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About George R. R. Martin
George R.R. Martin is the globally bestselling author of many fine novels, including A Game of Thrones, A Clash of Kings, A Storm of Swords, A Feast for Crows, and A Dance with Dragons, which together make up the series A Song of Ice and Fire, on which HBO based the world’s most-watched television series, Game of Thrones. Other works set in or about Westeros include The World of Ice and Fire, and A Knight of the Seven Kingdoms. His science fiction novella Nightflyers has also been adapted as a television series; and he is the creator of the shared-world Wild Cards universe, working with the finest writers in the genre. He lives in Santa Fe, New Mexico.
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Haviland Tuf is an honest space-trader who likes cats. So how is it that, in competition with the worst villains the universe has to offer, he’s become the proud owner of a seedship, the last remnant of Earth’s legendary Ecological Engineering Corps? Never mind; just be thankful that the most powerful weapon in human space is in good hands—hands which now have the godlike ability to control the genetic material of thousands of outlandish creatures.
Armed with this unique equipment, Tuf is set to tackle the problems that human settlers have created in colonizing far-flung worlds: hosts of hostile monsters, a population hooked on procreation, a dictator who unleashes plagues to get his own way . . . and in every case, the only thing that stands between the colonists and disaster is Tuf’s ingenuity—and his reputation as a man of integrity in a universe of rogues.
“A rich blend of adventure, humor, compassion and all the other things that make being human worthwhile.”—Analog
“A new facet of Martin’s manysided talent.”—Asimov’s
When dealing with a masterpiece, only the best will do. That’s why writer Daniel Abraham and illustrator Tommy Patterson were chosen to adapt George R. R. Martin’s beloved fantasy classic A Game of Thrones as a graphic novel. And as anyone who has read the previous two collected volumes of the ongoing series can attest, the result has been a stunning tour de force faithful in every respect to its brilliant original.
In King’s Landing, Lord Eddard Stark of Winterfell—the Hand of King Robert Baratheon—is surrounded by enemies. Some are openly declared, such as Ser Jaime Lannister and his sister, Queen Cersei. Others are hidden in the shadows. Still others wear the smiling mask of friends. But all are deadly, as Eddard is about to discover.
Nor is the enmity between Eddard and the Lannister siblings the sole source of friction between these powerful noble families. For Tyrion Lannister, the Imp—whose stunted, twisted body houses the mind of a genius—has but lately won his freedom from Lady Catelyn Stark, Eddard’s wife, who had accused him of attempting to murder her youngest son, Brandon. Now he seeks out his father, his restless thoughts bent on revenge.
Far to the north, the bastard Jon Snow, newly sworn to the Night’s Watch, takes the first faltering steps toward a destiny stranger than he could ever dream—a destiny that will bring him face-to-face with unspeakable horrors from beyond the edge of the world.
While across the Narrow Sea, Daenerys Targaryen, wed to the great Dothraki warlord Khal Drogo, and pregnant with his child—a son prophesied to conquer the world—will see her own destiny take an unforeseen turn.
Bestselling writer Daniel Abraham and acclaimed illustrator Tommy Patterson bring their stunning graphic-novel adaptation of George R. R. Martin’s classic A Game of Thrones to a stunning finish that merits a place alongside the majestic original on the bookshelf of every fantasy fan.
The death of King Robert Baratheon and the imprisonment of his Hand, Lord Eddard Stark of Winterfell, has set the great houses of Westeros at one another’s throats.
In Winterfell, Eddard’s eldest son and heir, Robb Stark, has gathered an army and is pushing south, determined to free his father. Along the way, he pledges to marry the daughter of Lord Walder Frey in exchange for a military advantage that allows him to capture Jaime Lannister—a powerful bargaining chip to ensure Lord Eddard’s safe release. But it is one thing to capture the Kingslayer and quite another to hold him.
Meanwhile, in King’s Landing, young King Joffrey has other ideas than an exchange of prisoners. Ignoring the advice of his mother, Queen Cersei, he throws oil on the flames of conflict and ignites a conflagration that seems likely to consume not only the Starks but all of Westeros—unless Tyrion Lannister, the Imp, can bring the mad boy-king to heel.
Beyond the Wall, greater dangers are brewing, as a winter as brutal as any in history approaches, bringing with it unnatural creatures out of legend. There, Eddard’s bastard, Jon Snow, must decide once and for all where his loyalties lie.
