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About Christopher Hopper
Christopher is creator and co-author of the bestselling military scifi series Ruins of the Galaxy and Ruins of the Earth with USA Today bestselling author J.N. Chaney. His other award-winning series include Resonant Sun, the Sky Riders, the White Lion Chronicles, and the Berinfell Prophecies.
He lives with his wife and four children in the 1000 Islands of northern New York. When not writing, he enjoys touring as a musician in his wife's band, Jennifer Hopper, and following Formula 1 racing.
Christopher's had breakfast with Winnie Mandella, canoed with dolphins in Southern California, kite-surfed in Hawaii, scuba-dived on 19th-century shipwrecks in the 1000 Islands, sailed a yacht in St. Martin, posed with white rhinos in the wilds of South Africa, spoken on national television in Mexico City, performed a concert on a Dutch beach, and climbed the Great Wall of China.
For more on Christopher, visit his blog at christopherhopper.com.
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One team must raise the alarm...and time is running out.
As Moldark turns his attention to Capriana Prime, Magnus and his gladias attempt to convince the Republic’s leadership to raise the planetary defense shield. But this seemingly simple task turns out to be more difficult than anyone expected, placing the planet’s population in grave jeopardy.
Desperate to save the capital, Magnus and the Gladio Umbra fight to save the seat of galactic rule at all costs.
Azelon isn’t without her tricks, however, and provides new hardware for Magnus—the BATRIG mechanized battle armament system.
But as time runs out, Magnus is faced with the hardest choices of his life...and gambles will be made.
All for the greater good.
With the Galactic Republic in Ruins, and Capriana Prime uninhabitable after Moldark's assault, Magnus and his team are left to pick up the pieces. Hundreds of thousands of refugees need to be evacuated before time runs out.
But the Gladio Umbra aren't without their own problems.
In desperate need of rest, Colonel Caldwell arranges for the gladias to take refuge on a neutral planet. But Moldark's defeat prompts several key team members to reassess their roles and make decisions that will dramatically shape the Gladio Umbra's future.
Meanwhile, lingering questions remain about Master So-Elku as he amasses strength on Worru. Magnus is forced to decide what can be done to stop the Luma leader and his relentless quest for power.
That is, if Magnus can keep his team together.
Find out what happens to the Gladio Umbra next this seventh entry to the critically acclaimed series from Christopher Hopper and USA Today Bestselling Author J.N. Chaney.
The Seven succeeding Elven Lords ofAllyra were dead, lost in the Siege of Berinfell as babes. At least that's whateveryone thought until tremors from a distant world known as Earth, revealedstrange signs that Elven blood lived among its peoples. With a glimmer of hopein their hearts, sentinels are sent to see if the signs are true. Buttheirs is not a lone errand. The ruling warlord of Allyra, the Spider King, hassent his own scouts to hunt down the Seven and finish the job theyfailed to complete many ages ago.
Now 13-year-olds on the brink of the Age ofReckoning when their Elven gifts will be manifest, discover the unthinkable truth that their adoptivefamilies are not their only kin. With mysterious Sentinels revealingbreathtaking secrets of the past, and dark strangers haunting their every move,will the young Elf Lords find the way back to the home of their birth? Worlds and racescollide as the forces of good and evil battle. Will anyone escape theCurse of the Spider King?
With a billionaire benefactor backing him, Flint Reed heads off on his first mission to secure rare artifacts spread throughout the quadrant.
Aided by a cagey assassin, his snarky AI, and a loving attack dog, Flint is poised for success.
But when a powerful rival organization attempts to kill him, Flint must make split-second decisions to save his team’s lives and protect the public.
The pressure mounts as he is confronted with a nefarious syndicate hitman who holds the key to a trove of ancient and powerful artifacts.
The only problem?
The treasures are rumored to be guarded by ancient beings of extraordinary power.
But they've never met Flint Reed...and he's got a job to do.
Pick up where Resonant Son left off on another white-knuckle adrenaline-fueled adventure. If you're a fan of Renegade Star, Escape from New York, Firefly, or Cowboy Bebop, you'll love this epic scifi thriller.
After losing his job and family, Flint Reed finds himself in the middle of a terrorist attack. With nothing but his wits and experience as a former Union police officer, he must do everything he can to stay alive.
