
Five days after Owen Zastava Pitt pushed his insufferable boss out of a fourteenth story window, he woke up in the hospital with a scarred face, an unbelievable memory, and a job offer.
It turns out that monsters are real. All the things from myth, legend, and B-movies are out there, waiting in the shadows. Officially secret, some of them are evil, and some are just hungry. On the other side are the people who kill monsters for a living. Monster Hunter International is the premier eradication company in the business. And now Owen is their newest recruit.
It's actually a pretty sweet gig, except for one little problem. An ancient entity known as the Cursed One has returned to settle a centuries old vendetta. Should the Cursed One succeed, it means the end of the world, and MHI is the only thing standing in his way. With the clock ticking towards Armageddon, Owen finds himself trapped between legions of undead minions, belligerent federal agents, a cryptic ghost who has taken up residence inside his head, and the cursed family of the woman he loves.
Business is good . . .
At the publisher's request, this title is sold without DRM (DRM Rights Management).
Lexile Score: 710
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Welcome to Monster Hunter International.
Five days after Owen Zastava Pitt pushed his insufferable boss out of a fourteenth story window, he woke up in the hospital with a scarred face, an unbelievable memory, and a job offer.
It turns out that monsters are real. All the things from myth, legend, and B-movies are out there, waiting in the shadows. Officially secret, some of them are evil, and some are just hungry. On the other side are the people who kill monsters for a living. Monster Hunter International is the premier eradication company in the business. And now Owen is their newest recruit.
It's actually a pretty sweet gig, except for one little problem. An ancient entity known as the Cursed One has returned to settle a centuries old vendetta. Should the Cursed One succeed, it means the end of the world, and MHI is the only thing standing in his way. With the clock ticking towards Armageddon, Owen finds himself trapped between legions of undead minions, belligerent federal agents, a cryptic ghost who has taken up residence inside his head, and the cursed family of the woman he loves.
Business is good . . .
At the publisher's request, this title is sold without DRM (Digital Rights Management).
Lexile Score: 710
The Condition is led by a fanatical necromancer known as the Shadow Man. The government wants to capture the Shadow Man and has assigned the enigmatic Agent Franks to be Owen’s full time bodyguard, which is a polite way of saying that Owen is monster bait.
With supernatural assassins targeting his family, a spy in their midst, and horrific beasties lurking around every corner, Owen and the staff of Monster Hunter International don’t need to go hunting, because this time the monsters are hunting them. Fortunately, this bait is armed and very dangerous...
At the publisher's request, this title is sold without DRM (DRM Rights Management).
Lexile Score: 700
Earl Harbinger may be the leader of Monster Hunter International, but he's also got a secret. Nearly a century ago, Earl was cursed to be a werewolf. When Earl receives word that one of his oldest foes, a legendarily vicious werewolf that worked for the KGB, has mysteriously appeared in the remote woods of Michigan, he decides to take care of some unfinished business. But another force is working to bring about the creation of a whole new species of werewolf. When darkness falls, the final hunt begins, and the only thing standing in their way is a handful of locals, a lot of firepower, and Earl Harbinger's stubborn refusal to roll over and play dead.
At the publisher's request, this title is sold without DRM (DRM Rights Management).
Lexile Score: 730
Only there is far more to this particular case than meets the eye, and as Hunters fall prey to their worst nightmares, Owen Zastava Pitt and the staff of Monster Hunter International have to stop an ancient god from turning Sin City into a literal hell on earth.
At the publisher's request, this title is sold without DRM (DRM Rights Management).
Lexile Score: 730
Agent Franks of the U.S. Monster Control Bureau is a man of many parts—parts from other people, that is. Franks is nearly seven feet tall and all muscle. He's nearly indestructible. Plus he’s animated by a powerful alchemical substance and inhabited by a super-intelligent spirit more ancient than humanity itself.
Good thing he’s on our side. More or less.
Sworn to serve and protect the United States of America from all monsters by one of the country’s founding fathers, Franks has only one condition to the agreement: no matter what the government learns of him, no matter what is discovered concerning his odd physiology or the alchemy behind the elixir that made him, the government is never, ever allowed to try and make more like him. Such is absolutely forbidden and should the powers-that-be do so, then the agreement is null and void.
