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About Terry Maggert
Left-handed. I like dragons, coffee, waffles, running, and giraffes; order unimportant. I write the Backyard Starship, Halfway Witchy, Messenger, Starcaster, and Shattered Skies series. I don't sleep, but you probably guessed that already.
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When Master Yewlo is abducted by unknown forces, the Peacemakers are thrown into chaos as the rescue mission begins. Finding Yewlo will be hard, but the search reveals secrets the guild might not survive—secrets about a system so corrupt, it will take Van and his team’s best efforts to untangle the truth.
And they might not like what they find.
On the grimy station known as Halcyon, Van will track and confront thieves who deal in stolen lives, all in order to save a Master who might not have the guild’s best interest at heart. With Sorcerers and Cloaks and every other kind of criminal, Van, Torina, Perry and Icky learn that friends come in all shapes and sizes—and so do enemies.
From the depths of space to Iowa, join Van as he fights to save his guild, free stolen lives, and discover that money makes the universe go around—money and lies, that is.
And Van will find the truth, no matter what the cost.
Out among the stars, his cousin, Carter Yost, drags Van and his team into a criminal ring run by the High Doctor- a dangerous con artist with delusions of grandeur. Working from the abandoned world of Pathway, the High Doctor has created a cult, stealing a fortune from the fearful, sick, and scared.
If there’s one thing Van hates, it’s a bully, and the High Doctor has his full attention. But in order to crush the criminal cult, Van needs bigger, better armor—and that comes with a price.
The rarest metals cost money, and that means doing a few dirty jobs in order to pay for the tools of his trade. Van’s got the will. His team has the skill.
Now, he has to find a way. And the way will surely involve war.
His grandfather used to tell him fantastic stories of spacemen and monsters, princesses and galactic knights. Little did Van realize, the old man's tales were more than fiction. They were real.
Hidden beneath the old barn, Van’s legacy is waiting: a starship, not of this world.
With his combat AI, an android bird named Perry, Van takes his first steps into the wider galaxy. He soon finds that space is far busier and more dangerous than he could have ever conceived.
Destiny is calling. His grandfather's legacy awaits.
Embark on the adventure of a lifetime with USA Today Bestselling Author J.N. Chaney and Terry Maggert in this brand new science fiction series. If you're a fan of found spaceships and galactic quests for glory, this might just be the story you've been waiting for.
Even in space, crime still exists.
After taking a Peacemaker job to find missing fuel, Perry finds something far more sinister than simple theft—a voice, crying out in a forge of heat and flame, and the discovery reveals a series of acts so vicious that nothing short of revenge will suffice.
Following leads across the stars, Van, Perry, and Torina discover the wealthy elite are doing more than just taking fuel.
They’re stealing lives.
But it takes money to make justice, and Van has to work. Torina’s land must be restored, and the Dragonet needs new armor, and Van’s sword isn’t going to sharpen itself.
So Van throws himself into the life of a Peacemaker, where he discovers that doing his job—and doing it well—makes him a target.
He’s got the will. He’s got the sword. And he’s got help. Now all he needs is a little fuel.
And maybe a gun or two.
With the Archetype damaged, Dash and his crew will need more than a quick fix to prepare for what’s coming.
A secret facility known only as the Forge lies in cold sleep, built by the Unseen for the greatest war in history. Dash has no idea what awaits him there, but he hopes to find some kind of advantage in the war that is to come.
Meanwhile, on a distant world, an ancient order of monks protects a long buried secret. They have guarded it for centuries, all in the hope that someday the Messenger might come and relieve them of their task.
Dash has answered that call...and he will not be denied.
When Dash and Leira repair a powerful scanner, it finds something unusual in a distant system—the remains of an ancient battlefield. Custodian tells of a fight lost long ago, leaving drifting debris around the faraway star.
But the battlefield isn’t forgotten. A human colony has taken hold nearby, and on their world, a single, massive ship has crashed.
And it is sending out a signal.
