Tim C Taylor
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About Tim C Taylor
JOIN THE LEGION! Human Legion Universe books have sold over 200,000 copies, but the Legion is still recruiting for new readers. Visit humanlegion.com today and join the Legion for exclusive book downloads to start your journey into the worlds of the Human Legion, Chimera Company, Sleeping Legion, and Four Horsemen Universe.
Tim C. Taylor lives with his family in an ancient village in England. As a young boy in 1978, he encountered several mind-altering substances: Star Wars, Doctor Who, 2000AD, and Dungeons & Dragons. Consequently, he now writes science fiction novels for a living.
Find him on the web at www.humanlegion.com or @TimCTaylor
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Titles By Tim C Taylor
As long as the United States Constitution stood as a symbol of liberty and justice, worldwide authoritarians could never rest easy. The innate Human yearning to be free would forever threaten the iron heels under which they crushed their own people. Fueled by hatred of all that America stood for, the gathering of enemies who conspired to destroy her unwittingly unleashed a wave of worldwide destruction that engulfed their own nations. When America collapsed, most of the world crumbled with her.
In Europe, Asia, South America and Africa, invasion followed invasion, war followed war, leaving a broken world of ruin to those who are Standing Fast On Foreign Shores.
There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter.
Bounty hunting is one of those morally gray areas that exist at the periphery of civil society. Few people know anyone whose job it is to find and retrieve fugitives, and bring them before the courts. In the future, however, one can envision any number of ways of how bounty hunting can be used (or abused) for any number of problems. Alien monsters haunting your space station? Bring in a team of hunters, and watch the double-crosses fly. Indentured workers flee ‘the system’ for the safety and anonymity of the Underhive? Facial recognition and some DNA sampling might help you find them. On the flip side of the coin, what if you were born wanted, and have been on the run your whole life?
Edited by Jamie Ibson, We Dare: Wanted, Dead or Alive is a collection of fifteen all-new stories that explore the wheres, the hows, and the whys behind this anti-hero filled profession.
Inside, you’ll find stories from:
Quincy J. Allen;
William Alan Webb;
Josh Hayes ;
Tim C. Taylor ;
Christopher Woods, and
The Goltar went quietly, pretending to sulk and accept their fate…but they never did. They worked in the shadows, amassing power and resources, always looking for the right time—and right opportunity—where they could re-emerge and strip the hated Veetanho of everything they owned.
In the depths of the Spine Nebula—a fly-over region known only for the bad luck of its inhabitants and the dangers that lurks in its fringes—the Goltar have a secret weapon. Known only as the “Infinite Flow,” it’s the source of their riches, and the crux on which their plans rest.
But when a shadowy group learns of its existence and comes to wrest control of it from the Goltar, the crew of the Midnight Sun is thrown into its defense, and they find out that they may not have known their employers quite as well as they thought they did.
As the guild wars heat up, the battle for ultimate power may well be fought in the Spine Nebula…with the Midnight Sun Free Company in the middle of it!
It’s the Twenty-Second Century. Humanity has taken its first steps into the galaxy, and we’ve found ourselves in a vast playground of alien races, environments, and cultures. As the newest players on the universal stage, though, our position is readily apparent—we’re at the bottom of the food chain.
Welcome back to the Four Horsemen universe, where only a willingness to fight and die for money separates Humans from the majority of the other races. While some of the stories inside deal with mercenaries, others introduce readers to the other guilds, organizations, and races that make up the landscape of the Four Horsemen universe, and many of them provide background information to the mainline novels. There’s even a new form of life to get acquainted with and a look at alien interaction at its youngest level!
Edited by bestselling authors and universe creators Mark Wandrey and Chris Kennedy, “For a Few Credits More” includes sixteen all-new stories in the Four Horsemen universe by a variety of bestselling authors—and some you may not have heard of…yet. It’s a world where you can get anything you want. Some things, though, are only available for a few credits more!
Inside you’ll find:
Foreword by David Weber
“Butch and Sundance” by Peter Cawdron
“Where Enemies Sit” by Rob Howell
“Boss” by Scott Moon
“Leverage” by Josh Hayes
“Luck of the Draw” by JR Handley & Corey D. Truax
“Contract Fulfilled” by Tim C. Taylor
“Emancipation” by Mark Wandrey
“Forbidden Science” by Terry Mixon
“Change of Command” by Thomas A. Mays
“A Family Tradition” by Ian J. Malone
“Go for Bait” by Troy Carrol Bucher
“The Kra’daar” by Chris Winder
“Blood of Innocents” by James Young
“Messenger” by Nick Cole
“Faith” by Chris Kennedy
“Tinkerman” by Jake Bible
“The Start of Something Beautiful” by Kacey Ezell
Want to keep up with the Four Horsemen universe? Visit Chris Kennedy Publishing and subscribe to the mailing list!