Project Nemesis: in a secret location, using sophisticated technology and advanced genetic engineering, the director of the very agency Franks works for is making more like him. And the director is not content with making one. Nope, he’s making thirteen.
Now all bets are off, and Hell hath no fury like a monster betrayed. Particularly if that monster happens to be an undying killing machine capable of taking out vampires and werewolves with one hand tied behind his back.
At the publisher's request, this title is sold without DRM (Digital Rights Management).
Lexile Score: 800
About Larry Correia’s Monster Hunter series
“[A] no-holds-barred all-out page turner that is part science fiction, part horror, and an absolute blast to read.”—Bookreporter.com
“If you love monsters and action, you’ll love this book. If you love guns, you’ll love this book. If you love fantasy, and especially horror fantasy, you’ll love this book.”—Knotclan.com
“A gun person who likes science fiction—or, heck, anyone who likes science fiction—will enjoy [these books]…The plotting is excellent, and Correia makes you care about the characters…I read both books without putting them down except for work…so whaddaya waitin’ for? Go and buy some…for yourself and for stocking stuffers.”—Massad Ayoob
About Larry Correia’s Monster Hunter Vendetta:
“This lighthearted, testosterone-soaked sequel to 2009's Monster Hunter International will delight fans of action horror with elaborate weaponry, hand-to-hand combat, disgusting monsters, and an endless stream of blood and body parts.”—Publishers Weekly
The Monster Hunter Series
Monster Hunter International
Monster Hunter Vendetta
Monster Hunter Alpha
Monster Hunter Legion
Monster Hunter Nemesis
The Monster Hunters
(Omnibus contains Monster Hunter International, Monster Hunter Vendetta, and Monster Hunter Alpha)
Larry Correia is an award-winning competitive shooter, a movie-prop-gun master and, yes, an accountant by day—but an urban noir adventure master by night. He is the creator of the Wall Street Journal and New York Times bestselling Monster Hunter series as well as urban fantasy hardboiled blockbuster saga, the Grimnoir Chronicles. Correia is very tall, very bald, and lives in Utah with his wife and family.
GO BIG OR GO HOME
When Monster Hunter International's top hunter, Owen Zastava Pitt, was given a tip about some hunters who had gone missing in action, he didn’t realize their rescue mission would snowball into the single biggest operation in MHI's history. Their men are being held prisoner in a horrific nightmare dimension, and the only way to reach them is through the radioactive ruins of a monster-infested war zone.
As if that wasn't bad enough, it’s also the home base of the powerful creature behind the devastating attacks on the Last Dragon and Copper Lake. It turns out ancient gods of chaos really hate trespassers. But this god picked a fight with the wrong crew, and now MHI wants payback. Calling on their allies, a massive expedition is formed, and with the odds stacked against them, a legion of hunters goes to war.
It’s D-Day at the City of Monsters.
At the publisher's request, this title is sold without DRM (Digital Rights Management).
About Larry Correia’s Monster Hunter series:
“[E]verything I like in fantasy: intense action scenes, evil in horrifying array, good struggling against the darkness, and most of all people—gorgeously flawed human beings faced with horrible moral choices that force them to question and change and grow.”—Jim Butcher
“…once it grabs a hold of you it can be a tough fight to put [it] down.” –iGeekOut
“A gun person who likes science fiction—or, heck, anyone who likes science fiction—will enjoy [these books]…The plotting is excellent, and Correia makes you care about the characters…I read both books without putting them down except for work…so whaddaya waitin’ for? Go and buy some…for yourself and for stocking stuffers.”—Massad Ayoob
“This lighthearted, testosterone-soaked sequel to 2009's Monster Hunter International will delight fans of action horror with elaborate weaponry, hand-to-hand combat, disgusting monsters, and an endless stream of blood and body parts.”—Publishers Weekly
The Monster Hunter Series
Monster Hunter International
Monster Hunter Vendetta
Monster Hunter Alpha
Monster Hunter Legion
Monster Hunter Nemesis
Monster Hunter Siege
Monster Hunter Memoirs: Grunge
The Monster Hunters
(Omnibus contains Monster Hunter International, Monster Hunter Vendetta, and Monster Hunter Alpha)
Larry Correia is an award-winning competitive shooter, a movie-prop-gun master, and was an accountant for many years. He is the creator of the Wall Street Journal and New York Times best-selling Monster Hunter series, with first entry Monster Hunter International, as well as urban fantasy hardboiled adventure saga, the Grimnoir Chronicles, with first entry Hard Magic, and epic fantasy series The Saga of the Forgotten Warrior, with first entry Son of the Black Sword. With John Ringo, he is the coauthor of the Monster Hunter Memoirs series including Monster Hunter Memoirs: Grunge. Correia lives in Utah with his wife and family. Monster Hunter Siege is the sixth entry in the hugely popular Monster Hunter series.