And across the Narrow Sea, Daenerys Targaryen will learn the true measure of grief—and emerge from its fiery depths transformed, hardened, and ready to claim what is hers by right: the Iron Throne.
Gathered here in Dreamsongs: Volume I are the very best of George R. R. Martin’s early works, including his Hugo, Nebula, and Bram Stoker award–winning stories, cool fan pieces, and the original novella The Ice Dragon, from which Martin’s New York Times bestselling children’s book of the same title originated. A dazzling array of subjects and styles that features extensive author commentary, Dreamsongs, Volume I is the perfect collection for both Martin devotees and a new generation of fans.
“Fans, genre historians and aspiring writers alike will find this shelf-bending retrospective as impressive as it is intriguing.”—Publishers Weekly
“Dreamsongs is the ideal way to discover . . . a master of science fiction, fantasy and horror. . . . Martin is a writer like no other.”—The Guardian (U.K.)
PRAISE FOR GEORGE R. R. MARTIN
“Of those who work in the grand epic-fantasy tradition, Martin is by far the best. In fact . . . this is as good a time as any to proclaim him the American Tolkien.”—Time
“Long live George Martin . . . a literary dervish, enthralled by complicated characters and vivid language, and bursting with the wild vision of the very best tale tellers.”—The New York Times
“I always expect the best from George R. R. Martin, and he always delivers.”—Robert Jordan
Hot on the heels of Gardner Dozois’s acclaimed anthology The Book of Swords comes this companion volume devoted to magic. How could it be otherwise? For every Frodo, there is a Gandalf . . . and a Saruman. For every Dorothy, a Glinda . . . and a Wicked Witch of the West. What would Harry Potter be without Albus Dumbledore . . . and Severus Snape? Figures of wisdom and power, possessing arcane, often forbidden knowledge, wizards and sorcerers are shaped—or misshaped—by the potent magic they seek to wield. Yet though their abilities may be godlike, these men and women remain human—some might say all too human. Such is their curse. And their glory.
In these pages, seventeen of today’s top fantasy writers—including award-winners Elizabeth Bear, John Crowley, Kate Elliott, K. J. Parker, Tim Powers, and Liz Williams—cast wondrous spells that thrillingly evoke the mysterious, awesome, and at times downright terrifying worlds where magic reigns supreme: worlds as far away as forever, and as near as next door.
FEATURING SIXTEEN ALL-NEW STORIES:
“The Return of the Pig” by K. J. Parker
“Community Service” by Megan Lindholm
“Flint and Mirror” by John Crowley
“The Friends of Masquelayne the Incomparable” by Matthew Hughes
“The Biography of a Bouncing Boy Terror: Chapter Two: Jumping Jack in Love” by Ysabeau S. Wilce
“Song of Fire” by Rachel Pollack
“Loft the Sorcerer” by Eleanor Arnason
“The Governor” by Tim Powers
“Sungrazer” by Liz Williams
“The Staff in the Stone” by Garth Nix
“No Work of Mine” by Elizabeth Bear
“Widow Maker” by Lavie Tidhar
“The Wolf and the Manticore” by Greg Van Eekhout
“The Devil’s Whatever” by Andy Duncan
“Bloom” by Kate Elliott
“The Fall and Rise of the House of the Wizard Malkuril” by Scott Lynch
Plus George R. R. Martin’s classic story “A Night at the Tarn House” and an introduction by Gardner Dozois
Praise for The Book of Magic
“In The Book of Magic, you get everything you expect and more! Assembling seventeen great authors in one place is a difficult job but this book, with a lot of help from editor Gardner Dozois, does just that. . . . This compilation is a treat for any who love a good fantasy tale.”—Geeks of Doom
The four-part graphic novel adaptation of A Game of Thrones proved that George R. R. Martin’s A Song of Ice and Fire has the power to enchant in any medium. Now the story continues as New York Times bestselling author Landry Q. Walker and illustrator Mel Rubi introduce a thrilling new series based on the second book in the landmark saga.
Time is out of joint. The summer of peace and plenty, ten years long, is drawing to a close, and the harsh, chill winter approaches like an angry beast. Two great leaders—Lord Eddard Stark and King Robert Baratheon—who held sway over an age of enforced peace are dead, victims of royal treachery. Now, from the ancient citadel of Dragonstone to the forbidding walls of Winterfell, chaos reigns as pretenders to the Iron Throne of the Seven Kingdoms prepare to stake their claims through tempest, turmoil, and war.