In a race against the enemy, Dash and his team will try to salvage the secrets of a Golden ship, warn the colony of the oncoming war, and brace for impact as more enemies streak across the stars to hunt down the one person who can stop them.
Using drones and a map from an ancient library, Dash and Leira must seek out the source of a transmission coming from far away.
That source, however, is something far more valuable than they could have hoped: a fleet of ancient Unseen ships, waiting to be salvaged.
With the Golden forces closing in, Dash will need to enlist more help as he prepares to engage the enemy.
He must choose his next battleground, all while the Forge works to arm his team with new weapons that could turn the tide once and for all.
On the run and out of chances, he guides his ship and crew into the heart of a relic older than the galaxy itself—and finds himself on the edge of an eternal war he never knew existed.
The relic is a mech, lost to history and forgotten by all who remain. Built by an ancient race to be the ultimate weapon, the machine is capable of unspeakable destruction, and its discovery could unhinge the balance of power throughout known space.
Worse still, the A.I. inside the machine speaks of an ancient evil that will soon arrive--a race whose power far exceeds anything humanity has ever witnessed.
Only the Messenger can stand against them, the A.I. tells its new pilot. Only you can do what must be done.
With ships of a new design, the Realm will turn outward, striking into territory long held by the Deepers and their unholy creatures, wrapped in technology as old as the stars themselves.
But the universe is shrinking, thanks to Realm scientists and the efforts of Kai and his brethren, who find that secrets still remain in the hidden places where humans store memory, and history—and weapons.
Pursuing Pavel Hu into the darkness, Dash finds the truth about human history, and just what it means to end a war that has raged since before Earth was civilized, and when the sun itself was young.
The Deepers have nowhere to go but ahead, and in their way is the most powerful fleet ever assembled—
But in the final battle for galaxies far and wide, will Dash and his mechs be enough?
When they discover reports of a missing colony ship, their search will uncover a crime so terrible that the battle lines will be drawn in blood.
Following clues across the stars, Dash will bring the forces of his new navy to a cause that will only end in one of two ways:
Total victory...or complete destruction.
There’s only room for one winner in this ever-expanding galaxy.
And Dash aims for it to be him.
Experience the fifth entry to the exciting and bestselling series from Terry Maggert and USA Today Bestselling author J.N. Chaney. If you're a fan of Gundam, Firefly, and Battlestar Galactica, you're sure to enjoy this epic space opera adventure.
The Earth’s navy is left drifting among the stars as Nyctus ships swarm, their purpose unknown as they continue their advance, burning one system after another.
Humanity's extinction seems inevitable.
But on one of the forgotten worlds, a boy is left behind, and he holds a talent unlike anything the galaxy has ever known.
Thorn Stellers is a mage, trained to lead and fight. With a renegade division of warriors at his side, and with weapons far different from those of old Earth, Thorn has a chance at standing up to humanity's enemies. For these mage-soldiers, armed with power that had once been thought the stuff of legend, the outcome is no longer certain.
Each Starcaster has a talent—except for Thorn, who has many. With his childhood companion Kira Wixcombe, he’ll confront a threat from beyond the stars, meeting them in the darkness with a light born of magic... and a lust for revenge.
Is his power enough? Or is Earth a forgotten memory, lost forever to history?
The enemy is not standing still. Bishops and Battle Princes attack across a massive front, leading fleets of Deeper craft that straddle the bridge between life and machine.
Fighting over a span of light years that boggles the mind, Dash and his crew are drawn farther out in the big black than any human has ever gone----or so they thought, for a small beacon of humanity drifts, alone, frozen, and ancient, out where the light of days is older than the history of mankind.
Capturing the object, a secret is revealed, and the war, and Dash, will never be the same, for his mission just got a lot harder, and the enemy has changed their face yet again.
With the Kingsport and Anchors under withering fire, Dash will lead his fleet into the teeth of an enemy force that has been lying in wait for a million years, and they will stop at nothing to turn humans into biomechanical servants who drift among the stars, dreaming of a peace that will never come.
Unless Dash can win. And he always wins.