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About Tim Pratt
Tim Pratt was born in Goldsboro, NC, and grew up in various places in the American South. He relocated to Northern California in 2001. His fiction has won a Hugo Award, and he's been a finalist for Sturgeon, Stoker, World Fantasy, Mythopoeic, World Fantasy, Scribe, and Nebula Awards, among others. His other books include three short story collections; a volume of poems; contemporary fantasy novels The Strange Adventures of Rangergirl and Briarpatch; gonzo historical The Constantine Affliction under the name T. Aaron Payton; fantasy roleplaying game tie-ins; and, as T.A. Pratt, eight books (and counting) about sorcerer Marla Mason. He occasionally edits anthologies, including the Rags and Bones anthology co-edited with Melissa Marr. He works as a senior editor for Locus magazine, and lives in Berkeley, CA, with his wife Heather and their son River. Find him online at timpratt.org.
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A “ridiculously fun” series debut “with a well-thought-out space opera setting and lots of fancy reveals”—from a Hugo Award winner (Charlie Jane Anders, author of All the Birds in the Sky).
A ragtag space crew discovers alien technology that could change the fate of humanity—or awaken an ancient evil that could destroy all life in the galaxy.
The shady crew of the White Raven run freight and salvage at the fringes of our solar system. They discover the wreck of a centuries-old exploration vessel floating light years away from its intended destination and revive its sole occupant, who wakes with news of First Alien Contact. When the crew informs her that humanity has alien allies already, she reveals that these are very different extra-terrestrials—and the gifts they bestowed on her could kill all humanity, or take it out to the most distant stars.
Ancient aliens, the Axiom, will kill us all – when they wake up. In deep space, a swarm of nanoparticles threatens the colonies, transforming everything it meets into computronium – including the colonists. The crew of the White Raven investigate, and discover an Axiom facility filled with aliens hibernating while their minds roam a vast virtual reality. Sebastien wakes up, claiming his altered brain architecture can help the crew deactivate the swarm – from inside the Axiom simulation. To protect humanity, Callie must trust him, but if Sebastien still plans to dominate the universe using Axiom tech, they could be in a whole lot of trouble…
File Under: Science Fiction [ Nanowar | Let Sleeping Gods Lie | Upgraded | For the Colony ]
The ancient alien gods are waking up—and there’s only one spaceship crew ready to stop them . . .
Aliens known as the Liars gave humanity access to the stars through twenty-nine wormholes. They didn’t mention that other aliens, the ancient, tyrannical—but thankfully sleeping—Axiom occupied all the other systems. When the twenty-ninth fell silent, humanity chalked it up to radical separatists and moved on. But now, on board the White Raven, Captain Callie and her crew of Axiom-hunters receive word that the twenty-ninth colony may have met a very different fate.
With their bridge generator, they skip past the wormhole—and discover another Axiom project, fully awake, and poised to pour through the wormhole gate into all the worlds of humanity . . .
Captain Felix Duval and the crew of the Temerarious quietly patrol a remote Mentak Coalition colony system where nothing ever happens. But when they answer a distress call from a moon under attack, that peaceful existence is torn apart. They rescue a scientist, Thales, who’s developing revolutionary technology to create new wormholes. He just needs a few things to make it fully operational… and now, ordered to aid the scientist, the Temerarious is targeted by two rival black-ops teams intent on reacquiring Thales. Can Felix trust Thales? Or is this a conspiracy to tip the balance of power in the galaxy forever?
Every time Zaxony Delatree falls asleep he wakes up on a new world. His life has turned into an endless series of brief encounters. But at least he and Minna, the one companion who has found a way of travelling with him, are no longer pursued by the psychotic and vengeful Lector.
But now Zax has been joined once again by Ana, a companion he thought left behind long ago. Ana is one of the Sleepers, a group of fellow travellers between worlds. Ana tells Zax that he is unknowingly host to a parasitic alien that exists partly in his blood and partly between dimensions. The chemical that the alien secretes is what allows Zax to travel. Every time he does, however, the parasite grows, damaging the fabric of the Universes. Anas is desperate to recruit Zax to her cause and stop the alien.