Defeated in battle, the fractious alliance of Goltar, Spine Patriots, and the Midnight Sun Free Company are chased across the Spine Nebula by the Endless Night and their sea monster allies, the Tyzhounes.
Abandoning the nebula is not an option. For the free trader skipper, Lenworth Jenkins, the people of its fifteen tormented worlds are the cause he’s been searching for all his life.
The Midnight sisters, Sun and Blue, can’t abandon their people trapped in the nebula or its fabulous prospects of wealth and opportunity.
On a water world behind enemy lines, Branco, the former Binnig spy is dying. Can he make a difference one last time?
As Endless Night stretches across the nebula, those who still resist must dig deep and believe that however dire the situation, this is the dark before the light.
Having destroyed the starkiller located at Aneb-4, the alliance of Goltar, Spine Patriots, and the Midnight Sun Free Company have gained a bit of breathing space from the criminal organization known as the Endless Night.
But the Endless Night isn’t done. They have two more starkillers in their possession, and they are ready to use them against a civilization that no one—especially the Mercenary Guild—is going to miss. Their target: Sol.
Although victorious on Aneb-4, the alliance only has the façade of combat power; they need time to re-equip and rearm…time they don’t have. They need help.
When the Speaker of the Mercenary Guild offers the job to Nigel Shirazi, he is already busy and mentions it to the one person who knows something awful is coming—Sansar Enkh, who has had a vision of the Sun blowing up. In the aftermath of the Omega War, though, the Golden Horde isn’t ready to take the field, either, and Sansar will have to recruit anyone who’s available, and somehow find a way to put together a working team if they are to be successful.
But time—as Gray Wolf operative Beowulf knows—is rapidly running out. The Endless Night are readying the weapons, and it is only a matter of time until they fire them. Can the forces arrayed against the Endless Night get there in time, or will the clock strike midnight for Earth?
Don't miss this thrilling military sci-fi series! It's perfect for fans of Richard Fox, Jasper T. Scott, and Scott Bartlett. This book also includes a special Four Horsemen universe short story by Charles E. Gannon!
The war is over, Earth all but decimated, the Sun dying. But there is still hope. Colony ships leave, taking the lucky ones across the galaxy in search of new worlds to call home. Among the stars they will find strange wonders, and new terrors.
Join an all-star cast as they set forth on Earth’s most important Exploration yet in Explorations: Colony
Melt – Felix R Savage
Knowledge at Any Cost – Jasper T Scott
The Unsung Heroes of Sublevel 12 – Amy DuBoff
The Failsafe – Ian Whates
Fleeing the Fire – Ralph Kern
The Colony of Imago – Scott Bartlett
Spiderfall – Scott Moon
Colony: Earth – Robert M Campbell
Howl – Scarlett R Algee
A Time and a Space – Nathan Hystad
The Light of Distant Earth – Tim C Taylor
A Change of Plans – Dennis E Taylor
Harmon Tomeral and his friends wanted nothing more than to go to space, and they have beaten the odds, time and again. They developed a mech and won the Top Fleet Marine Competition. They brought back a battlecruiser from an unknown system and made it their own. They made allies who helped them achieve great victories, and they ultimately founded new colonies in what has become known as the Salvage System.
The galaxy is a big place, though, peopled with thousands of races, and most haven’t graced the pages of a Salvage Title book…until now.
“It Takes All Kinds” contains fourteen all-new stories showcasing some of the aliens in the Salvage Universe, and helps give a wider view of the galaxy as events continue to transpire in The Coalition series. From smugglers you’ve seen before to races and their pets that you haven’t, one thing’s for sure—Harmon Tomeral will be there to stick up for the little guy. From aliens looking for that special guitar to AI’s looking for a little more life, it’s all in here. Just remember, though—Laney ain’t recruiting!
Inside are potential allies for Harmon Tomeral and his friends…as well as some of the adversaries who are lining up against Salvage System. Who are these new races? Take a look inside and find out!
With Stories by:
Quincy J. Allen
Tim C. Taylor
Robert E. Hampson
Benjamin Tyler Smith
From the outside, The Lyon’s Den doesn’t look like much; there isn’t even a sign. But mercs of all species know that if you head to southwest Houston, near the Starport, there’s a particular run-down strip mall that looks like it’s been abandoned for years. The glass door second from the south end of the strip is plastered over on the inside with blue paper, and the faint golden outline of a rampant lion is the only clue.