When Owen Pitt and the rest of the Monster Hunter International crew are called away to mount a month’s-long rescue mission in a monster-infested nightmare dimension, Julie Shackleford—Owen’s wife and descendant of MHI founder Bubba Shackleford—is left behind. Her task: hold down the fort and take care of her new baby son Ray. Julie’s devoted to the little guy, but the slow pace of office work and maternity leave are starting to get to her. But when a routine field call brings her face-to-face with an unspeakable evil calling itself Brother Death, she’ll get more excitement than she ever hoped for.
Julie is the Guardian of a powerful ancient artifact known as the Kamaresh Yar, and Brother Death wants it. In the wrong hands, it could destroy reality as we know it. Julie would die before giving it up.
Then Ray goes missing, taken by Brother Death. The price for his safe return: the Kamaresh Yar. If Julie doesn’t hand over the artifact it means death—or worse—for baby Ray. With no other choice left to her, Julie agrees to Brother Death’s demands. But when you’re dealing with an ancient evil, the devil is in the details.
To reclaim her son, Julie Shackleford will have to fight her way through necromantic death cults, child-stealing monsters, and worse. And she’ll have to do it all before Brother Death can unleash the Kamaresh Yar.
It’s one woman against an army of monsters. But Julie Shackleford is no ordinary woman—she’s one tough mother!
The Monster Hunter series:
Monster Hunter International
Monster Hunter Vendetta
Monster Hunter Alpha
Monster Hunter Legion
Monster Hunter Nemesis
Monster Hunter Siege
Monster Hunter Guardian
The Monster Hunter Memoirs series by Larry Correia and John Ringo:
Monster Hunter Memoirs: Grunge
Monster Hunter Memoirs: Sinners
Monster Hunter Memoirs: Saints
At the publisher's request, this title is sold without DRM (Digital Rights Management).
About Larry Correia and the Monster Hunter International series:
“[E]verything I like in fantasy: intense action scenes, evil in horrifying array, good struggling against the darkness, and most of all people—gorgeously flawed human beings faced with horrible moral choices that force them to question and change and grow.” —Jim Butcher
“[A] no-holds-barred all-out page turner that is part science fiction, part horror, and an absolute blast to read.” —Bookreporter.com
“If you love monsters and action, you’ll love this book. If you love guns, you’ll love this book. If you love fantasy, and especially horror fantasy, you’ll love this book.” —Knotclan.com
“A gun person who likes science fiction—or, heck, anyone who likes science fiction—will enjoy [these books] . . . The plotting is excellent, and Correia makes you care about the characters . . . I read both books without putting them down except for work . . . so whaddaya waitin’ for? Go and buy some . . . for yourself and for stocking stuffers.” —Massad Ayoob
“This lighthearted, testosterone-soaked sequel to 2009's Monster Hunter International will delight fans of action horror with elaborate weaponry, hand-to-hand combat, disgusting monsters, and an endless stream of blood and body parts.” —Publishers Weekly on Monster Hunter Vendetta
About Sarah A. Hoyt:
“[Three Musketeers creator] Alexandre Dumas would give [Sarah A. Hoyt] a thumbs up.” —Steve Forbes
“[F]anciful and charming.” —Library Journal
"First-rate space opera with a moral lesson. You won't be disappointed." —Glenn Reynolds, Instapundit.com
“[A] tour de force: logical, built from assumptions with no contradictions . . . gripping.” —Jerry Pournelle
“Exceptional, wonderful, and enormously entertaining.” —Booklist
The chaos god Asag has been quiet since the destruction of the City of Monsters, but Monster Hunter International know that he is still out there, somewhere—plotting, waiting for his chance to unravel reality.