But there are others who are using the parasite, such as the cult who serve the Prisoner – an entity trapped in the dimension between universes. Every world is like a bar in its prison. The cult want to collapse all the bars of the worlds and free their god. Can Zax, Minna, Ana and the other Sleepers band together and stop them?
File Under: Science Fiction [ Countless Worlds | Memory Mosaicers | Unfathomable Evil | Falling Awake ]
Every time Zax Delatree falls asleep, he travels to a new reality. He has no control over his destination and never knows what he will see when he opens his eyes. Sometimes he wakes up in technological utopias, and other times in the bombed-out ruins of collapsed civilizations. All he has to live by are his wits and the small aides he has picked up along the way - technological advantages from techno-utopias, sedatives to escape dangerous worlds, and stimulants to extend his stay in pleasant ones.
Thankfully, Zax isn't always alone. He can take people with him, if they're unconscious in his arms when he falls asleep. But someone unwelcome is on his tail, and they are after something that Zax cannot spare - the blood running through his veins, the power to travel through worlds...
File Under: Science Fiction [ Green Power | Sweat Dreams | Waking Nightmare | Zax of all Trades ]
From Sir Edmund Spenser's The Faerie Queene to E. M. Forster's "The Machine Stops," literature is filled with sexy, deadly, and downright twisted tales. In this collection, award-winning and bestselling authors reimagine their favorite classic stories, the ones that have inspired, awed, and enraged them, the ones that have become ingrained in modern culture, and the ones that have been too long overlooked. They take these stories and boil them down to their bones, and reassemble them for a new generation of readers.
Written from a twenty-first century perspective and set within the realms of science fiction, dystopian fiction, fantasy, and realistic fiction, these short stories are as moving and thought provoking as their originators. They pay homage to groundbreaking literary achievements of the past while celebrating each author's unique perception and innovative style.
From Hugo Award-winner Tim Pratt, author of City of the Fallen Sky, comes a bold new tale of ice, magic, and questionable morality set in the award-winning world of the Pathfinder Roleplaying Game.
The bad girl of the magical underworld is back and badder than ever
Someone wants Marla Mason dead. Usually that’s not news. As chief sorcerer of Felport, someone always wants her dead. But this time she’s the target of a renegade assassin who specializes in killing his victims over days, months, or even years. Not to mention a mysterious knife-wielding killer in black who pops up in the most unexpected places. To make matters worse, an inmate has broken out of the Blackwing Institute for criminally insane sorcerers—a troubled psychic who can literally reweave the fabric of reality to match her own traumatic past.
With her wisecracking partner Rondeau reluctantly in tow, Marla teams up with a “love-talker” whose dangerous erotic spells not even she can resist. Together they’re searching the rapidly transforming streets of Felport for a woman who’s become the Typhoid Mary of nightmares, infecting everything—and everyone—she touches with a chaos worse than death itself.
From Hugo Award-winner Tim Pratt comes a fantastical adventure of science, savagery, and the vagaries of the human heart, set in the award-winning world of the Pathfinder Roleplaying Game and tied into the Iron Gods Adventure Path.
In this collection of previously unpublished novellas, Hugo Award-winner Tim Pratt returns to the acclaimed sci-fi universe of his Axiom trilogy.
Each of these three stories takes fans and new readers alike deeper into the rich world of the Axiom than ever before, revisiting the crewmembers of the White Raven as they strike out on new and enthralling adventures.
Delilah Mears joins the crew of the Golden Spider, as its cyborg captain Ashok leads them deep into space to investigate a mysterious cosmic anomaly, leading to an encounter with a truly unusual band of space pirates; AI (and Trans-Neptunian Alliance President) Shall receives a strange summons from a past version of himself to help defeat an existential threat to the entire universe; And intrepid alien truth-teller Lantern journeys home to confront the monsters of her past, and the deepest secrets of her heart (or the closest thing she has in her circulatory system to a heart).
File Under: Expanded Universe | Kickstars | Axiomatic |Supernov(ell)ae