As a prophecy of doom cuts across the sky—a comet the color of blood and flame—six factions struggle for control of a divided land. Eddard’s son Robb has declared himself King in the North. In the south, Joffrey, the heir apparent, rules in name only, victim of the scheming courtiers who teem over King’s Landing. Robert Baratheon’s two brothers each seek his own dominion, while a disfavored house turns once more to conquest. And a continent away, an exiled queen, the Mother of Dragons, risks everything to lead her precious brood across a hard, hot desert to win back the crown that is rightfully hers.
Against a backdrop of incest and fratricide, alchemy and murder, the price of glory may be measured in blood. And the spoils of victory may just go to the men and women possessed of the coldest steel . . . and the coldest hearts. For when rulers clash, all the land feels the tremors.
As chaos grips Westeros, a flaming red comet continues to burn a crimson path across the sky. Some see this fiery herald as a sign of their impending victory. Others see it as a mark of the blood and terror that will soon engulf this divided kingdom. But one thing is certain: None of the six contenders who seek either the Iron Throne, or the lands their ancestors once held as kings, are willing to back down. And as factions scatter or come together, there are many witnesses to the unrest that is to come.
Arya Stark finds herself in the heart of enemy territory at Harrenhal, while her mother is trapped between two brothers battling each other for their dead brother’s throne. In the heart of King’s Landing, Tyrion is busy ferreting out traitors as the Hand of the King, while Jon is beginning to comprehend the lawlessness of life beyond the Wall. New friends arrive in Winterfell for Bran, a forgotten son finds life in the Iron Islands quite different than he remembered, and the Mother of Dragons at last arrives in the fabled city of Qarth.
But even as these would-be kings draw their lines of battle, it is the people of Westeros who will most suffer for their ambitions. For when kings clash, it is the commoners who bear the greatest cost.
Rights to develop Wild Cards for TV have been acquired by Universal Cable Productions, the team that brought you The Magicians and Mr. Robot, with the co-editor of Wild Cards, Melinda Snodgrass as executive producer.
Pursued by the CIA, the DEA, and the Wild Card mistress of the winds, Mistral, renegade biochemist Mark Meadows uses the three personalities buried in his psyche to outwit his pursuers. Fleeing across Europe and Asia, Mark meets a Vietnam veteran with an astounding plan—to lead an army of jokers in a war of conquest. Caught between jokers who despise him and nationalists who want him dead, Mark must decide whether to unleash his ace powers for a madman’s bloody dream, or to stay true to his peaceful ideals—and die.
The Wild Cards series goes into unexplored depths in Wild Cards XII: Turn of the Cards, a standalone novel written by award-winning author Victor Milan and edited by #1 New York Times bestselling author George R. R. Martin.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Fantasy fiction has produced some of the most unforgettable heroes ever conjured onto the page: Robert E. Howard’s Conan the Barbarian, Michael Moorcock’s Elric of Melniboné, Fritz Leiber’s Fafhrd and the Gray Mouser. Classic characters like these made sword and sorcery a storytelling sensation, a cornerstone of fantasy fiction—and an inspiration for a new generation of writers, spinning their own outsize tales of magic and swashbuckling adventure.
Now, in The Book of Swords, acclaimed editor and bestselling author Gardner Dozois presents an all-new anthology of original epic tales by a stellar cast of award-winning modern masters—many of them set in their authors’ best-loved worlds. Join today’s finest tellers of fantastic tales, including George R. R. Martin, K. J. Parker, Robin Hobb, Scott Lynch, Ken Liu, C. J. Cherryh, Daniel Abraham, Lavie Tidhar, Ellen Kushner, and more on action-packed journeys into the outer realms of dark enchantment and intrepid derring-do, featuring a stunning assortment of fearless swordsmen and warrior women who face down danger and death at every turn with courage, cunning, and cold steel.
