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The twentieth-anniversary celebration of George R. R. Martin’s landmark saga continues with this beautifully illustrated special edition of the third book in the series. With twenty-five all-new illustrations in both color and black-and-white from acclaimed artist Gary Gianni—who also illustrated A Knight of the Seven Kingdoms—this modern classic takes on a truly timeless feel sure to delight its legion of fans.
A STORM OF SWORDS
A SONG OF ICE AND FIRE: BOOK THREE
With a special foreword by Neil Gaiman
Of the five contenders for power, one is dead, another in disfavor, and still the wars rage as violently as ever, as alliances are made and broken. Joffrey, of House Lannister, sits on the Iron Throne, the uneasy ruler of the land of the Seven Kingdoms. His most bitter rival, Lord Stannis, stands defeated and disgraced, the victim of the jealous sorceress who holds him in her evil thrall. But young Robb, of House Stark, still rules the North from the fortress of Riverrun. Robb plots against his despised Lannister enemies, even as they hold his sister hostage at King's Landing, the seat of the Iron Throne. Meanwhile, making her way across a blood-drenched continent is the exiled queen, Daenerys, mistress of the only three dragons still left in the world. . . .
But as opposing forces maneuver for the final titanic showdown, an army of barbaric wildlings arrives from the outermost line of civilization. In their vanguard is a horde of mythical Others--a supernatural army of the living dead whose animated corpses are unstoppable. As the future of the land hangs in the balance, no one will rest until the Seven Kingdoms have exploded in a veritable storm of swords. . . .
Shouldering his fallen master's sword and shield, Duncan (or "Dunk") is determined to reinvent himself as a knight in a nearby tournament. But first Dunk needs a sponsor, and that requirement sends him down a road studded with friends, foes, adventure, and hidden agendas. One such friend is Egg, who becomes Dunk's squire, yet even he may hold secret motivations of his own.
In this gripping prequel, Dunk and Egg seek glory in a world both familiar and new to Game of Thrones fans. What the two fortune seekers encounter, however, is a world of distrust and political machinations. Chivalry is not lost while Dunk holds fast to his dreams of honor. But such outdated virtues make him a target--and they may even lead to his ruin. This vivid and elaborately wrought tale brings new dimension to George R. R. Martin's beloved world.
This edition includes fifteen pages of new supplemental material: sketches, character designs, and original pages by Mike S. Miller, plus variant and original covers.
Soon to be a TV show on Hulu!
Back in print after a decade, expanded with new original material, this is the first volume of George R. R. Martin's Wild cards shared-world series
There is a secret history of the world—a history in which an alien virus struck the Earth in the aftermath of World War II, endowing a handful of survivors with extraordinary powers. Some were called Aces—those with superhuman mental and physical abilities. Others were termed Jokers—cursed with bizarre mental or physical disabilities. Some turned their talents to the service of humanity. Others used their powers for evil. Wild Cards is their story.
Originally published in 1987, Wild Cards I includes powerful tales by Roger Zelazny, Walter Jon Williams, Howard Waldrop, Lewis Shiner, and George R. R. Martin himself. And this new, expanded edition contains further original tales set at the beginning of the Wild Cards universe, by eminent new writers like Hugo–winner David Levine, noted screenwriter and novelist Michael Cassutt, and New York Times bestseller Carrie Vaughn.
Now in development for TV!
Rights to develop Wild Cards for TV have been acquired by Universal Cable Productions, the team that brought you The Magicians and Mr. Robot, with the co-editor of Wild Cards, Melinda Snodgrass as executive producer.
The Wild Cards Universe
The Original Triad
#1 Wild Cards
#2 Aces High
#3 Jokers Wild
The Puppetman Quartet
#4: Aces Abroad
#5: Down and Dirty
#6: Ace in the Hole
#7: Dead Man’s Hand
The Rox Triad
#8: One-Eyed Jacks
#9: Jokertown Shuffle
#10: Dealer’s Choice
#11: Double Solitaire
#12: Turn of the Cards
The Card Sharks Triad
#13: Card Sharks
#14: Marked Cards
#15: Black Trump
#16: Deuces Down
#17: Death Draws Five
The Committee Triad
#18: Inside Straight
#19: Busted Flush
#20: Suicide Kings
The Fort Freak Triad
#21: Fort Freak
#23: High Stakes
The American Triad
#24: Mississippi Roll
#25: Low Chicago
#26: Texas Hold 'Em
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
After the deaths, surprises, and heroics in The Hedge Knight, Dunk and Egg continue their journey in search of the fair puppeteer Tanselle. Along the way, the elderly knight Ser Eustace takes both men under his charge, alongside another knight--and this one promises trouble. Peace is ever elusive for Dunk and Egg, as they are soon embroiled in the schemes of local nobility, while a darker, greater thread threatens to unravel long-held truths of the Battle of Redgrass Field.
