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About Tim C Taylor
Tim C. Taylor lives with his family in an ancient village in England. As a young boy in 1978, he encountered several mind-altering substances: Star Wars, Doctor Who, 2000AD, and Dungeons & Dragons. Consequently, he now writes science fiction novels for a living.
Find him on the web at www.humanlegion.com or @TimCTaylor
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…you know the mission is doomed from the start.
Sergeant Osu Sybutu of the Legion had a simple mission. Take five men and travel unobserved to a location in the capital where he would deliver a coded phrase to a contact. Simple, that is, except for the fact that there was a war going on, and all the different factions he had to pass by on the way would cheerfully shoot him on sight. And that was only if the planet didn’t kill him first.
Militia Sergeant Vetch Arunsen’s task, however, was far more complex. Shepherd a group of hated rivals across the frozen wastes, keeping them safe from everyone who wanted to kill them, which was pretty much everyone. Including the oddball troopers under Arunsen’s own command, who would happily shoot the Legion soldiers if given the slightest opportunity.
Legion versus Militia. Joint defenders of the Federation. In theory. Their mutual loathing, however, could burn the armor plate off a battleship. For rival sergeants Sybutu and Arunsen, there’s only one way their squads could survive trekking across the iceworld of Rho-Torkis.
Legion and Militia.
Combat with sword and buckler on the bloody sands of the Ibson Arena.
Resistance raids on the occupied world of Rho-Torkis.
A desperate bid for freedom on an Andromedan farm world.
And speaking the truth to the Federal Senate in the halls of power.
These are some of the battles still to be fought, but little time remains to win them. The Andromedans are everywhere.
For the peoples of the Federation, this is their final chance to hold the line.
Having destroyed the starkiller located at Aneb-4, the alliance of Goltar, Spine Patriots, and the Midnight Sun Free Company have gained a bit of breathing space from the criminal organization known as the Endless Night.
But the Endless Night isn’t done. They have two more starkillers in their possession, and they are ready to use them against a civilization that no one—especially the Mercenary Guild—is going to miss. Their target: Sol.
Although victorious on Aneb-4, the alliance only has the façade of combat power; they need time to re-equip and rearm…time they don’t have. They need help.
When the Speaker of the Mercenary Guild offers the job to Nigel Shirazi, he is already busy and mentions it to the one person who knows something awful is coming—Sansar Enkh, who has had a vision of the Sun blowing up. In the aftermath of the Omega War, though, the Golden Horde isn’t ready to take the field, either, and Sansar will have to recruit anyone who’s available, and somehow find a way to put together a working team if they are to be successful.
But time—as Gray Wolf operative Beowulf knows—is rapidly running out. The Endless Night are readying the weapons, and it is only a matter of time until they fire them. Can the forces arrayed against the Endless Night get there in time, or will the clock strike midnight for Earth?
Don't miss this thrilling military sci-fi series! It's perfect for fans of Richard Fox, Jasper T. Scott, and Scott Bartlett. This book also includes a special Four Horsemen universe short story by Charles E. Gannon!
Having just completed another successful mission and taken possession of three Raknars, it was party time for Saisho Branco and the personnel of the Midnight Sun, and they were enjoying a little down time…until the war spilled over into their corner of the galaxy and two competing mercenary organizations showed up to steal the Raknars.
But no one takes the company owner’s toys, and Gloriana has given the Midnight Sun a new mission—return the Raknars to her at all cost…or don’t return at all.
This is the hardest mission the Midnight Sun has ever taken, and it will test not only the military prowess of the company, but also its members’ loyalties as well. When everyone is against you, and your race calls you to war, do you heed the call or continue to trust your shadowy employer? Outnumbered and outgunned, the Midnight Sun must decide whether to fight or to give up the Raknars and save their lives. Little do they know, it’s a decision which will impact the war being fought hundreds of light years away!
The Goltar went quietly, pretending to sulk and accept their fate…but they never did. They worked in the shadows, amassing power and resources, always looking for the right time—and right opportunity—where they could re-emerge and strip the hated Veetanho of everything they owned.
In the depths of the Spine Nebula—a fly-over region known only for the bad luck of its inhabitants and the dangers that lurks in its fringes—the Goltar have a secret weapon. Known only as the “Infinite Flow,” it’s the source of their riches, and the crux on which their plans rest.
But when a shadowy group learns of its existence and comes to wrest control of it from the Goltar, the crew of the Midnight Sun is thrown into its defense, and they find out that they may not have known their employers quite as well as they thought they did.
As the guild wars heat up, the battle for ultimate power may well be fought in the Spine Nebula…with the Midnight Sun Free Company in the middle of it!
From the outside, The Lyon’s Den doesn’t look like much; there isn’t even a sign. But mercs of all species know that if you head to southwest Houston, near the Starport, there’s a particular run-down strip mall that looks like it’s been abandoned for years. The glass door second from the south end of the strip is plastered over on the inside with blue paper, and the faint golden outline of a rampant lion is the only clue.
The door is locked, of course, and beyond the door is nothing but a darkened hallway with a downward slope and a slight curve to it. Once you follow this curve far enough, you are greeted by two very large, very well-armed Lumar. “Welcome to the Lyon’s Den,” the larger of the two says without a translator, and without a trace of an alien accent. “You know the rules?”
Welcome back to the Four Horsemen universe, where only a willingness to fight and die for money separates Humans from the majority of the other races. Edited by bestselling authors and universe creators Mark Wandrey and Chris Kennedy, “Tales from the Lyon’s Den” includes eighteen all-new stories in the Four Horsemen universe by a variety of bestselling authors—and some you may not have heard of…yet. Want to know what it’s like to do search and rescue while a battle is going on or what to do with that new manufactory you just won in a card game? Better learn the rules to the Lyon’s Den…and then step inside!
