Ticket to Ride: France and Old West Map Collection Six
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- This ticket to ride expansion also includes the old West map where up to 6 players develop their networks starting from their home cities.
- Claim cities along the way or take advantage of the other companies that have done the same. And who knows? maybe you’ll be able to solve the roswell mystery…
- This double-sided board also features a map of the `old West` - the western half of the United States - where up to six players can develop their railway networks starting from their home cities.
- Skill Level: Intermediate
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From the manufacturer
Ticket to Ride: France and Old West Map Collection Six
Dive into thriving French culture during Impressionism and the Industrial Revolution; street cafes, 'Starry Night', Paris boulevards, and Notre-Dame. The French railroad system is a blank canvas just waiting for your masterful strokes. However, before you can start claiming routes, you'll need to lay the tracks! Watch for your opponents, though, because they might claim the route you just spent so much time building.
This Ticket to Ride expansion also includes the Old West map where up to 6 players develop their networks starting from their Home Cities. Claim cities along the way or take advantage of the other companies that have done the same. And who knows? Maybe you’ll be able to solve the Roswell Mystery.
Dive into thriving French culture during Impressionism and the industrial revolution - street cafes, `Starry night`, Paris boulevards, and notre-dame. The French railroad system is a blank canvas just waiting for your masterful strokes with this map collection for ticket to ride! however, before you can start claiming routes, you`ll need to lay the track! watch for your opponents, though, because they might claim the route you just spent so much time building!
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Old West is a little different from typical TTR, in a couple of ways. It allows 6 individuals to play; you can't play unconnected trains; and you can get points from trains played by other players.
You claim a "city center" at the beginning of the game, and you play from there. Once you've built your first route, you can split off in whatever direction you like... but any route you claim has to be connected to a previous route. This makes reaching your destination cities a bit stressful, especially if one of your opponents seems to be heading to the same area on the map. The "city centers" are not only your starting point, they also signify "ownership" of a city. If anyone plays a route into that city, *you* get the points. Billy played a 4-space route into your city center? That's 7 points for you, and zero points for Billy.
We really like this map because it forces interaction between players, and it adds quite a bit of drama to the game, and of course because it can be played with 6 people (the only map that allows for 6 individual players).
*France -- a solid addition to TTR, and definitely interesting... but the "building" phase gets old.*
France adds a brand-new element to TTR: track-building. Most of the routes on the board have no color. The color is assigned by the players. Every time you draw train cards, you have to "build" track somewhere on the board. You choose the color and the length, from a limited selection of track pieces. There's only one 4-space and 5-space track piece for each color, but multiple 2-space and 3-space track pieces. This track-building element is exciting at first, and it can add some player interaction because anyone can play on track, once it's built. If you build a 3-space orange route, and your opponent has 3 orange train cards... they can claim that route before you do.
However, we found that as the game gets down to about 10 trains left, the track-building gets pretty old. At that point, you really just want to grab the train cards you need to complete your trips before someone ends the game. Being forced to build track when you don't want to is a bit annoying. (Also, organizing the track pieces adds time to the game setup).
We still enjoy France, but we've run into "track-building fatigue" every time we play. Because of that, it doesn't get played too often.
Overall, this is a 5-star expansion, despite our issues with France's track-building. Old West is an amazing addition to any Ticket to Ride library. Keep in mind this is an expansion and you will need your own train cards and train pieces, from TTR USA or TTR Europe.
The Old West was probably the winner of this map collection. France is fine and not bad, but the Old West has an interesting mechanic where you have to select a starter town and can only move out from that position. It burned all of us at one point of another as we picked ticket cards that were too far to get to. Good gameplay and not too long.
France was average at best. I won't go through the mechanics as they are explained elsewhere much better, but we rarely use that map and only use the Old West. Your experience may differ.
Overall, this map collection is good but not great. It's not as good as Europe, Nordic Countries or Asia, but better and easier to play than the UK/Pennsylvania and India/Africa.
But to my surprise when I got the game a day later (thanks Prime) to say I am a bit annoyed is an understatement. The fact that the game only includes trains for one player is just stupid. After doing deeper research, I discovered that you needed the more expensive original version of ticket to ride. What's the point in buying this if you need the original in the first place just to play the game. In fact, while writing this I just realized the color train cards are not include either, making the game unplayable.
My main question is how can you call it an expansion if both types of gameplay are different from the original.
I am very disappointed in this and debating whether or not to return it since I can not buy the missing cards and pieces separately and I refuse to spend almost 80 dollars in total on a board game that should be playable out of the box.
(the original is about 45 at this time and the one I bought is about 35, prices may vary)
about the game: let's start with France: for me, it sucked playing it with less than 5 people, and considering that we usually play as 2-4, that didn't help the board that became obvious and tedious. we knew what the other players where planning to build and could let them or stop them depending on how you wish to play. this expansion lets you play with 6 people which is its' greatest strength
flippin' the board to Old West: it has a great new concept, and is fun to play, haven't played Alvin the Alien but it looked promising
all in all a good purchase for players looking to expand their ticket to ride collection but I would recommend Netherlands or India
Top international reviews
Attention Il s'agit d'une extension qui vient se greffer au "jeu les aventuriers du rail" !
Le jeu prends une autre dimension puisque les modes changent pas mal:
- Pour la France les couleurs des trains ne sont pas définis, à chaque pioche on vient placer une barrette colorée et il y en à un nombre défini, ça complique assez rapidement les choses et c'est intéressant !
- Pour la version Old West on place des citées de départ et de parcours, le jeu est également différent car les autres joueurs qui passent par nos citées nous rapportent des points !
En bref nous aimions déjà la version originale, mais ces versions sont plus intéressantes à jouer, de longues soirées passées cet été avec les enfants !
J'accorde les 5 étoiles pour le plaisir et les soirées amusantes appréciées avec ces extensions (incontournables !).