments, and foreign intervention boils over, an opportunity to expose the real culprit behind his chaos rises. But to do this, the estranged Clabar brothers must unite with Ontengco to stop Chris Pope and his pack of werewolf lycosaries before they cast the system, and possibly the entire galaxy, into war!