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A thrilling collection of twenty-one original stories by an all-star list of contributors—including a new A Game of Thrones story by George R. R. Martin!
If you’re a fan of fiction that is more than just black and white, this latest story collection from #1 New York Times bestselling author George R. R. Martin and award-winning editor Gardner Dozois is filled with subtle shades of gray. Twenty-one all-original stories, by an all-star list of contributors, will delight and astonish you in equal measure with their cunning twists and dazzling reversals. And George R. R. Martin himself offers a brand-new A Game of Thrones tale chronicling one of the biggest rogues in the entire history of Ice and Fire.
Follow along with the likes of Gillian Flynn, Joe Abercrombie, Neil Gaiman, Patrick Rothfuss, Scott Lynch, Cherie Priest, Garth Nix, and Connie Willis, as well as other masters of literary sleight-of-hand, in this rogues gallery of stories that will plunder your heart—and yet leave you all the richer for it.
Featuring all-new stories by
Joe Abercrombie • Daniel Abraham • David W. Ball • Paul Cornell • Bradley Denton • Phyllis Eisenstein • Gillian Flynn • Neil Gaiman • Matthew Hughes • Joe R. Lansdale • Scott Lynch • Garth Nix • Cherie Priest • Patrick Rothfuss • Steven Saylor • Michael Swanwick • Lisa Tuttle • Carrie Vaughn • Walter Jon Williams • Connie Willis
And an Introduction by George R. R. Martin!
Praise for Rogues
“Not a single bad story in the bunch . . . The table of contents alone will make fans from all genre aisles salivate.”—Library Journal
Shouldering his fallen master's sword and shield, Duncan (or "Dunk") is determined to reinvent himself as a knight in a nearby tournament. But first Dunk needs a sponsor, and that requirement sends him down a road studded with friends, foes, adventure, and hidden agendas. One such friend is Egg, who becomes Dunk's squire, yet even he may hold secret motivations of his own.
In this gripping prequel, Dunk and Egg seek glory in a world both familiar and new to Game of Thrones fans. What the two fortune seekers encounter, however, is a world of distrust and political machinations. Chivalry is not lost while Dunk holds fast to his dreams of honor. But such outdated virtues make him a target--and they may even lead to his ruin. This vivid and elaborately wrought tale brings new dimension to George R. R. Martin's beloved world.
This edition includes fifteen pages of new supplemental material: sketches, character designs, and original pages by Mike S. Miller, plus variant and original covers.
Abner Marsh, a struggling riverboat captain, suspects that something’s amiss when he is approached by a wealthy aristocrat with a lucrative offer. The hauntingly pale, steely-eyed Joshua York doesn’t care that the icy winter of 1857 has wiped out all but one of Marsh’s dilapidated fleet; nor does he care that he won’t earn back his investment in a decade. York’s reasons for traversing the powerful Mississippi are to be none of Marsh’s concern—no matter how bizarre, arbitrary, or capricious York’s actions may prove. Not until the maiden voyage of Fevre Dream does Marsh realize that he has joined a mission both more sinister, and perhaps more noble, than his most fantastic nightmare—and humankind’s most impossible dream.
After the deaths, surprises, and heroics in The Hedge Knight, Dunk and Egg continue their journey in search of the fair puppeteer Tanselle. Along the way, the elderly knight Ser Eustace takes both men under his charge, alongside another knight--and this one promises trouble. Peace is ever elusive for Dunk and Egg, as they are soon embroiled in the schemes of local nobility, while a darker, greater thread threatens to unravel long-held truths of the Battle of Redgrass Field.
In classic George R.R. Martin fashion, heroes and villains are never clear-cut, and political alliances threaten to slice the deepest. Yet one path lies ahead for Dunk and Egg: onward toward destiny. Join them as they venture along a now-familiar world but in a time all-new!
Collecting The Hedge Knight II: The Sworn Sword #1-6, this special edition comes packed with over twenty-five pages of bonus material!
The twentieth-anniversary celebration of George R. R. Martin’s landmark saga continues with this beautifully illustrated special edition of the third book in the series. With twenty-five all-new illustrations in both color and black-and-white from acclaimed artist Gary Gianni—who also illustrated A Knight of the Seven Kingdoms—this modern classic takes on a truly timeless feel sure to delight its legion of fans.
