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About Vasily Mahanenko
Vasily dipped into his college-days insider knowledge as a hardcore gamer in order to create a believable world of the virtual-reality MMO game. His bestselling series combines fiction and video games, telling the story of Shaman and his friends stuck in the ruthless reality of Barliona. He used his more than ten years' experience as an ERP implementation project manager to approach his writing in a well-organized manner, working to a strict schedule, a set of deadlines and even a budget. At the moment, the series boasts six novels with the seventh one in the works - this time the author expands on stories of Shaman's companions and those who helped and supported him in his trials and tribulations.
The English translation of The Way of the Shaman series is now available to the English-language reader in its entirety. So is his other LitRPG series, The Dark Paladin. Vasily's latest project to date is also set in the world of Barliona: The Renegades (The Bard from Barliona Book #1) LitRPG Series, co-written with another popular Russian author, Eugenia Dmitrieva.
Vasily's other passion is space exploration which is why he works on a sci fi LitRPG series entitled Galactogon. Set in a space-simulator based world, the first two books of the series are already available in English on Amazon.
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But how are you supposed to find time to study when your mentor has a problem he can’t handle on his own? Once again, Tailyn faces a road very much unlike the noisy halls of the academy, life itself reprising its role as his trusty teacher.
It doesn't take long for the game developers to discover a source of free labor: real-world prison convicts. While their bodies are locked in special auto-maintenance virtual capsules, the prisoners' minds are released into Barliona's vitual mines.
Dmitry Mahan has been through it all. Sentenced to eight years hard labor, he now struggles with an unpopular class - the Shaman - and an equally unpopular profession of a Jeweler. His fight for survival becomes anything but virtual.
Mark Derwin, the most advanced player through the initial period of the game, knew all too well that his level was no advantage. Far from it—the game owner didn’t tolerate anyone who got too far ahead. The only thing the owner wanted was for Earthlings to disappear without a trace, giving up their resources to be extracted. But not everyone was willing to bend the knee before alien intelligence. In fact, some had begun to fight back against the game.
However, this seemingly ordinary quest sets in motion such a momentous chain of events that the Shaman can do nothing but resort to his intuition and act on instinct. After all, a player who is being hunted by the three top clans of the continent at once, can do little else...
Tailyn Vlashich was a young nobody far away from all those grander issues. All he cared about was one thing: making his way through a harsh world where the emperor, evil foes, and an impartial god held sway. And the god, of course, demanded nothing less than that all things were done in accordance with its divine will.
Would Mahan be happy with this predictable old life? We think not! New storylines, new monsters, new dungeons and a new status: our High Shaman hates the daily grind! He wants a new apprentice? - then he'd better find someone who has no right to summon Spirits. A new ship? - it's going to be one of a kind! A new love? Well, we'll have to see, won't we?
Daniel Mahan, the legendary Shaman of the Barliona game-world, has served his sentence in virtual reality. Eleven months of adventures and battles in exchange for eight years in prison isn’t a bad trade-off. And yet Barliona refuses to relinquish its grip on the Shaman so easily, erasing the boundary between his two realities. It turns out that it’s not so simple to leave the capsule—the Way must be completed...
Barliona. A virtual world jam-packed with monsters, battles - and predictably, players. Millions of them come to Barliona, looking forward to the things they can't get in real life: elves and magic, dragons and princesses, and unforgettable combat. The game has become so popular that players now choose to spend months online without returning home. In Barliona, anything goes: you can assault fellow players, level up, become a mythical hero, a wizard or a legendary thief. The only rule that attempted to regulate the game demanded that no player was allowed to feel actual pain.
But there's an exception to every rule. For a certain bunch of players, Barliona has become their personal hell. They are criminals sent to Barliona to serve their time. They aren't in it for the dragons' gold or the abundant loot. All they want is to survive the virtual inferno. They face the ultimate survival quest.