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About Thomas Cardin
Thomas Cardin was born in California in 1963, the youngest of four children. His father exposed him to the works of Edgar Rice Burroughs by reading to him at a young age. His father also woke him in the night to watch Neil Armstrong set foot on the moon. When Thomas was old enough to read on his own, his father revealed to him a closet full of books, all adventure and science fiction.
Thomas pursued a career in art. His interest in science drew him toward computers and he became an early computer graphic artist in the 1980's. Today he is a veteran graphic artist who specializes in 3D modelling and motion graphics...but that is his day job.
Thomas married in 1989 to his wife, Cathy, and became father to her young son, Ralph. In 1991 his son, Roger, was born.
In 2010, Thomas began writing.
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Angels and demons await us at the crossroads of our decisions. In the light of day, our choices seem rational. Masters of our own fate, we control the future. In the dead of night, second thoughts plague the mind and doubts torment the hapless.
Let DeadPixel Publications take you to places where choices lead to the unexpected and bizarre. Eleven writers explore those pivotal moments where fateful decisions have profound consequences. Hope and horror, regret and adventure, passion and murder. Sometimes, the angels of our better nature abandon us to our own folly. And once and a while, they give us a kick in the ass.
In THE MAN UPSTAIRS, Hanna Elizabeth cooks up a ghost story flavored with dashes of wit, humor, and a generous spoonful of old fashioned revenge.
The Wild West is given a supernatural face in THE CAVE, as Brian L. Braden crafts a beautiful, subtly creepy tale steeped in mystery, courage, and death.
Robert Brumm takes on immortality in MY DEAD FRIEND NANCY, reminding us to be careful what we wish for.
In THE LIGHTGIVER, Thomas Cardin takes us into an intriguing world where a slave's escape from sinister overlords begins a descent into darkness that reveals his own inner light.
ALTITUDE SICKNESS by C.M. Saunders is a white-knuckle account of fate and revenge at 35,000 feet.
In PRISM, John Gregory Hancock introduces a reluctant fantasy hero who is forced into mystery and adventure.
And finally, in THE BALLAD OF AZRON BEZRON, Steven Wetherell shares a witty tale about a thief grudgingly sent on a hero’s quest.
One or more of the stories in this book contain language meant for adults. If you’re easily offended by curse words and are quick to write negatives reviews based solely on them, this might not be the book for you.
DeadPixel Publications is just a bunch of people with day jobs, writing for the pure love of the craft and hoping for a little success along the way. By joining forces we help promote each other and create a community of sharing and collaboration with one goal in mind: Helping the public find some kick ass books to read (if we do say so ourselves).
Since the Red Event, one out of every hundred people have gained super powers. Rather than a golden age of heroes, the results are catastrophic. The transformed have become villains. A few have become unstoppable monsters. If the world is to survive, true heroes will have to be made.
Jill Hammond is a teenage girl, one whom the Red Event didn’t touch. She is also a terminally ill cancer patient who’s been given a chance at becoming something much more for the last four to six months of her life – The injection of a mutagenic compound will transform her cancer, giving her superpowers. All she has to do is join the U.S. Army and become part of a top secret special forces team made up of other terminal cancer patients.
Abby's super-powered brain and the strengths of Jill and the team have seen them through every challenge so far, or has each challenge been a deadly manipulation? How deep do Cronus' lies run?
To survive the perils of an all too real underworld, they will each be tested to their limits. Their final test will be like nothing they have imagined.
Can they defeat Cronus and awaken the last great dragon?
They have hidden among us, one out of every hundred people, the lucky ones. When Cronus calls his millions of minions to battle, who can be trusted?
Abby, Jill, and the rest of the team, must prepare themselves to defend mankind—even if it means operating outside the sanctions of Army and Government.
Reeling from her team’s devastating losses, Abby must tap her super-intelligence like never before. If the strike team is to have any chance of mounting a successful rescue, she’ll have to fabricate a weapon powerful enough to destroy the monster.
The strike team of terminals has been set on a course which will begin to reveal the players in a much larger picture. The Red Event was not a random cosmic occurrence, but something done to the Earth for a purpose. All of the “lucky ones” may end up being pawns in a conflict between two ancient powers, while the rest of humanity become only victims.
Destiny is one of those powers, and she’s claimed Jill as her own. The strike team is about to discover that some mythology is actually fact. How much of the truth can they unravel before the real conflict begins? Destiny’s enemy has created a monstrous champion of its own—a champion capable of destroying all of them.
In the intervening year, the lucky ones have proven to be a plague upon the other 99% of humanity, as the majority of them take what they wish and leave trails of bodies and rubble in their wake. If there are any heroes among them, they are few and in hiding.
Jill Hammond is a teenage girl, one whom the Red Event didn't touch. She is also a terminally ill cancer patient who's been given a chance at becoming something much more for the last four to six months of her life - The injection of a mutagenic compound will transform her cancer, giving her superpowers. All she has to do is join the U.S. Army and become part of a top secret special forces team made up of other terminal cancer patients.
As Terminals, they are stronger than most lucky ones. They'll take the fight to the lucky ones, but the mutagen hasn't cured their cancer, the transformed tumors are still lethal to their hosts.
The world of Vorallon is failing. Hordes of demons destroy cities and everyone who lives in them. The raiders of Zuxra, foul men who answer only to their mad queen, conquer and enslave all that remains. As all descends into darkness, the Old Gods sleep, but they have entrusted the survival of Vorallon to the gifted.
The gifted are people blessed with unique abilities fueled by the strength of their spirits.
Lorace is one of the gifted, a hollow shell of a man, scarred by demons and bereft of all memory. Lost on a desolate shore, the only clue to his destiny, and his past, is a sphere of dull silvery metal he holds. A mysterious call draws him north, toward the last bastion of light that exists upon Vorallon, the fortress city of Halversome—the next target of the Queen of Zuxra and the gifted people who do her bidding.
Lorace and the last defenders of the light embark on a voyage to slay the Devourer in his lair. It is a journey of discovery and desperation that takes them from the safety of Halversome to Ousenar, across the Vestral Sea.
The blight of undeath spreads over the continent, warping and twisting all life into mindless horrors, but to what purpose?
They must wage a pitched battle with the blight itself to reach their goal, and time is running out. Tendrils of undeath have almost reached Vorallon's core. When the living spirit of the world is destroyed, the God of Undeath will claim the universe as his own.
Lorace must push himself beyond all limits if he is to save what precious life remains.
Lorace’s godstone has been forged into a weapon of destiny, the mysterious Chain of Vengeance, and the elves and dwarves have been roused to honor the Guardian’s Pact.
He has unlocked his past, but in doing so he has raised more questions about his future. The Old Gods orchestrated the darkest tragedy of his childhood, but to what ends? His brothers are still alive and guiding him with the aid of Lord Aran, but toward what destiny?
The Devourer has dispatched the gifted sorceress Scythe to destroy the Final Warden and the Lord of Nefryt has brought his entire demon host to Vorallon to defend his crown. All are on course to collide before the walls of Halversome, the City of Thunder.