A STORM OF SWORDS
A SONG OF ICE AND FIRE: BOOK THREE
With a special foreword by Neil Gaiman
Of the five contenders for power, one is dead, another in disfavor, and still the wars rage as violently as ever, as alliances are made and broken. Joffrey, of House Lannister, sits on the Iron Throne, the uneasy ruler of the land of the Seven Kingdoms. His most bitter rival, Lord Stannis, stands defeated and disgraced, the victim of the jealous sorceress who holds him in her evil thrall. But young Robb, of House Stark, still rules the North from the fortress of Riverrun. Robb plots against his despised Lannister enemies, even as they hold his sister hostage at King's Landing, the seat of the Iron Throne. Meanwhile, making her way across a blood-drenched continent is the exiled queen, Daenerys, mistress of the only three dragons still left in the world. . . .
But as opposing forces maneuver for the final titanic showdown, an army of barbaric wildlings arrives from the outermost line of civilization. In their vanguard is a horde of mythical Others--a supernatural army of the living dead whose animated corpses are unstoppable. As the future of the land hangs in the balance, no one will rest until the Seven Kingdoms have exploded in a veritable storm of swords. . . .
Here is the second volume in George R.R. Martin magnificent cycle of novels that includes A Game of Thrones and A Storm of Swords. As a whole, this series comprises a genuine masterpiece of modern fantasy, bringing together the best the genre has to offer. Magic, mystery, intrigue, romance, and adventure fill these pages and transport us to a world unlike any we have ever experienced. Already hailed as a classic, George R.R. Martin stunning series is destined to stand as one of the great achievements of imaginative fiction.
A CLASH OF KINGS
A comet the color of blood and flame cuts across the sky. Two great leaders—Lord Eddard Stark and Robert Baratheon—who hold sway over an age of enforced peace are dead, victims of royal treachery. Now, from the ancient citadel of Dragonstone to the forbidding shores of Winterfell, chaos reigns. Six factions struggle for control of a divided land and the Iron Throne of the Seven Kingdoms, preparing to stake their claims through tempest, turmoil, and war. It is a tale in which brother plots against brother and the dead rise to walk in the night. Here a princess masquerades as an orphan boy; a knight of the mind prepares a poison for a treacherous sorceress; and wild men descend from the Mountains of the Moon to ravage the countryside. Against a backdrop of incest and fratricide, alchemy and murder, victory may go to the men and women possessed of the coldest steel...and the coldest hearts. For when kings clash, the whole land trembles.
“Every wedding needs a singer, and every tourney needs a mystery knight.”
Westeros is eerily peaceful. King Aerys I sits on the Iron Throne. A ravaging plague has abated. Yet beneath the surface, tensions linger sixteen years after a failed rebellion. In these restless times, noble hedge knight Ser Duncan the Tall—Dunk, to his friends—and his precocious boy squire, Egg, travel the Seven Kingdoms performing chivalrous deeds, though Egg’s bloodline must be concealed at all costs.
After heading north for Winterfell, Dunk and Egg are lured off the kingsroad by a wedding feast—and an unusually lucrative tournament. The champion jouster will claim a rare trophy indeed: a dragon’s egg. Dunk, always better in a melee, would be satisfied with a hot meal, a cup of wine, and a purse full of coins. But a treasonous plot is more likely to hatch before another dragon ever stretches its wings. Someone’s on to Egg. And a mystery knight with designs on an even bigger prize soon throws the entire affair into chaos.
Deuces Down is the next Wild Cards anthology collection about George R. R. Martin's alternate superhero history
An anthology about the Wild Cards who are underestimated, overlooked: the Deuces. But it’s the quiet ones you have to watch out for.
In this revised collection of classic Wild Cards stories, the spotlight is on the most unusual Wild Cards of them all—the Deuces, people with minor superpowers. But their impact on the world should not be underestimated, as we see how they’ve affected the course of Wild Cards’ alternate history. This collection also features exclusive art to accompany these stories.