In classic George R.R. Martin fashion, heroes and villains are never clear-cut, and political alliances threaten to slice the deepest. Yet one path lies ahead for Dunk and Egg: onward toward destiny. Join them as they venture along a now-familiar world but in a time all-new!
Collecting The Hedge Knight II: The Sworn Sword #1-6, this special edition comes packed with over twenty-five pages of bonus material!
Here is the second volume in George R.R. Martin magnificent cycle of novels that includes A Game of Thrones and A Storm of Swords. As a whole, this series comprises a genuine masterpiece of modern fantasy, bringing together the best the genre has to offer. Magic, mystery, intrigue, romance, and adventure fill these pages and transport us to a world unlike any we have ever experienced. Already hailed as a classic, George R.R. Martin stunning series is destined to stand as one of the great achievements of imaginative fiction.
A CLASH OF KINGS
A comet the color of blood and flame cuts across the sky. Two great leaders—Lord Eddard Stark and Robert Baratheon—who hold sway over an age of enforced peace are dead, victims of royal treachery. Now, from the ancient citadel of Dragonstone to the forbidding shores of Winterfell, chaos reigns. Six factions struggle for control of a divided land and the Iron Throne of the Seven Kingdoms, preparing to stake their claims through tempest, turmoil, and war. It is a tale in which brother plots against brother and the dead rise to walk in the night. Here a princess masquerades as an orphan boy; a knight of the mind prepares a poison for a treacherous sorceress; and wild men descend from the Mountains of the Moon to ravage the countryside. Against a backdrop of incest and fratricide, alchemy and murder, victory may go to the men and women possessed of the coldest steel...and the coldest hearts. For when kings clash, the whole land trembles.
Gathered here in Dreamsongs: Volume I are the very best of George R. R. Martin’s early works, including his Hugo, Nebula, and Bram Stoker award–winning stories, cool fan pieces, and the original novella The Ice Dragon, from which Martin’s New York Times bestselling children’s book of the same title originated. A dazzling array of subjects and styles that features extensive author commentary, Dreamsongs, Volume I is the perfect collection for both Martin devotees and a new generation of fans.
“Fans, genre historians and aspiring writers alike will find this shelf-bending retrospective as impressive as it is intriguing.”—Publishers Weekly
“Dreamsongs is the ideal way to discover . . . a master of science fiction, fantasy and horror. . . . Martin is a writer like no other.”—The Guardian (U.K.)
PRAISE FOR GEORGE R. R. MARTIN
“Of those who work in the grand epic-fantasy tradition, Martin is by far the best. In fact . . . this is as good a time as any to proclaim him the American Tolkien.”—Time
“Long live George Martin . . . a literary dervish, enthralled by complicated characters and vivid language, and bursting with the wild vision of the very best tale tellers.”—The New York Times
“I always expect the best from George R. R. Martin, and he always delivers.”—Robert Jordan
Haviland Tuf is an honest space-trader who likes cats. So how is it that, in competition with the worst villains the universe has to offer, he’s become the proud owner of a seedship, the last remnant of Earth’s legendary Ecological Engineering Corps? Never mind; just be thankful that the most powerful weapon in human space is in good hands—hands which now have the godlike ability to control the genetic material of thousands of outlandish creatures.
Armed with this unique equipment, Tuf is set to tackle the problems that human settlers have created in colonizing far-flung worlds: hosts of hostile monsters, a population hooked on procreation, a dictator who unleashes plagues to get his own way . . . and in every case, the only thing that stands between the colonists and disaster is Tuf’s ingenuity—and his reputation as a man of integrity in a universe of rogues.
“A rich blend of adventure, humor, compassion and all the other things that make being human worthwhile.”—Analog
“A new facet of Martin’s manysided talent.”—Asimov’s
You’ve read the books. You’ve watched the hit series on HBO. Now acclaimed novelist Daniel Abraham and illustrator Tommy Patterson bring George R. R. Martin’s epic fantasy masterwork A Game of Thrones to majestic new life in the pages of this graphic novel. Comprised of the initial six issues of the comic book series, this is the first volume in what is sure to be one of the most coveted collaborations of the year.
