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About Wallace Wang
In the stand-up comedy world, I've been performing stand-up comedy for over 20 years, having appeared on A&E's "Evening at the Improv" and SiTV's "Latino Laugh Festival" along with appearing at the Riviera Comedy Club in Las Vegas. Currently I'm focusing my comedic writing skills towards occasional comedy performances but mostly towards screenwriting. You can read my screenwriting blog at The 15 Minute Movie Method (www.15minutemoviemethod.com). I've collected the best ideas from my screenwriting blog and condensed them into an e-book also called "The 15-Minute Movie Method," which is available as an e-book.
In 1992, I got my first cat and after reading a basic cat care book, I found that none of the advice offered had any basis in reality for dealing with the quirks and whims of a real cat. Based on that experience, I wrote a parody of a cat care book called "How to Live with a Cat (When You Really Don't Want To)." This book is now available as an e-book and I also run a blog called Cat Daily News (www.catdailynews.com) where I collect interesting cat news from around the Internet.
In the teaching world, I've taught at community colleges around San Diego as well as teaching at the University of Zimbabwe in Africa. Currently I teach an online Microsoft Word and OS X/iOS programming course through a company called Ed2Go.
In the writing world, I've written for several magazines including Computer Power User (CPU), Boardwatch Magazine, and Technical Analysis of Stocks and Commodities. I also write a weekly Macintosh column in an online computer magazine called ComputorEdge (www.computoredge.com). In addition, I've ghost written several books for real estate experts, stock day trading specialists, and network marketing millionaires. In 2008, I helped San Diego State University's film department win their first student Emmy when they filmed my sitcom pilot, "Three of a Kind," which is about three generations of couples forced to live in the same house without driving each other crazy from their different points of view on everything.
In the game designing world, I've created and published a game in 1983 called "Orbit War," which was published by Steve Jackson Games (the game is now out of print). The game simulated low orbital combat between satellites.
I'm interested in always learning something new and combining my various skills and experience to help others understand changing technology. To keep up with my random thoughts concerning advice I wish someone had given me, you can read my personal blog at www.wallacewang.com.
My latest interest involves creating interactive e-books, so I also run another web site called The Electronic Author (www.electronicauthor.com) where I give tips for how others can publish e-books inexpensively and maximize their profits. Since printed books cost so much to make, ship, and store, and bookstores are fading from relevance faster than the latest reality TV star, you can see that the future of printed books is about as promising as Kim Kardashian suddenly deciding to go to college and earn a Ph.D. in nuclear physics.
With all my books I strive to simplify complex topics in a fun way that everyone can enjoy. Life is too short to remain mentally stagnant, so keep learning and striving for your goals, and I'll be happy to help through my books so you can reach your dreams.
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In this practical guide, you’ll find out about compiling, algorithms, best practices, debugging your programs, and much more. The concepts are illustrated in several different programming languages, so you’ll get a feel for the variety of languages and the needs they fill. Seven minibooks cover:
- Getting started
- Programming basics
- Data structures
- Web programming
- Programming language syntax
Beginning Programming All-In-One Desk Reference For Dummies shows you how to decide what you want your program to do, turn your instructions into “machine language” that the computer understands, use programming best practices, explore the “how” and “why” of data structuring, and more. You’ll even get a look into various applications like database management, bioinformatics, computer security, and artificial intelligence. Soon you’ll realize that — wow! You’re a programmer!
Note: The Kindle edition of this book does not include any CDs or DVDs.
Learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. In this edition of the best selling book, you’ll also learn about touch gestures, table views, and collection views for displaying data on a user interface.
Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, this book offers a comprehensive course in iPhone and iPad programming. The book starts with a gentle introduction to using Xcode and then guides you though the creation of your first simple application.You’ll start with designing basic user interfaces and then explore more sophisticated ones that involve multiple screens such as navigation controllers, tab bars, tool bars, page views, and split views that are particularly useful on the larger screens of the iPad and certain iPhone models. And there’s much more!
Beginning iPhone Development with Swift 5 covers the basic information you need to get up and running quickly to turn your great ideas into working iOS apps. Once you’re ready, move on to Pro iPhone Development with Swift 5 to learn more of the really unique aspects of iOS programming and the Swift language.
What You Will Learn
Who This Book is For
Aspiring iOS app developers new to the Apple Swift programming language and/or the iOS SDK.