In Deuces Down, iconic celebrities and landmark events are seen in a whole new light, such as John Jos. Miller’s exciting 1969 World Series between the Baltimore Orioles and the Brooklyn Dodgers; Michael Cassutt’s first moon landing, when the world wasn’t watching; Walter Simons’ Great New York City Blackout of 1977; and Melinda M. Snodgrass’s account of Grace Kelly’s mysterious disappearance during the filming of The French Lieutenant’s Woman.
Edited by George R. R. Martin and Melinda M. Snodgrass, Deuces Down also features brand-new stories from Carrie Vaughn, Mary Anne Mohanraj, and Caroline Spector.
Being developed for TV!
Rights to develop Wild Cards have been acquired by Universal Cable Productions, the team behind The Magicians and Mr. Robot, with the co-editor of Wild Cards, Melinda M. Snodgrass, as executive producer.
The Wild Cards Universe
The Original Triad
#1 Wild Cards
#2 Aces High
#3 Jokers Wild
The Puppetman Quartet
#4: Aces Abroad
#5: Down and Dirty
#6: Ace in the Hole
#7: Dead Man’s Hand
The Rox Triad
#8: One-Eyed Jacks
#9: Jokertown Shuffle
#10: Dealer’s Choice
#11: Double Solitaire
#12: Turn of the Cards
The Card Sharks Triad
#13: Card Sharks
#14: Marked Cards
#15: Black Trump
#16: Deuces Down
#17: Death Draws Five
The Committee Triad
#18: Inside Straight
#19: Busted Flush
#20: Suicide Kings
American Hero (ebook original)
The Fort Freak Triad
#21: Fort Freak
#22: Lowball
#23: High Stakes
The American Triad
#24: Mississippi Roll
#25: Low Chicago
#26: Texas Hold 'Em
#27: Knaves Over Queens
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Haviland Tuf is an honest space-trader who likes cats. So how is it that, in competition with the worst villains the universe has to offer, he’s become the proud owner of a seedship, the last remnant of Earth’s legendary Ecological Engineering Corps? Never mind; just be thankful that the most powerful weapon in human space is in good hands—hands which now have the godlike ability to control the genetic material of thousands of outlandish creatures.
Armed with this unique equipment, Tuf is set to tackle the problems that human settlers have created in colonizing far-flung worlds: hosts of hostile monsters, a population hooked on procreation, a dictator who unleashes plagues to get his own way . . . and in every case, the only thing that stands between the colonists and disaster is Tuf’s ingenuity—and his reputation as a man of integrity in a universe of rogues.
“A rich blend of adventure, humor, compassion and all the other things that make being human worthwhile.”—Analog
“A new facet of Martin’s manysided talent.”—Asimov’s
You’ve read the books. You’ve watched the hit series on HBO. Now acclaimed novelist Daniel Abraham and illustrator Tommy Patterson bring George R. R. Martin’s epic fantasy masterwork A Game of Thrones to majestic new life in the pages of this graphic novel. Comprised of the initial six issues of the comic book series, this is the first volume in what is sure to be one of the most coveted collaborations of the year.
Winter is coming. Such is the stern motto of House Stark, the northernmost of the fiefdoms that owe allegiance to King Robert Baratheon in far-off King’s Landing. There Eddard Stark of Winterfell rules in Robert’s name. There his family dwells in peace and comfort: his proud wife, Catelyn, his sons Robb, Brandon, and Rickon, his daughters Sansa and Arya, and his bastard son, Jon Snow. Far to the north, behind the towering Wall, lie savage Wildings and worse—unnatural things relegated to myth during the centuries-long summer . . . but proving all too real and all too deadly in the turning of the season.
Yet a more immediate threat lurks to the south, where Jon Arryn, the Hand of the King, has died under mysterious circumstances. Now Robert is riding north to Winterfell, bringing his queen, the lovely but cold Cersei, his son, Prince Joffrey, a cruel, vainglorious youth, and the queen’s brothers Jaime and Tyrion of the powerful and wealthy House Lannister—the first a swordsman without equal, the second a dwarf whose stunted stature belies a brilliant mind. All heading for Winterfell and a fateful encounter that will change the course of kingdoms.
While across the Narrow Sea, Prince Viserys, heir of the fallen House Targaryen, which once ruled all of Westeros, schemes to reclaim the throne with an army of barbarian Dothraki—whose loyalty he will purchase in the only coin left to him: his beautiful yet innocent sister, Daenerys.
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