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About Mercedes Lackey
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Within the Eastern Empire, Duke Kordas Valdemar rules a tiny, bucolic Duchy that focuses mostly on horse breeding. Anticipating the day when the Empire’s exploitative and militant leaders would not be content to leave them alone, Korda’s father set out to gather magicians in the hopes of one day finding a way to escape and protect the people of the Duchy from tyranny.
Kordas has lived his life looking over his shoulder. The signs in the Empire are increasingly dire. Under the direction of the Emperor, mages have begun to harness the power of dark magics, including blood magic, the powers of the Abyssal Planes, and the binding and "milking" of Elemental creatures.
But then one of the Duchy’s mages has a breakthrough. There is a way to place a Gate at a distance so far from the Empire that it is unlikely the Emperor can find or follow them as they evacuate everyone that is willing to leave.
But time is running out, and Kordas has been summoned to the Emperor's Court.
Can his reputation as a country bumpkin and his acting skills buy him and his people the time they need to flee? Or will the Emperor lose patience, invade to strip Valdemar of everything of worth, and send its conscripted people into the front lines of the Imperial wars?
Miriam may be the daughter of Queen Alethia of Tirendell, but she's not a princess. She's the child of Alethia and her previous husband, the King's Champion, who died fighting for the king, and she has no ambitions to rule. When her new baby sister Aurora, heir to the throne, is born, she's ecstatic. She adores the baby, who seems perfect in every way. But on the day of Aurora's christening, an uninvited Dark Fae arrives, prepared to curse her, and Miriam discovers she possesses impossible power.
Soon, Miriam is charged with being trained in both magic and combat to act as chief protector to her sister. But shadowy threats are moving closer and closer to their kingdom, and Miriam's dark power may not be enough to save everyone she loves, let alone herself.
Anna May Jones is the daughter of a coal miner, but a sickly constitution has kept her confined to the house for most of her life. Hoping to improve her daughter’s health—and lessen the burden on their family—Anna's mother sends her to live with her Aunt Jinny, a witchy-woman and an Elemental Master, in a holler outside of Ducktown.
As she settles into her new life, Anna learns new skills at Aunt Jinny’s side and discovers that she, too, has a gift for Elemental magic that Jinny calls “the Glory”. She also receives lessons from a mysterious and bewitching woman named Jolene, who assures her that, with time, Anna could become even more powerful than her aunt.
But with Anna’s increasing power comes increasing notice. Billie McDaran, the foreman of the Ducktown mine, begins to take an interest in Anna and her abilities—even though Anna has already fallen in love with a young man with a talent for stonecarving.
If she wants to preserve the life she has come to love, Anna must use her newfound powers to oppose the foreman and protect those around her.
Annie Oakley has always suspected there is something "uncanny" about herself, but has never been able to put a name to it. But when Buffalo Bill's Wild West Show goes on tour through Germany, Bill temporarily hires a new sharpshooter to be part of his "World Wide Congress of Rough Riders": a woman named Giselle, who also happens to be an Elemental Master of Air. Alongside this new performer, Annie discovers that she and her husband, Frank, are not simply master marksman, but also magicians of rare ability.
As they travel and perform, Annie must use her newfound knowledge and rare skill to combat creatures of the night scattered across the countryside, who threaten both the performers and the locals. Annie's got her gun, and it's filled with silver bullets.
Thirteen year old Prince Kyril and Mags and Amily's fourteen-year-old son Tory "share" the Gift of Farsight--although neither of them are Chosen. They are self-trained, though currently, their shared Gift only allows them to see what is happening with their immediate family members.
After much debate, the Herald's Collegium has decided to test and train them anyway. That's when the surprises start. They do not share a single Gift; they have two complementary Gifts working together in a way that the Heralds have never seen before. Tory is the Farseer--Kee's Gift is to extend his range beyond a few dozen feet.
Their Gifts become crucial when Mags gets a desperate message from his cousin Bey, the head of the enigmatic assassin-tribe, the Sleepgivers. Bey's eldest daughter has been kidnapped, but he doesn't know why or by whom. He's calling in the debt Mags owes him to find his daughter before it's too late.
Tory is certain that if anyone can find her, he can. But that will mean traveling out of Valdemar into an unknown, dangerous country.
And it will mean taking a Royal Prince with him.
Talia, once a runaway, is Chosen by the Companion Rolan, a mystical horse-like being with powers beyond imagining. She becomes one of the great Heralds of Valdemar, a protector of the realm, and a member of the Queen’s Own elite guard.
Over the course of Talia’s adventures, she struggles to master her unique magical abilities, while protecting her queen, the heir to the throne, and the kingdom itself. She battles against diabolical magic, treacherous assassination plots, dangerous unrest, and traitors to her fellow Heralds.
To discover just what is going on, she will join forces with T'fyrr, a birdman with the vistage of a raptor and the voice of an angelic choir. And before the King - and through him the gypsies, Free Bards and non-humans of the twenty kingdoms - is saved they, the Eagle and the Nightingale, will have become if not quite lovers then far more than friends.
The Heralds of Valdemar are the kingdom's ancient order of protectors. They are drawn from all across the land, from all walks of life, and at all ages--and all are Gifted with abilities beyond those of normal men and women. They are Mindspeakers, FarSeers, Empaths, ForeSeers, Firestarters, FarSpeakers, and more. These inborn talents--combined with training as emissaries, spies, judges, diplomats, scouts, counselors, warriors, and more--make them indispensable to their monarch and realm. Sought and Chosen by mysterious horse-like Companions, they are bonded for life to these telepathic, enigmatic creatures. The Heralds of Valdemar and their Companions ride circuit throughout the kingdom, protecting the peace and, when necessary, defending their land and monarch.
From the New York Times bestselling author Mercedes Lackey comes contemporary fantasy Sacred Ground—now back in print!
Jennifer Talldeer is Osage and Cherokee, granddaughter of a powerful Medicine Man. She walks a difficult path: contrary to tribal custom, she is learning a warrior's magics. A freelance private investigator, Jennifer tracks down stolen Native American artifacts.
The construction of a new shopping mall uncovers fragments of human bone, revealing possible desecration of an ancient burial ground. Meanwhile, the sabotage of construction equipment at the site implicates many activists—particularly Jennifer's old flame, who is more attractive and dangerous than ever. Worst of all, the grave of Jennifer's legendary Medicine Man ancestor has been destroyed, his tools of power scattered, and a great evil freed to walk the land.
Jennifer must make peace with the many factions and solve the mystery of her ancestor's grave before the world falls into oblivion.
"Skillfully weaving a tale of fantasy, mystery, and Native American folklore, Lackey has written a unique novel sure to appeal to YAs."--School Library Journal
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Mags, Herald Spy of Valdemar, and his wife, Amily, the King’s Own Herald, are happily married with three kids. Their daughter, Abidela, dreams of building on her parents' legacy by joining her father's network of spies, hoping to offset her seeming lack of a Gift.
But when Abi senses the imminent collapse of a bridge only moments before it happens, she saves countless lives, including that of her best friend, Princess Katiana. The experience, though harrowing, uncovers her unique Gift—an ability to sense the physical strains in objects.
Intrigued by the potential of her Gift, the Artificers seek to claim her as their own—but only the Healers can train her. Through training with both of them, Abi discovers unique facets of her Gift, including a synesthetic connection to objects that allows her to “see” as well as feel the strains.
Her Gift may also grant her a distinct advantage as a spy—there won’t be a building in the entire kingdom of Valdemar with a secret room that she doesn’t know about. With the help of her mentors, she must hone her gift to uncover the hidden secrets in the depths of Valdemar.
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