Jump-start your career and land that paying part
From preparing for auditions to finding an agent, the acting business is a challenging and competitive field. This indispensable guide is what every aspiring actor needs to get a foot in the door. Discover how to market yourself, choose a dynamic head shot, create a stellar acting resume, join unions, and pay the bills while you pursue your acting dreams.
The Dummies Way
* Explanations in plain English
* "Get in, get out" information
* Icons and other navigational aids
* Tear-out cheat sheet
* Top ten lists
* A dash of humor and fun
Beginning Programming for Dummies shows you how computer programming works without all the technical details or hard programming language. It explores the common parts of every computer programming language and how to write for multiple platforms like Windows, Mac OS X, or Linux. This easily accessible guide provides you with the tools you need to:
- Create programs and divide them into subprograms
- Develop variables and use constants
- Manipulate strings and convert them into numbers
- Use an array as storage space
- Reuse and rewrite code
- Isolate data
- Create a user interface
- Write programs for the Internet
In addition to these essential building blocks, this guide features a companion CD-ROM containing Liberty BASIC compiler and code in several languages. It also provides valuable programming resources and lets you in on cool careers for programmers. With Beginning Programming of Dummies, you can take charge of your computer and begin programming today!
Note: The Kindle edition of this book does not include any CDs or DVDs.
Explore how to use ARKit to create iOS apps and learn the basics of augmented reality while diving into ARKit specific topics. This book reveals how augmented reality allows you to view the screen on an iOS device, aim the camera at a nearby scene, and view both the real items in that scene as well as a graphic image overlaid on to that scene.
You’ll start by accessing the camera and teaching your app to track the world around its device. You'll then see how to position nodes and create augmented reality shapes and textures. Next you’ll have your creations interact with their environment by programming workable physics, detecting planes, measuring distance, and applying virtual force. Finally you’ll learn how to hit test and troubleshoot your applications to ensure they interact with the real world around them seamlessly.
ARKit is Apple’s software framework for creating augmented reality apps on iOS devices such as the iPhone and iPad. Unlike virtual reality that creates an entirely artificial world for the user to view and explore, Beginning ARKit for iPhone and iPad will show you how augmented reality places artificial items in an actual scene displayed by an iOS device’s camera.
What You’ll Learn
- Access the camera
- Use ARKit’s hit testing for tracked geometry
- Apply and combine real world and virtual physics
Who This Book Is ForProgrammers familiar with the basics of Swift programming who want to dive into developing iOS applications with Swift.
Table of Contents
Chapter 1: Getting Ideas
Chapter 2: Picking a Theme
Chapter 3: The Story Title
Chapter 4: The Major Characters
Chapter 5: The Hero and Villain
Chapter 6: The Mentor, the Allies, and the Henchmen
Chapter 7: The Four Acts of a Screenplay
Chapter 8: Using the Story Map
Chapter 9: Creating and Manipulating Scenes
Chapter 10: Understanding the Elements of a Screenplay
Chapter 11: Working with Scenes
Chapter 12: Making Dialogue Come to Life
Chapter 13: Editing a Screenplay
Chapter 14: Printing and Sharing a Screenplay
Chapter 15: Collaborating on a Screenplay
Now updated and revised to cover the latest features of Microsoft Office 2019
The world’s leading suite of business productivity software, Microsoft Office helps users complete common business tasks, including word processing, email, presentations, data management and analysis, and much more. Whether you need accessible instruction on Word, Excel, PowerPoint, Outlook, or Access—or all of the above—this handy reference makes it easier.
In Office X For Dummies, you’ll get help with typing and formatting text in Word, creating and navigating an Excel spreadsheet, creating a powerful PowerPoint presentation, adding color, pictures, and sound to a presentation, configuring email with Outlook, designing an Access database, and more. Information is presented in the straightforward but fun language that has defined the Dummies series for more than twenty years.
- Get insight into common tasks and advanced tools
- Find full coverage of each application in the suite
- Benefit from updated information based on the newest software release
- Make your work life easier and more efficiently
If you need to make sense of Office X and don’t have time to waste, this is the trusted reference you’ll want to keep close at hand!
The completely revised fourth edition of this offbeat, non-technical book examines what hackers do, how they do it, and how you can protect yourself. Written in the same informative, irreverent, and entertaining style that made the first three editions hugely successful, Steal This Computer Book 4.0 will expand your mind and raise your eyebrows. New chapters discuss the hacker mentality, social engineering and lock picking, exploiting P2P file-sharing networks, and how people manipulate search engines and pop-up ads to obtain and use personal information. Wang also takes issue with the media for "hacking" the news and presenting the public with self-serving stories of questionable accuracy.