As he soon discovers, however, there are also hostages, and no one is coming to save them.
All hope falls to Flint.
But as he fights to navigate the building, the real answers begin to unravel. What are the terrorists really after, and why are they so intent on getting into the vault?
Experience the beginning of the Resonant Son series. If you're a fan of Die Hard, Renegade Star, or the Last Reaper, you'll love this epic scifi thrill ride.
Scroll up and grab your copy today.
The adventure reaches new heights with the highly anticipated third and final installment of Wayne Thomas Batson and Christopher Hopper's award winning series, The Berinfell Prophecies: The Tide of Unmaking - Book 3.
Seven years have passed since the Lords of Berinfell - Tommy, Kat, Jimmy, Johnny, Autumn and Kiri Lee - watched the horror of Vesper Crag wash away, as well as their fallen kinsman, Jett Green. But with Grimwarden in exile, the realm of Berinfell finds itself ill-equipped to weather the coming storms.
Kiri Lee begins to whisper of ghostly visitations. Taeva, Princess of the Taladrim, desperately seeks out the Elves of Berinfell to rescue her kingdom. And the genocidal Drefid Lord Asp launches his campaign to conquer Allyra. And Earth. But far worse still is a consuming terror on the horizon: an unstoppable force that threatens to devour all creation and all hope.
Nations will crumble, loyalties will be tested, and even the might of Berinfell’s Lords may not be enough to stem The Tide of Unmaking.
Now in the strange realm of Allyra, the Seven young lordsconfront a traitor in their midst, a creature-infested forest, teenage fearsand doubts, inexplicable mysteries . . . and the Spider King himself.
In a rigorous training program that makes boot camp looklike Disneyland, the Seven must quickly learnto harness their own powers, work as one, and elude the Spider King’s spies.But as the ancient Berinfell Prophecies are revealed, the Seven soon discovertheir training might not be enough. To stop the Spider King they must also unravelthe secrets of the Rainsong, travel to a creepy, trap-infested fortressto find the legendary keystone, and lead the Berinfell Elves in an attack on theSpider King’s own turf. An epic adventure withpowerful messages about true strength, forgiveness, and working together as onebody that will grab the attention of intermediatereaders.
Learn more about The Berinfell Prophecies at www.heedtheprophecies.com.
From Allen to Woods, inside are some of the biggest and best names in Scifi, who have all come together under the banner of a name—Chris. What’s in a name? Some of the best SciFi out there! The stories are awesome, and it’s all science fiction…according to Chris!
While there are other names that may have done okay in the past, this book takes you through the incredible imaginations of the authors who are hot right now! Fly along with Chris Fox in the cockpit of an Inuran spellfighter, hold back the squibs on the firing line with Christopher Hopper, and journey with Christopher Ruocchio’s assassin as he goes to kill a king.
Other stories in this volume will have you saving the Earth from the cockpit of a gunboat in space, fighting off an invasion of Earth hand-to-hand, and piloting a mech when pirates land on your world. What would you sacrifice to change the lives of your family and friends? How do you stop an unknown assassin who’s come to kill the children you’re protecting? Come inside and find out!
Two things are certain—you can be sure that you’re getting the complete and consummate Chris in The Dogs of God…and it’s going to be great! Even the cover art is according to Chris!
With stories by:
Christopher G. Nuttall
Chris Ficco writing as Quincy J. Allen
Chris J. Pike
Chris A. Jackson
And Kevin Steverson to show you, “Chris Was Here”
Hard pressed on every side, the Dibor struggle to overcome insurmountable odds in an effort not just to regain territory, but to survive.
In addition to the growing ranks of the taken, Morgui has summoned the powers of nature to search out and destroy the saviors of Dionia. Tempests hunt those forced to flee by sea, while an otherworldly fire storm chews up the ancient forest of Grandath, destroying anything - or anyone - in its path.
While most of the Dibor manage to survive, the whereabouts of the ill-fated Princess Anorra continues to be unknown. Her faithful friends are unaware of her suffering behind the gates of Haides.
