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Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's Guide (Dungeons & Dragons Young Adventurer's Guides) by [Jim Zub, Stacy King, Andrew Wheeler, Official Dungeons & Dragons Licensed]

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Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's Guide (Dungeons & Dragons Young Adventurer's Guides) Kindle Edition

4.8 out of 5 stars 1,436 ratings

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Books In This Series (6 Books)
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From the Publisher

Monsters and Creatures Dungeons and Tombs Wizards and Spells dnd, D&D, dnd books dnd, dnd books, d&d books
Monsters & Creatures (Dungeons & Dragons): A Young Adventurer's Guide Dungeons & Tombs (Dungeons & Dragons): A Young Adventurer's Guide Wizards & Spells (Dungeons & Dragons): A Young Adventurer's Guide The Young Adventurer's Collection Beasts & Behemoths (Dungeons & Dragons): A Young Adventurer's Guide
Read all the Young Adventurer’s Guides! Immersive illustrated primers on... The game’s legendary beasts and monsters The prisons, castles, traps, and labyrinths where players find adventure The game’s enchanted beings, magic users, and spells The first four books of the Young Adventurer's Guides series in a collectible box set The newest Young Adventurer’s Guide introduces you to memorable monsters in Dungeons & Dragons, from the smallest beasts to the most dangerous behemoths.

Editorial Reviews


“This book is creative idea fuel. . . . WotC and Ten Speed really hit it out of the park with these books”Bleeding Cool

 ”As more and more new players find D&D, it’s books like these that can help the game continue to grow by introducing younger players to the game.”—Geek Dad 

“This beautifully-illustrated publication (the first of several companions) is your one-stop shop for spotting and identifying the fauna of the D&D universe, from dragons to Demogorgons. . . . You probably shouldn't venture into a storyline without it at your side.”SyfyWire
“No matter how old you are if you have ever had an interest in D&D these Young Adventurer’s Guides are something you need to check out.”—The NerdyGirl Express 

“With all-new illustrations and explanations of Dungeons & Dragons’s rules, character creation, monsters, and more for ages eight and up, there’s never been a better time to bring your kids to the table.”—Geek & Sundry 
“They provide a useful starting point, with background on characters and creatures. The books are well-designed and easy to read; my son is now officially hooked.”—The Film Stage 
“However, if you’re new or someone you know is new and possibly interested in playing, especially if they’re a middle school or high school aged person, then this is a great way to get an easier to read version of the flavor text from the Player’s Handbook.”—Geek Tyrant 

About the Author

Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.
Jim Zub is a writer, artist, and art instructor based in Toronto, Canada. Over the past twenty years he’s worked for a diverse array of publishing, movie, and video game companies including Marvel Comics, Disney, Capcom, Hasbro, Cartoon Network, and Bandai Namco. He’s been writing the official Dungeons & Dragons comic series since the launch of the fifth edition in 2014.

Stacy King is a Toronto-based author who began rolling her way through dungeon adventures when she was ten years old. Formerly the editor and lead writer for the Manga Classics line, she has overseen graphic novel adaptations of classic literary novels like Pride and Prejudice, Les Misérables, and Dracula. She has a B.A. in English literature from the University of Toronto. In her spare time, she enjoys historical costuming, baking, and board games.

Andrew Wheeler is a Shuster and Eisner Award–winning writer and editor born in the UK and based in Toronto. He has written for television, video games, comics, and prose. His works include the comics series Another Castle and Freelance and the LGBTQ young adult anthology Shout Out.
--This text refers to the hardcover edition.

Product details

  • ASIN ‏ : ‎ B07JYQGXJD
  • Publisher ‏ : ‎ Ten Speed Press (July 16, 2019)
  • Publication date ‏ : ‎ July 16, 2019
  • Language ‏ : ‎ English
  • File size ‏ : ‎ 81093 KB
  • Text-to-Speech ‏ : ‎ Enabled
  • Screen Reader ‏ : ‎ Supported
  • Enhanced typesetting ‏ : ‎ Enabled
  • X-Ray ‏ : ‎ Enabled
  • Word Wise ‏ : ‎ Enabled
  • Print length ‏ : ‎ 110 pages
  • Lending ‏ : ‎ Not Enabled
  • Customer Reviews:
    4.8 out of 5 stars 1,436 ratings

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Customer reviews

4.8 out of 5 stars
4.8 out of 5
1,436 global ratings

Top reviews from the United States

Reviewed in the United States on July 19, 2019
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5.0 out of 5 stars Perfect for young (child) readers!!!
By Victor Velrodez on July 19, 2019
I can't emphasize enough, this are PERFECT for young readers between 6 to 11 years, a young reader for this books is not a 15 years old new player. For teenagers (12+) wizard of the cost sell a starting kit with good reading and instructios on how this game is played. If you are a teenager you will find this book childish and innacurate, if you are an adult, start giving a try and read the masterfully design 5 Edition books.

Back to the review, for younglings, this books are the door to a world of fantasy, adventure and a beautiful imagination. My 7 years old son, read and review the 5e Players handbook but the verbiage and syntax of sentencea are a little too complex for someone of his age. This books explain what different races do, what each classes performed and how to behave accordingly. In conjunction with the basic books, this "small hardcover wonders" keep it down a notch for their minds to understand and now he comprehends what he was reading before in the AD&D players handbook. Now, I have to DM for him at least 2 hours every weekend for his enjoyment and adventure thirst. A beautiful way to strengthen a father-son relation.

Wizard of the Coast find a way to captivate a new generation of players and make them fall in love with creativity, imagination and fantasy gaming. I can wait for the next 2 to come out, that way he will understand better the 5e Dungeon master guide and the advance mechanics of "The World Greatest Role-Playing Game"

This is a sincerest review of a Geeky father!!!
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46 people found this helpful
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Reviewed in the United States on July 16, 2019
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Reviewed in the United States on July 22, 2019
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Top reviews from other countries

3.0 out of 5 stars Not a player's handbook for kids
Reviewed in the United Kingdom on July 16, 2019
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8 people found this helpful
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5.0 out of 5 stars Excellent
Reviewed in the United Kingdom on July 24, 2019
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3 people found this helpful
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giannakos simos
5.0 out of 5 stars Warriors and Weapons: A Young Adventurer's Guide
Reviewed in the United Kingdom on October 10, 2019
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One person found this helpful
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4.0 out of 5 stars Fantastic little book
Reviewed in the United Kingdom on November 5, 2019
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4.0 out of 5 stars Excellent weapons selection!
Reviewed in the United Kingdom on May 20, 2020
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