The door is locked, of course, and beyond the door is nothing but a darkened hallway with a downward slope and a slight curve to it. Once you follow this curve far enough, you are greeted by two very large, very well-armed Lumar. “Welcome to the Lyon’s Den,” the larger of the two says without a translator, and without a trace of an alien accent. “You know the rules?”
Welcome back to the Four Horsemen universe, where only a willingness to fight and die for money separates Humans from the majority of the other races. Edited by bestselling authors and universe creators Mark Wandrey and Chris Kennedy, “Tales from the Lyon’s Den” includes eighteen all-new stories in the Four Horsemen universe by a variety of bestselling authors—and some you may not have heard of…yet. Want to know what it’s like to do search and rescue while a battle is going on or what to do with that new manufactory you just won in a card game? Better learn the rules to the Lyon’s Den…and then step inside!
Inside, you’ll find:
Preface by Chris Kennedy
“The Devil in the Pit” by Mark Wandrey
“A Job to Do” by Quincy J. Allen
“For the Honor of the Flag” by Doug Dandridge
“Lucky” by James P. Chandler
“Shit Day” by Marisa Wolf
“The Charge of the Heavy Brigade” by Chris Kennedy
“The Bottom Line” by Michael J. Allen
“Midnight Diplomacy” by Tim C. Taylor
“Desperta Ferro” by Eric S. Brown & N.X. Sharps
“The Deadly Dutchman” by Kevin McLaughlin
“The Felix” by RJ Ladon
“The Heart of a Lion” by Terry Mixon
“What Really Matters” by Chris Winder
“Headspace and Timing” by Robert E. Hampson
“Return to Sender” by Benjamin Tyler Smith
“Grunwald” by David Alan Jones
“The Quiet Was Fine” by Jake Bible
“A Mother’s Favor” by Kacey Ezell
Having just completed another successful mission and taken possession of three Raknars, it was party time for Saisho Branco and the personnel of the Midnight Sun, and they were enjoying a little down time…until the war spilled over into their corner of the galaxy and two competing mercenary organizations showed up to steal the Raknars.
But no one takes the company owner’s toys, and Gloriana has given the Midnight Sun a new mission—return the Raknars to her at all cost…or don’t return at all.
This is the hardest mission the Midnight Sun has ever taken, and it will test not only the military prowess of the company, but also its members’ loyalties as well. When everyone is against you, and your race calls you to war, do you heed the call or continue to trust your shadowy employer? Outnumbered and outgunned, the Midnight Sun must decide whether to fight or to give up the Raknars and save their lives. Little do they know, it’s a decision which will impact the war being fought hundreds of light years away!
…you know the mission is doomed from the start.
Sergeant Osu Sybutu of the Legion had a simple mission. Take five men and travel unobserved to a location in the capital where he would deliver a coded phrase to a contact. Simple, that is, except for the fact that there was a war going on, and all the different factions he had to pass by on the way would cheerfully shoot him on sight. And that was only if the planet didn’t kill him first.
Militia Sergeant Vetch Arunsen’s task, however, was far more complex. Shepherd a group of hated rivals across the frozen wastes, keeping them safe from everyone who wanted to kill them, which was pretty much everyone. Including the oddball troopers under Arunsen’s own command, who would happily shoot the Legion soldiers if given the slightest opportunity.
Legion versus Militia. Joint defenders of the Federation. In theory. Their mutual loathing, however, could burn the armor plate off a battleship. For rival sergeants Sybutu and Arunsen, there’s only one way their squads could survive trekking across the iceworld of Rho-Torkis.
Legion and Militia.
Five centuries ago, Earth sold a million children into slavery. This is their descendants’ story of revenge.
2568 A.D. As Major Arun McEwan readies the newly formed Human Legion to retake his home planet of Tranquility, loyalties are wafer thin and morale low. Even his closest friends harbor poisonous secrets.
And he needs everyone beside him, because the Legion must strike boldly and win allies rapidly if it is to defeat the overwhelming numbers of an enemy led by Arun’s old nemesis.
What the Legion discovers will scar Arun’s heart, and change the meaning of the word ‘human’ forever.
JOIN THE LEGION NOW!
You can join the fight for freedom directly with Renegade Legion, the third book in the international bestselling Human Legion series, without needing to read the preceding books. For maximum reading pleasure, though, start with Book1: Marine Cadet or Book2: Indigo Squad.