The Bonehunters: Malazan Book of the Fallen, Book 6 Audible Audiobook – Unabridged
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Audible Audiobook, Unabridged
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The Seven Cities Rebellion has been crushed. Sha’ik is dead. One last rebel force remains, holed up in the city of Y’Ghatan and under the fanatical command of Leoman of the Flails. The prospect of laying siege to this ancient fortress makes the battle-weary Malazan Fourteenth Army uneasy. For it was here that the Empire’s greatest champion, Dassem Ultor, was slain and a tide of Malazan blood spilled. A place of foreboding, its smell is of death. But elsewhere, agents of a far greater conflict have made their opening moves. The Crippled God has been granted a place in the pantheon; a schism threatens and sides must be chosen. Whatever each god decides, the ground rules have changed irrevocably, terrifyingly, and the first blood spilled will be in the mortal world. A world in which a host of characters, familiar and new, including Heboric Ghost Hands; the possessed Apsalar; Cutter, once a thief now a killer; the warrior Karsa Orlong; and the two ancient wanderers Icarium and Mappo, each searching for such a fate as they might fashion with their own hands, guided by their own will. If only the gods would leave them alone. But now that knives have been unsheathed, the gods are disinclined to be kind. There shall be war, war in the heavens. And the prize? Nothing less than existence itself...
"This novel and all others in the Malazan Book of the Fallen series follow my own pronunciations of 'Malazan' words and names. My thanks to Michael and Jane and everyone at Brilliance Audio." - Steven Erikson, Victoria, B.C. Canada, January, 2014
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|Listening Length||42 hours and 1 minute|
|Whispersync for Voice||Ready|
|Audible.com Release Date||March 27, 2014|
|Best Sellers Rank|| #10,188 in Audible Books & Originals (See Top 100 in Audible Books & Originals) |
#41 in Military Fantasy (Audible Books & Originals)
#71 in Sword & Sorcery Fantasy (Audible Books & Originals)
#163 in Military Fantasy (Books)
Top reviews from the United States
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A city cursed by every Malazan soldier already. Leoman plans on making it a site of horrors that generations of Malazans will dread.
As they march, the war between the Crippled God and the rest of the pantheon heats up. Sides are drawn and mortals suffer. Every priest of the Worm of Autumn are found dead. Poliel unleashes her plagues on the land on the Crippled God's behalf. Ganoes Paran, master of the deck and brother to Tavore, has arrived to deal with the growing problems.
Cutter, formerly Corkus, misses Apsalara. Bereft of purpose, he has agreed to escort Heboric and Felisin the Younger to safety. Will the young man prove up to the challenge, or will the forces wanting the girl seize her for their own ends?
The lives and deaths of mortals, gods, and ascendants swirl as the story of the Bonehunters continues. For that is what this book is truly about: the Bonehunters. The Sixth Army of the Malazan empire is about to pass through the crucible and become something new. Something none of the members of the army have any idea of their destiny.
They are about to enter the annals of legends.
Bonehunters is a wild book. It is more of a journey than a book with a destination. Though you never have the entire book driving towards a single climax, it is a series of events that shapes the Bonehunters into whom they need as we go into the final four books of the series. Three out of four of them will directly involve these characters.
And their journey is incredible, from the Seige of Yhgatan to the arrival in Malaz City. Erickson's books are famous for their breathtaking set pieces. Points of conflict told from dozens of perspectives and sides. In his books, twenty different factions and desire are thrown into the mud and fight it out. You never know who is going to escape alive.
Characters you love die, suffer. Others are broken. Some rise. Some stand triumphant, but what will it cost them?
Erickson's Malazan Book of the Fallen continues to be one of the most unique fantasy series published.
I see a lot of reviewers liked this book, so did I. Without a doubt the book continues really well on the heels of Midnight Tides.
It centers around Malaz Empire, Malaz city of course. The story begins in Ehrlitan, we see an assassin going after a target, etc. Familiar characters are back: Heboric, Quick Ben, Leoman, Kalam, Corabb, Cottilion, Apsalar, etc. Then you move on into amazing pace of battles, and magic, just stunning, the first third of the book was amazing! There is so much going on. The pace was exciting, it was certainly a page turner. The magic was breath-taking and intriguing and mind-boggling! I did not understand the need for chapter 15 and 16, they were just awful!
There was far too much dialogue. I could not figure out what the purpose of most of the dialogue was. When you are reading a single chapter and you come across over 40 people engaging in conversations, it can be a bit overwhelming. Consequently, you have to wonder: whose conversation is more important, where is all this talk leading to, what is the purpose? In most cases, the conversation muddled the story instead of advancing it.
Every chapter begins with a historical document of sorts, I stopped reading those because they do not do any good. They do not hint as to what is about to come in the chapter at all! I do not understand their purpose which is why I just skipped them every time.
I cannot even pick characters I like because they are mostly vague. Moreover, we don’t know much about them, therefore, it is difficult to like or hate a character. I am baffled by the fact that the editors did not urge the author to cut down on the number of characters. We must remember that a lot of people quit reading the series. There are a lot of characters and some subplots that can be difficult to follow. Additionally, this book is the longest in the series thus far.