Inside, you’ll discover:
–How to manage and fight spam and spyware
–How Trojan horse programs and rootkits work and how to defend against them
–How hackers steal software and defeat copy-protection mechanisms
–How to tell if your machine is being attacked and what you can do to protect it
–Where the hackers are, how they probe a target and sneak into a computer, and what they do once they get inside
–How corporations use hacker techniques to infect your computer and invade your privacy
–How you can lock down your computer to protect your data and your personal information using free programs
If you’ve ever logged onto a website, conducted an online transaction, sent or received email, used a networked computer or even watched the evening news, you may have already been tricked, tracked, hacked, and manipulated. As the saying goes, just because you’re paranoid doesn’t mean they aren’t after you. And, as Wallace Wang reveals, they probably are.
Every great story, from classic novels and stage plays to today’s modern films, follow the same basic, proven story structure that alternates between contrasting problems and solutions to maintain and maximize suspense.
In the traditional three Act structure, a story looks like this:
Act I -- Exposition
Act II -- Rising Action
Act III -- Climax
Act I and Act III are roughly the same length (corresponding to a 30-minute length in a 120-minute screenplay), but Act II is typically twice as long as either Act I or Act III. The result is that the traditional three Act structure sets you up for failure by forcing you to write a huge chunk of your story without any guidelines whatsoever.
In contrast, a four Act structure makes each Act manageable while also providing the necessary contrast to create a compelling story. Stories are interesting and suspenseful because they alternate between problems facing the hero followed by solutions that the hero achieves. In the four Act structure, a story looks like this:
Act I -- Exposition
Act IIa -- Positive Rising Action
Act IIb -- Negative Rising Action
Act III -- Climax
Another way to look at this four part story structure is as follows:
Act I -- Problem facing the hero
Act IIa -- Hero solves the problem and appears to achieve success
Act IIb -- New problems occur
Act III -- Hero finally solves the problem
Let’s look at how this four part story structure works in “Star Wars”:
Act I -- (Problem) Luke is stuck in a dead end life on his uncle’s farm
Act IIa -- (Solution) Luke leaves with Obi-wan to deliver the stolen Death Star plans
Act IIb -- (Problem) Luke gets trapped on the Death Star
Act III -- (Solution) Luke blows up the Death Star
The four Act structure clearly lets you tell a story with alternating problems and solutions, which is how you generate suspense to keep an audience glued to the edge of their seats.
Notice that with Act IIa, the action continues to rise, but in a positive direction. Yet in Act IIb, the action also continues to rise, but in a negative direction. This subtle difference is what the typical three Act structure fails to identify, which is why the three Act structure so easily misleads writers to create less than compelling stories.
Once you understand how this four part story structure works, you can use it as a guide to help shape your story into a well-crafted screenplay.
“The 15-Minute Movie Method” isn’t a formula for writing a story, but a set of guidelines that you can test for yourself with your own favorite movies. By following “The 15-Minute Movie Method” guidelines, you can learn how to structure your screenplay to tell a compelling, intriguing story with any idea.
You’ll learn the four basic parts of any story, how to divide your screenplay into eight, 15-minute segments that each tell a mini-story, what type of information each story segment needs to show the audience, how the beginning and end of your story is related, how to create the toughest villain for your particular hero, who the most important character of your story really is (Hint: it's not your hero), and much more with specific exercises that anyone can follow whether you’re a novice trying to write a first screenplay or a veter
Fully updated to cover the new MacBook Touch Bar, macOS Programming for Absolute Beginners will not only teach complete programming novices how to write macOS programs, but it can also help experienced programmers moving to the Mac for the first time. You will learn the principles of programming, how to use Swift and Xcode, and how to combine your knowledge into writing macOS programs.
If you've always wanted to learn coding but felt stymied by the limitation of simplistic programming languages or intimidated by professional but complicated programming languages, then you'll want to learn Swift. Swift is your gateway to both Mac and iOS app development while being powerful and easy to learn at the same time, and macOS Programming for Absolute Beginners is the perfect place to start - add it to your library today.What You'll Learn
- Master the basic principles of object-oriented programming
- Use Xcode, the main programming tool used for both macOS and iOS development
- See what makes Swift unique and powerful as a programming language and why you should learn it
- Create macOS programs using Swift and Xcode
- Apply interface principles that follow Apple's Human Interface Guidelines
- Take advantage of the new Touch Bar
Who This Book Is For
People who want to learn programming for the first time and for experienced programmers wanting to learn Xcode and the Mac for the first time.