Winter is coming. Such is the stern motto of House Stark, the northernmost of the fiefdoms that owe allegiance to King Robert Baratheon in far-off King’s Landing. There Eddard Stark of Winterfell rules in Robert’s name. There his family dwells in peace and comfort: his proud wife, Catelyn, his sons Robb, Brandon, and Rickon, his daughters Sansa and Arya, and his bastard son, Jon Snow. Far to the north, behind the towering Wall, lie savage Wildings and worse—unnatural things relegated to myth during the centuries-long summer . . . but proving all too real and all too deadly in the turning of the season.
Yet a more immediate threat lurks to the south, where Jon Arryn, the Hand of the King, has died under mysterious circumstances. Now Robert is riding north to Winterfell, bringing his queen, the lovely but cold Cersei, his son, Prince Joffrey, a cruel, vainglorious youth, and the queen’s brothers Jaime and Tyrion of the powerful and wealthy House Lannister—the first a swordsman without equal, the second a dwarf whose stunted stature belies a brilliant mind. All heading for Winterfell and a fateful encounter that will change the course of kingdoms.
While across the Narrow Sea, Prince Viserys, heir of the fallen House Targaryen, which once ruled all of Westeros, schemes to reclaim the throne with an army of barbarian Dothraki—whose loyalty he will purchase in the only coin left to him: his beautiful yet innocent sister, Daenerys.
For decades, the apocalypse and its aftermath have yielded some of the most exciting short stories of all time. From David Brin's seminal The Postman to Hugh Howey's Deep Blood Kettle and Tananarive Due's prescient Patient Zero, the end of the world continues to thrill.
This companion volume to the critically acclaimed WASTELANDS offers thirty of the finest examples of post-apocalyptic short fiction, with works by:
Orson Scott Card
Joe R. Lansdale
George R. R. Martin
Maureen F. McHugh
D. Thomas Minton
Rudy Rucker & Bruce Sterling
Award-winning editor John Joseph Adams has once again assembled a who’s who of short fiction, and the result is nothing short of mind-blowing.
PRAISE FOR WASTELANDS: Everything that is best about the trope, from bleak, empty worlds to beacons of hope. - Booklist. The best anthology of any kind I have read to date. - Grasping for the Wind. A great collection that gets my highest recommendation.- Bookgasm
A whisperjewel has summoned Dirk t’Larien to Worlorn, and a love he thinks he lost. But Worlorn isn’t the world Dirk imagined, and Gwen Delvano is no longer the woman he once knew. She is bound to another man, and to a dying planet that is trapped in twilight. Gwen needs Dirk’s protection, and he will do anything to keep her safe, even if it means challenging the barbaric man who has claimed her. But an impenetrable veil of secrecy surrounds them all, and it’s becoming impossible for Dirk to distinguish between his allies and his enemies. In this dangerous triangle, one is hurtling toward escape, another toward revenge, and the last toward a brutal, untimely demise.
Praise for Dying of the Light
“Dying of the Light blew the doors off of my idea of what fiction could be and could do, what a work of unbridled imagination could make a reader feel and believe.”—Michael Chabon
“Slick science fiction . . . the Wild West in outer space.”—Los Angeles Times
“Something special which will keep Worlorn and its people in the reader’s mind long after the final page is read.”—Galileo magazine
“The galactic background is excellent. . . . Martin knows how to hold the reader.”—Asimov’s
“George R. R. Martin has the voice of a poet and a mind like a steel trap.”—Algis Budrys
“Every wedding needs a singer, and every tourney needs a mystery knight.”
Westeros is eerily peaceful. King Aerys I sits on the Iron Throne. A ravaging plague has abated. Yet beneath the surface, tensions linger sixteen years after a failed rebellion. In these restless times, noble hedge knight Ser Duncan the Tall—Dunk, to his friends—and his precocious boy squire, Egg, travel the Seven Kingdoms performing chivalrous deeds, though Egg’s bloodline must be concealed at all costs.
After heading north for Winterfell, Dunk and Egg are lured off the kingsroad by a wedding feast—and an unusually lucrative tournament. The champion jouster will claim a rare trophy indeed: a dragon’s egg. Dunk, always better in a melee, would be satisfied with a hot meal, a cup of wine, and a purse full of coins. But a treasonous plot is more likely to hatch before another dragon ever stretches its wings. Someone’s on to Egg. And a mystery knight with designs on an even bigger prize soon throws the entire affair into chaos.