There were new characters introduced every chapter. A bunch of new characters were added even near the end of the book, which is highly baffling! They didn’t add anything to the story at all! If they were there to bring about a new and dramatic revelation, I would be okay with that, but that didn’t transpire.
There was a moment where I could feel the drum rolling for an upcoming battle, but the battle didn’t turn out the way I expected, why did it go that way? It ruined all the amazing build up.
Too many characters is not the solitary problem with this series of books, the story telling is problematic, it doesn’t knit or weave together very well. You have no hint of what is going to happen next. There are a jumble of stories that seem to confuse the flow of the story telling.
A lot of characters converge in this book, a lot is happening, we see a great collection of Malazan characters here, it is overwhelming!
The last half of the book starts slowly but it gets very intriguing as you read on.
I give this book a rating of 3.
Top reviews from other countries
An unusual experience for "fantasy novels " These books contain genuine humour, mainly within the character interplay, read this book and you will be dazzled by Kruppe, you will laugh out loud at the conversations between the ghosts that accompany Apsalar. You will ache at the tragedy of Icarium.
You need to concentrate, this is not an "Easy read" it is truly a work of genius, I was bereft at the conclusion. Buy it, get lost inside it for day, and days and days...........
More great new characters and increasing revelations about the many introduced in previous books, making this series often feel like some sort of reunion. As I have said before, the care with which Erickson paints not just his characters but the emotional and antagonistic interactions between them is of a calibre rarely found in your normal Sci Fi or fantasy novel.
Battles, betrayals, comedy, and magic of the highest craft decorate a rich storyline whilst slowly steering this epic towards a looming conclusion.
I am so glad I discovered this series whilst I still have life left in me!
Fleecy Moss, author (writing as Nia Sinjorina) of the Folio 55 series, available on Amazon
After the anticlimax for the 14th, now called the Bonehunters in the holy desert of Raraku, the remnants of the rebellion are being hunted down. They flee to Y'ghatan, a city with a ominous history for the besieging Malazans. And taking the city will only be the start of the Bonehunters worries. Meanwhile, The indomitable Karsa Orlong is unchained from his loyalties, and is seeking more people to upset and get in fights with. Apsalar is fulfilling the wishes of Cotillion by murdering everyone in sight, Crokus and Heboric charged by L'oric to escort a important personage to safety, Mappo and Icarium are roaming around, one searching for his lost memories, the other doing everything in his power to prevent him finding those memories. Paran is also headed for seven cities, with yet another dodgy plan to orchestrate before he vanishes until the final book of the series. Meanwhile, something is stirring in the imperial warren, and the Empire is having internal issues of it's own.
So, If you have read the first five books, you will probably be quite excited for this one, and rightly so. All the characters that we love are back and roaming around the desert, and not just the ones you would expect. The Tiste Edur storyline reveals it's connection to the rest of the plot, and even the first of Esslemont's novels ties into this one (I would actually recommend reading that first, as Kiska and Temper make appearances, and it helps to know who they are). The book is the point where, more than anything the story begins to feel like a series. This also comes at a cost however, as the first couple of hundred pages are for the resolution of the Whirlwind storyline, and the last three hundred set up the rest. Between, there is a ungodly amount of various characters rambling and wandering around the desert. Whilst not quite reaching the level of filler, one can wonder if the book could have been published as two short volumes instead of this doorstopper tome without this section, as whilst it is quite philosophically interesting, not much happens (bar Paran being a badass) and readers who are not fans of reading long philosophical discussions may not enjoy it. Regardless of this, it still remains a great read, and reaches the point where the series finally begins to have a somewhat linear narrative.....except toll the hounds... and anything written by esselmont... and now forge of darkness.... oh dear.
In conclusion, the writing is as good as always, and we to see more and more of the characters who we hopefully love by this point. More of the world, and a setup for the rest of this excellent, and unique series
Except for Karsa Orlong and Icarium each character struggles with the way they perceive themselves. Icarium is on a constant search for knowledge while Mappo has to keep him away from it.
Karsa Orlong is confident that he will be able to conquer the world and destroy the humans one step at a time. This time he is stuck in the desert slowly dying from thirst, but that does not cause less confidence. Semar Dev, his companion, wants out but is constantly drawn to Karsa.
Heboric is still struggling with his perceived destruction of his god, while at the same time becoming destriant to the new war god. He is not a willing subject. His goal is to get back to that large finger in the desert in order to set things right again.
Apsalar has left Cutter in what she perceives is a noble gesture and is forced by circumstances to do what she hates most, killing people. Cutter, on the other hand, has changed his name and is embracing the killer in himself. At the same time he is stuck as a protector. He and his companions wander as well.
Steven Erikson weaves a complex and thrilling tale of politics, betrayal, warcraft and friendship. The world in the books of the Malazan isn't the safest. But it does give the reader insight into anthropological and archeological ways of thinking. I love their complexity. I'm forced to think. Highly recommended.