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Seraph is among the last of the Travelers, those who strive to destroy the dark magic released by their ancestors’ mistakes. Seraph tried to escape her people’s duty and live a quiet life, until evil found her…and her family.
A cunning new force for darkness called the Shadowed stalks the land, feeding on death, destruction, and the sleeping Stalker’s power. He plans to wake the Stalker, wreaking untold havoc, but he needs those who bear the Travelers’ magic to release the dark god…and he has his sights set on Seraph and her family.
When Rialla was young, slave traders from Darran ambushed her clan, killing all the men and enslaving the women and children. For years, Rialla lived in bondage, serving her master while waiting for a chance to escape. When that chance came, she made the best of it—and fled to the mercenary nation of Sianim…
Now she can strike back at her former masters. A lord in Darran seeks to outlaw slavery—but there are plots to kill him before he can. Rialla is chosen by the spymaster of Sianim to prevent the murder—and is plunged into a world of deadly magic, where gods walk in human form. Where her most trusted companions are not what they claim. And where Rialla could be enslaved again…
Sham had spent most of her young life as a sorceress and thief, stealing from Southwood’s nobility to survive. Now Sham must face the greatest test of her skills.
A killer has struck Southwood, claiming the lives of nobles. Lord Kerim, Reeve of Southwood, turns to Sham for help. Posing as his mistress, she delves behind castle walls to find the killer. But this murderer is no mortal—and Sham must use all of her magical wisdom to send the demon away. Because the city of Southwood has nowhere to hide—and no time to run...
Most everyone thinks Ward of Hurog is a simple-minded fool—and that’s just fine by him. But few people know that his foolishness is (very convincingly) feigned. And that it’s the only thing that’s saved him from death.
When his abusive father dies, Ward becomes the new lord of Hurog...until a nobleman declares that he is too dim-witted to rule. Ward knows he cannot play the fool any longer. To regain his kingdom, he must prove himself worthy—and quickly.
Riding into a war that’s heating up on the border, Ward is sure he’s on the fast track to glory. But soon his mission takes a deadly serious turn. For he has seen a pile of magical dragon bones hidden deep beneath Hurog Keep. The bones can be dangerous in the wrong hands, and Ward is certain his enemies will stop at nothing to possess them...
Ward, ruler of Hurog, is striving to restore his lands and people to prosperity, wanting nothing more than a quiet life. But when an old friend, escaping from High King Jakoven’s torturers, seeks refuge in his keep, Ward can no longer ignore the growing rebellion against the tyrannical High King. He realizes that he cannot stand aside—he must join with the rebels.
However, Jakoven has a secret weapon with which he intends to crush the rebellion: Farsonsbane, a magical artifact that has destroyed entire cities. But first, Jakoven needs blood to awaken it. Dragon’s blood. The very blood that courses through Ward’s veins…
Hated and feared, magic was banished from the land. But now, freed from the spells of the wicked bloodmages, magic-both good and evil-returns. And Aren of Fallbrook feels her own power of sight strengthen and grow...
Overcome by visions of mayhem and murder, Aren vows to save her village from the ruthless raiders who have descended upon it-and killed her family. With the return of wildlings to the hills and forests, she strikes a bargain with the Hob, a magical, human-like creature imbued with the power of the mountains. But the Hob is the last of his kind. And he will exact a heavy price to defend the village-a price Aren herself must pay...
Mercy Thompson is a walker, a magical being with the power to transform into a coyote. She lives on the fine line dividing the everyday world from a darker dimension, observing the supernatural community while standing apart. When Mercy travels to the Tri-Cities of Washington for a job interview, she quickly finds herself smack-dab in the middle of a gang war between rival packs of werewolves. And as if fangs and fur weren't bad enough, Mercy must deal with the scariest creature of all: her mother, who is convinced that Mercy is making a mess of her life and determined to set her daughter on the right course. The thrilling adventures of Mercy Thompson-Moon Called, Blood Bound, and Iron Kissed-have topped the New York Times bestseller list. Now Mercy makes her comics debut in an exclusive new story created by Patricia Briggs. Mercy Thompson: Homecoming is sure to please longtime fans and capture new ones with its mix of unforgettable characters and thrilling supernatural intrigue.
By day, Mercy Thompson is a car mechanic in the sprawling Tri-Cities of Eastern Washington. By night, she explores her preternatural side. As a coyote shapeshifter with some unusual talents, Mercy’s found herself maintaining a tenuous harmony between the human and the not-so-human on more than one occasion...
This collection includes:
Today's hottest urban fantasy authors come together in this delicious brew that crackles and boils over with tales of powerful witches and dark magic!
In Charlaine Harris' "Bacon," a beautiful vampire joins forces with a witch from an ancient line to find out who killed her beloved husband. In "Seeing Eye" by Patricia Briggs, a blind witch helps sexy werewolf Tom Franklin find his missing brother—and helps him in more ways than either of them ever suspected. And in Jim Butcher's "Last Call," wizard Harry Dresden takes on the darkest of dark powers—the ones who dare to mess with this favorite beer.
For anyone who's ever wondered what lies beyond the limits of reality, who's imagined the secret spaces where witches wield fearsome magic, come and drink deep. Let yourself fall under the spell of this bewitching collection of short stories!