In the movie world, Hollywood often tries to turn great ideas into great stories by relying on A-list stars and directors, expensive computer-generated special effects, and plenty of gunfire and explosions with hints of sex thrown in. While all this can attract an audience’s attention, it can’t turn a great idea into a great story all by itself. Just witness the constant string of expensive flops that litter the Hollywood landscape.
If hiring the hottest actors or directors doesn’t guarantee a great story, and spending money on outrageous stunts and special effects won’t turn a great idea into a great story, then what’s the answer?
The answer lies in making every moment count. From start to finish, every second has to entice, captivate, and seduce the audience into forgetting that they’re sitting in a theater seat. Every moment must transport the audience into another world so they no longer feel as if they’re watching a movie but feel as if they’re experiencing the same emotions as the characters they see on the screen.
To do that, it all boils down to writing great scenes one after another.
A scene acts as the basic building block of story-telling. Tell just one weak scene and your entire story risks falling apart. Watch great movies like “Star Wars,” “Casablanca,” “The Shawshank Redemption,” and “Titanic” and there isn’t a single scene that distracts from the story. Instead, each scene pulls you along from start to finish, holding your attention and sending you on an emotional roller coaster. By the end of the movie, you may not even realize how many scenes you’ve seen. All you know is that you’ve experienced an emotional rush without even realizing how much time has gone by. You probably can’t even remember all the scenes you just watched, but you do know how they all made you feel.
To create a great story, you need to write great scenes. It’s as simple as that.
Of course, you first need to come up with a great idea. A great idea gives your story a destination. Until you know where your story will go, you won’t know which scenes you need to make it work.
After you have a great idea, then you can focus on writing great scenes. Scenes aren’t isolated entities but mini-stories that connect to each other. One scene sets up the pay off in a later scene. When scenes aren’t connected, the story feels disjointed. When scenes are connected, the story flows effortlessly.
So making sure you have a great idea is just the first step to writing a great story. The second step is to execute that story idea through compelling scenes that pull us through the entire story from start to finish.
You don’t want to have a great idea and turn it into a boring story. To turn a great idea into a great story, you need to know how to structure scenes, and that’s what this book is all about.
Chapter 1 -- The Elements of a Scene
Chapter 2 -- The Goals in a Scene
Chapter 3 -- Linking Scenes Together
Chapter 4 -- The Parts of a Scene
Chapter 5 -- Scene Enhancing Techniques
Chapter 6 -- Defining the Main Goals of a Story
Chapter 7 -- Scene Structure
Chapter 8 -- Introducing the Hero and Villain
Chapter 9 -- The Symbol of Hope Scenes
Chapter 10 -- The Mentor Scenes
Chapter 11 -- The Leap of Faith Scene
Chapter 12 -- Act IIa Scenes
Chapter 13 -- Act IIb Scenes
Chapter 14 -- The First Half of Act III
The bestselling Microsoft Office book of all time
Packed with straightforward, friendly instruction, this updated edition of the bestselling Microsoft Office book gets you thoroughly up to speed on the latest version of the industry standard for office productivity suites. In no time, Office 2016 For Dummies will help you become a whiz at Word, take your Excel skills to new heights, add pizzazz to your PowerPoint presentations, and make every part of your work day more organized and productive.
Following alongside approachable, plain-English explanations, you'll quickly discover how to type, format text, and design documents in Word; navigate and edit spreadsheets, create formulas, and analyze data in Excel; configure email, store contacts, organize tasks, and schedule your time with Outlook; create and edit well-designed and crowd-pleasing PowerPoint presentations; and design, edit, and modify an Access database. Even if the mere thought of working with Microsoft Office makes you nervous, this fun and friendly guide makes it easy.
- Helps you make sense of word processing, email, presentations, data management and analysis, and much more
- Covers the five main Office applications: Word, Excel, PowerPoint, Outlook, and Access
- Walks you through the new features of Microsoft Office 2016
- Written by a veteran author who has written more than 20 For Dummies books, which account for more than three million books in print
If you're an uninitiated user looking to make the most of this powerful suite of applications, this hands-on, friendly guide is the key to your brand new Office!