Inside, you’ll find:
Preface by Chris Kennedy
“The Devil in the Pit” by Mark Wandrey
“A Job to Do” by Quincy J. Allen
“For the Honor of the Flag” by Doug Dandridge
“Lucky” by James P. Chandler
“Shit Day” by Marisa Wolf
“The Charge of the Heavy Brigade” by Chris Kennedy
“The Bottom Line” by Michael J. Allen
“Midnight Diplomacy” by Tim C. Taylor
“Desperta Ferro” by Eric S. Brown & N.X. Sharps
“The Deadly Dutchman” by Kevin McLaughlin
“The Felix” by RJ Ladon
“The Heart of a Lion” by Terry Mixon
“What Really Matters” by Chris Winder
“Headspace and Timing” by Robert E. Hampson
“Return to Sender” by Benjamin Tyler Smith
“Grunwald” by David Alan Jones
“The Quiet Was Fine” by Jake Bible
“A Mother’s Favor” by Kacey Ezell
Humans are weak. Despised.
The only way to earn respect in this galaxy is to fight and win…
a Human Empire.
Five centuries ago, Earth sold a million children into slavery. This is their descendants’ story of the fight for humanity everywhere.
2569 A.D. Battered but not beaten, the Human Legion follows the trail set for them by the mysterious Night Hummers in their quest for allies and assets.
But first, the Legion has changed and must ask itself anew: What is the Legion for? Who shall be its leader?
In the fourth of the bestselling seven-book series, journey to distant planets, experience holy war, hatred, and distorted love as the Human Legion attempts to carve out its own empire amidst the chaos of civil war.
You will not journey alone: alien eyes are watching…
Join the Legion! With over 175,000 copies sold so far, the Legion still needs YOU to join the fight for freedom. Enlist today!
It’s the Twenty-Second Century. Humanity has taken its first steps into the galaxy, and we’ve found ourselves in a vast playground of alien races, environments, and cultures. As the newest players on the universal stage, though, our position is readily apparent—we’re at the bottom of the food chain.
Welcome back to the Four Horsemen universe, where only a willingness to fight and die for money separates Humans from the majority of the other races. While some of the stories inside deal with mercenaries, others introduce readers to the other guilds, organizations, and races that make up the landscape of the Four Horsemen universe, and many of them provide background information to the mainline novels. There’s even a new form of life to get acquainted with and a look at alien interaction at its youngest level!
Edited by bestselling authors and universe creators Mark Wandrey and Chris Kennedy, “For a Few Credits More” includes sixteen all-new stories in the Four Horsemen universe by a variety of bestselling authors—and some you may not have heard of…yet. It’s a world where you can get anything you want. Some things, though, are only available for a few credits more!
Inside you’ll find:
Foreword by David Weber
“Butch and Sundance” by Peter Cawdron
“Where Enemies Sit” by Rob Howell
“Boss” by Scott Moon
“Leverage” by Josh Hayes
“Luck of the Draw” by JR Handley & Corey D. Truax
“Contract Fulfilled” by Tim C. Taylor
“Emancipation” by Mark Wandrey
“Forbidden Science” by Terry Mixon
“Change of Command” by Thomas A. Mays
“A Family Tradition” by Ian J. Malone
“Go for Bait” by Troy Carrol Bucher
“The Kra’daar” by Chris Winder
“Blood of Innocents” by James Young
“Messenger” by Nick Cole
“Faith” by Chris Kennedy
“Tinkerman” by Jake Bible
“The Start of Something Beautiful” by Kacey Ezell
Want to keep up with the Four Horsemen universe? Visit Chris Kennedy Publishing and subscribe to the mailing list!
With his alien co-pilot at his side and a grin stretching across his face, Captain Fitz keeps one jump ahead of his creditors and one jump behind fabulous illicit riches. He likes it that way, even if he wouldn’t mind getting the riches…some day.
Now he is chasing the biggest payoff of his career, and he’s hired a new team of marines to help win it. They call themselves Chimera Company, but they want him to be someone else.
Sixteen years ago, Lt. Cmdr Zi’Alfu, Hero of Dama Prime, was booted out of Legion Naval Intelligence in disgrace so he could go into the deepest deep cover ever. Now his former superiors want to activate their asset…But are Zi’Alfu and Fitz still the same person?
Can Fitz outrun the darkest operation Naval Intelligence ever planned…the one he himself conceived? Meant to reboot the entire galaxy’s government, it has one of the simplest names ever: Operation Redeal.
Hostage, decoration, amusement: Vetch Arunsen has never been any of these things before, but he has to adapt fast if he’s to survive captivity at the exotic court of sector crime boss, Nyluga-Ree. His deadliest threat comes from the beautiful alien assassin who wants to sink her claws into him.
If Vetch runs, it won’t only be the assassin who comes for him. Through war zones, terraforming worlds, and intergalactic invasions, Nyluga-Ree will never abandon her pursuit. Honor demands it because of who she is.
Defeated in battle, the fractious alliance of Goltar, Spine Patriots, and the Midnight Sun Free Company are chased across the Spine Nebula by the Endless Night and their sea monster allies, the Tyzhounes.
Abandoning the nebula is not an option. For the free trader skipper, Lenworth Jenkins, the people of its fifteen tormented worlds are the cause he’s been searching for all his life.
The Midnight sisters, Sun and Blue, can’t abandon their people trapped in the nebula or its fabulous prospects of wealth and opportunity.
On a water world behind enemy lines, Branco, the former Binnig spy is dying. Can he make a difference one last time?
As Endless Night stretches across the nebula, those who still resist must dig deep and believe that however dire the situation, this is the dark before the light.