When Owen and the MHI team discover that one of Isaac Newton's Ward Stones is being auctioned off by Reptoids who live deep beneath Atlanta, they decide to steal the magical superweapon and use it to destroy Asag once and for all. But before the stone can be handed off, it is stolen by a mysterious thief with ties to MHI and the Vatican's Secret Guard.
It's a race against time, the Secret Guard, a spectral bounty hunter, and a whole bunch of monsters to acquire the Ward Stone and use it against Asag. For as dangerous as the chaos god is, there is something much older—and infinitely more evil—awakening deep in the jungles of South America.
At the publisher’s request, this title is sold without DRM (Digital Rights Management).
About Larry Correia and the Monster Hunter International series:
“[E]verything I like in fantasy: intense action scenes, evil in horrifying array, good struggling against the darkness, and most of all people—gorgeously flawed human beings faced with horrible moral choices that force them to question and change and grow.” —Jim Butcher
“[A] no-holds-barred all-out page turner that is part science fiction, part horror, and an absolute blast to read.” —BookReporter.com
“If you love monsters and action, you’ll love this book. If you love guns, you’ll love this book. If you love fantasy, and especially horror fantasy, you’ll love this book.” —Knotclan.com
“A gun person who likes science fiction—or, heck, anyone who likes science fiction—will enjoy [these books] . . . The plotting is excellent, and Correia makes you care about the characters . . . I read both books without putting them down except for work . . . so whaddaya waitin’ for? Go and buy some . . . for yourself and for stocking stuffers.” —Massad Ayoob
“This lighthearted, testosterone-soaked sequel to 2009's Monster Hunter International will delight fans of action horror with elaborate weaponry, hand-to-hand combat, disgusting monsters, and an endless stream of blood and body parts.” —Publishers Weekly on Monster Hunter Vendetta
Larry Correia is the creator of the Wall Street Journal and New York Times best-selling Monster Hunter International series, with first entry Monster Hunter International, as well as urban fantasy hardboiled adventure saga the Grimnoir Chronicles, with first entry Hard Magic, and epic fantasy series The Saga of the Forgotten Warrior, with first entry Son of the Black Sword. He is an avid gun user and advocate who shot on a competitive level for many years. Before becoming a full-time writer, he was a military contract accountant, and a small business accountant and manager. Correia lives in Utah with his wife and family.
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Larry Correia is the New York Times bestselling author of twenty-five novels. He’s best known for his Monster Hunter International urban fantasy series, the Saga of the Forgotten Warrior epic fantasy series, the Grimnoir Chronicles alternate history trilogy, the Dead Six military thrillers, and the sci-fi Gun Runner. He’s also written over sixty pieces of shorter fiction, many of which are included in his Target Rich Environment collections, and he has edited three anthologies.. He lives in Yard Moose Mountain, Utah with his wife, children, and fearsome Krasnovian Waffle Hound.
You can follow him at monsterhunternation.com.
Sarah A. Hoyt was born (and raised) in Portugal and now lives in Colorado with her husband, two sons, and a variable number of cats, depending on how many show up to beg on the door step.
In between lays the sort of resume that used to be de-rigueur for writers. She has never actually wrestled alligators, but she did at one point very briefly tie bows on bags of potpourri for a living. She has also washed dishes and ironed clothes for a living. Worst of all she was, for a long time, a multilingual scientific translator.
At some point, though, she got tired of making an honest living and started writing. She has over 32 -- the number keeps changing -- published novels, in science fiction, fantasy, mystery, historical mystery, historical fantasy and historical biography. Her short stories have been published in Analog, Asimov's, Amazing Stories (under a previous management), Weird tales, and a number of anthologies from DAW and Baen. Her space-opera novel Darkship Thieves was the 2011 Prometheus Award Winner, and at this moment the third novel in the series, A Few Good Men, is a finalist for the honor.
Sarah also won the Dragon Award for Uncharted (With Kevin J. Anderson.)
She also writes under the names Sarah D'Almeida and Elise Hyat.
To learn more about Sarah A. Hoyt and read samples of her work, visit http://sarahahoyt.com