The remaining Dibor soon discover that there is more to Morgui's madness than simple mayhem, as the dwarves reveal startling knowledge about the Two Trees, and worse still, about Morgui's attempt to forever thwart the Most High's plan for victory.
As Creation itself endures death throes caused by mounting evil, one thing is clear: Dionia and her champions will never be as they once were. Nor will those in worlds beyond.
The Dairne-Reih haven’t been seen in Dionia for generations—their kind and their king, Morgui, banished long ago from haunting paradise. But when creation shows signs of deterioration, the kings of the seven realms converge in the sacred Gvindollion gathering to arrive at one inexplicable conclusion: Morgui has returned.
In the hopes of entrusting Dionia’s brave history and perilous future to a generation that has never known war, the kings decide to raise up their young sons as an elite group of warriors, known only as the Dibor.
Gorn, legendary hero of the First Battle, is commissioned to teach the Dibor the art of war, leading them on a four-year adventure on the Isle of Kirstell. It is Luik, son of Lair, who soon emerges as the warband’s spirited front man. But he is not the only one of his peers to grow in power; his dear friend Fane discovers hidden abilities among the Mosfar under the mentorship of Li-Saide of Ot, while Princess Anorra finds that her lifelong tutor knows as much about combat as he does about etiquette.
There is little time for the Dibor to enjoy the satisfaction of graduation, however, as a sinister plot is discovered to dethrone Dionia’s kings and flatten the capital city of Adriel. The Dibor are summoned to war, along with the rest of Dionia’s fighting men. It is before the gates of Adriel Palace that Luik and his army face Morgui's prince, Valdenil, as well as the unending ranks of the Dairne-Reih.
Enter the avionic steampunk world of master storyteller Christopher Hopper as he takes readers on a fast-paced, death-defying adventure in the skies.
Junar is a seventeen-year-old boy following in the footsteps of his Ace Pilot father, Leif, as a flyer in the Kili-Boranna Guild, better known as The Sky Riders. As if life couldn’t get any better, Junar’s First Year apprenticeship riding the massive birds of the sky, the majestic felrell, takes a fortuitous leap forward when his father is promoted to the most prestigious position in all of Aria-Prime—Timber Pilot. Upon moving to the capital city of Christiana with his family, Junar meets fellow apprentices Liv, a strong-headed and alluring confidant, and Erik, whose favorite pastime is making life miserable for Junar.
Junar’s world takes an unexpected turn, however, when his father has a startling change of heart about his promotion. Embarrassed by his father’s weakness and his mother’s past, Junar endeavors to excel in his apprenticeship, and distances himself from his family by making his own name in the Guild. He sets his sights on competing in the Champions Race—a cross-world gauntlet whose winner is listed among the greatest felrell pilots in history.
But behind the scenes, political factions and government conspiracies collide with Junar’s new plans. The young pilot suffers a horrific blow at the hands of the Zy-Adair—the notorious Sky Pirates. And soon, his perfect world is spiraling out of control.
From his unsuspecting alliance with the Inventors—dubious tinkerers and social outcasts—to his unlikely associations with the Brologi—the Chancellory Police—Junar must find a way to plead his case before the Chancellor of Aria-Prime and piece together a puzzle that threatens his entire world’s way of life.
Having barely escaped the siege of Adriel with his life, Luik is carried north to the realm of Tontha in an effort to weather Morgui’s all-out assault on Dionia. Here he sorts through the trauma of the recent past and attempts to piece together the whereabouts of his scattered Dibor, as well as his friends Fane, Hadrian, and Princess Anorra.
When work begins on fortifying Mt. Dakka, Luik returns to the wreckage of Adriel and uncovers far more than he had anticipated. Events unfold quickly, and his path is plagued by mysterious encounters with the taken, and haunted by the increasing effects of evil upon Creation.
However the growing darkness also gives rise to the forces of good, including rumors of the mythical Knights of the Lion. Summoned by the suffering of his countrymen, Luik risks everything in search of the fabled City of Ot, and his men embark on perilous missions to rescue the far corners of Dionia.
But on the battlefield each faction of Luik’s devout Dibor comes face to face with the greatest opposition of all. Evil, now matured into its most perverted form, pits mankind against itself: father against son, brother against brother. To hesitate means death; to strike means killing those they’ve sworn to protect.