FEATURING SIXTEEN ALL-NEW STORIES:
“The Best Man Wins” by K. J. Parker
“Her Father’s Sword” by Robin Hobb
“The Hidden Girl” by Ken Liu
“The Sword of Destiny” by Matthew Hughes
“‘I Am a Handsome Man,’ Said Apollo Crow” by Kate Elliott
“The Triumph of Virtue” by Walter Jon Williams
“The Mocking Tower” by Daniel Abraham
“Hrunting” by C. J. Cherryh
“A Long, Cold Trail” by Garth Nix
“When I Was a Highwayman” by Ellen Kushner
“The Smoke of Gold Is Glory” by Scott Lynch
“The Colgrid Conundrum” by Rich Larson
“The King’s Evil” by Elizabeth Bear
“Waterfalling” by Lavie Tidhar
“The Sword Tyraste” by Cecelia Holland
“The Sons of the Dragon” by George R. R. Martin
And an introduction by Gardner Dozois
“When fine writer and expert editor [Gardner] Dozois beckons, authors deliver—and this surely will be one of the year’s essential anthologies.”—Kirkus Reviews (starred review)
In Joker Moon, the next Wild Cards adventure from series editor George R. R. Martin, we follow Aarti, the Moon Maid, who can astrally project herself onto the surface of the moon and paint projections across the lunarscape.
Theodorus was a dreamer.
As a child, he dreamt of airplanes, rockets, and outer space. When the wild card virus touched him and transformed him into a monstrous snail centaur weighing several tons, his boyhood dreams seemed out of reach, but a Witherspoon is not so easily defeated. Years and decades passed, and Theodorus grew to maturity and came into his fortune . . . but still his dream endured.
But now when he looked upward into the night sky, he saw more than just the moon . . . he saw a joker homeland, a refuge where the outcast children of the wild card could make a place of their own, safe from hate and harm. An impossible dream, some said. Others, alarmed by the prospect, brought all their power to bear to oppose him. Theodorus persisted . . .
. . . never dreaming that the Moon was already inhabited. And the Moon Maid did not want company.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
“Every wedding needs a singer, and every tourney needs a mystery knight.”
Westeros is eerily peaceful. King Aerys I sits on the Iron Throne. A ravaging plague has abated. Yet beneath the surface, tensions linger sixteen years after a failed rebellion. In these restless times, noble hedge knight Ser Duncan the Tall—Dunk, to his friends—and his precocious boy squire, Egg, travel the Seven Kingdoms performing chivalrous deeds, though Egg’s bloodline must be concealed at all costs.
After heading north for Winterfell, Dunk and Egg are lured off the kingsroad by a wedding feast—and an unusually lucrative tournament. The champion jouster will claim a rare trophy indeed: a dragon’s egg. Dunk, always better in a melee, would be satisfied with a hot meal, a cup of wine, and a purse full of coins. But a treasonous plot is more likely to hatch before another dragon ever stretches its wings. Someone’s on to Egg. And a mystery knight with designs on an even bigger prize soon throws the entire affair into chaos.
El nuevo libro de George R. R. Martin narra la fascinante historia de los Targaryen, la dinastía que reinó en Poniente trescientos años antes del inicio de "Canción de hielo y fuego", la saga que inspiró la serie de HBO: Juego de tronos.
Siglos antes de que tuvieran lugar los acontecimientos que se relatan en "Canción de hielo y fuego", la casa Targaryen, la única dinastía de señores dragón que sobrevivió a la Maldición de Valyria, se asentó en la isla de Rocadragón.
Aquí tenemos el primero de los dos volúmenes en el que el autor de Juego de tronos nos cuenta, con todo lujo de detalles, la historia de tan fascinante familia: empezando por Aegon I Targaryen, creador del icónico Trono de Hierro, y seguido por el resto de las generaciones de Targaryens que lucharon con fiereza por conservar el poder, y el trono, hasta la llegada de la guerra civil que casi acaba con ellos.
¿Qué pasó realmente durante la Danzade dragones? ¿Por qué era tan peligroso acercarse a Valyria después de la Maldición? ¿Cómo era Poniente cuando los dragones dominaban los cielos? Estas, y otras muchas, son las preguntas a las que responde esta monumental crónica, narrada por un culto maestre de la Ciudadela, que anticipa el ya conocido universo de George R.R. Martin.
Fuego y Sangre brindará a los lectores la oportunidad de tener otra visión de la fascinante historia de Poniente. Esta obra, magníficamente ilustrada con 85 láminas inéditas de Doug Wheatley, se convertirá, sin duda, en una lectura ineludible para todos los fans de la aclamada serie.