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About Glynn Stewart
Glynn Stewart is the author of Starship’s Mage, a bestselling science fiction and fantasy series where faster-than-light travel is possible–but only because of magic. His other works include science fiction series Duchy of Terra, Castle Federation and Vigilante, as well as the urban fantasy series ONSET and Changeling Blood.
Writing managed to liberate Glynn from a bleak future as an accountant. With his personality and hope for a high-tech future intact, he lives in Kitchener, Ontario with his partner, their cats, and an unstoppable writing habit.
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An eternal empire, once undefeated, falls to pieces
An alliance, once united, now lacks a common foe
War was hard enough. Peace may be impossible
For seventeen years, Colonel Henry Wong and the United Planets Space Force have fought the Kenmiri Empire. They drove the alien overlords back from humanity’s borders into their own stars and found allies among the Kenmiri’s slaves and subjects.
Now the war is over. A great Gathering has been called of the allies who fought the war, but they only ever shared a common enemy. With the Kenmiri in retreat, a thousand new agendas are revealed.
The United Planets Alliance wants peace above all else. Their allies want everything from new homes to new empires – and all too many of them are prepared to do anything to achieve their goals!
Old oaths have shattered
But old ties still promise redemption
Amid the ruins of a fallen empire, humanity fights to secure the fates of once-enslaved worlds. Captain Henry Wong and Ambassador Sylvia Todorovich of the United Planets Alliance have mustered force and diplomacy alike to drive their former allies in the Kozun Hierarchy back from their invasion.
With their superiors unwilling to fight a war this far from home, Todorovich leans on the Drifters, old allies of both the UPA and the Kozun, to broker a peace summit that could bring peace to a dozen worlds—if she can trust anyone.
Fearing treachery, Captain Henry Wong and the battlecruiser Raven accompany Todorovich to the summit. Even among former friends, he can trust no one—not the Drifters and, most especially, not the old friend in command of the Kozun delegation!
They guaranteed our safety and our future
But now their enemies are coming for us
To preserve humanity's survival and freedom in a hostile galaxy, Annette Bond tied her world to the A!Tol Imperium, taking on the mantle of Duchess of Terra to rule humanity in the Imperium's name.
The A!Tol have provided technology, ships, and money to uplift the new Duchy of Terra, but those gifts come with strings attached. The Imperium has their own plan for Terra—but Bond has tricks of her own.
With enough time, she can build Earth a place in the galaxy. But as Bond's many enemies gather their forces, the clouds of war threaten not only the recovering Terra but the entire Imperium.
A new warlord rises to power
The worlds in his path call for help
And the United Planets Alliance answers!
The Kenmiri Empire has fallen, broken against the might of the Vesheron rebels and the United Planets Space Force. The alliance between the Vesheron and the UPSF has collapsed in turn, leaving the former empire as worlds without governance or leaders.
Amidst the chaos, the UPSF has launched a valiant effort to reach out to the weak and protect the defenseless. As part of the Peacekeeper Initiative, Colonel Henry Wong leads the battlecruiser Raven deep into once-hostile territory.
There, an old ally has begun to forge a new empire from the old slave worlds. As starvation forces worlds to surrender, Henry prepares a desperate plan to bring food to the hungry—and defeat to those who conquer!
Sol is lost.
One ship is tasked to free them.
One Captain to save them all.
When an alien armada destroys the United Earth Space Force and takes control of the human homeworld, newly reinstated Captain Annette Bond must take her experimental hyperspace cruiser Tornado into exile as Terra's only interstellar privateer.
She has inferior technology, crude maps and no concept of her enemy, but the seedy underbelly of galactic society welcomes her so long as she has prizes to sell and money to spend.
But when your only allies are pirates and slavers, things are never as they seem and if you become all that you were sworn to destroy, what are you fighting for?
A crack in the armor of secrecy
One chance to find an answer
Captain David Rice and the crew of Red Falcon have spent two years infiltrating the arms smuggling underworld of the Protectorate of the Mage-King of Mars. When the co-opted rebellion on Ardennes reveals a supply chain of weapons intended to fight Mars, this makes them the perfect team to investigate.
His new mission brings him across old friends and old enemies alike, but as his suspects start turning up dead, David realizes he isn't the only one following the loose ends.
As shadowy enemies move to position themselves for civil war, Red Falcon's crew must chase an ever-shrinking set of clues. If they succeed, they might just buy the Protectorate peace for their lifetime.
But if they fail…
Rebellion seeks them.
Loyalty commands them.
The shadows will fear them.
Captain David Rice and Mage Maria Soprano have made their choice, signing up with the Martian Interstellar Security Agency and converting Red Falcon into a covert operations ship for the Protectorate.
Their new duties drag them back into the very underworld they once strove to escape, intentionally provoking the Azure Legacy into a renewed conflict. They find unexpected allies with secret agents from Legatus's rebellion against Mars as they seek to stop Mikhail Azure's Blue Star Syndicate from being reborn.
The Azure Legacy wants revenge. Legatus wants blood. David and Maria are bound by the overriding duty of all officers of the Mage-King's Protectorate:
Protect the innocent.
The Terran Commonwealth has proved a nigh-unstoppable juggernaut in its war against the smaller Castle Federation and her allies, but an almost accidental victory by Captain Kyle Roberts of the carrier Avalon has opened a chink in its armor.
Desperate to change the course of a war they are rapidly losing; the Federation assembles a new forward fleet with orders to retake the systems that have fallen to the enemy.
Outnumbered but on the offensive at last, Kyle Roberts must take a hastily assembled battle group back to the worlds the Alliance failed to defend. There he will live or die by the skills of his soldiers and the honor of his enemies.
Captain Kyle Roberts delivered one of the Castle Federation's few victories in the early days of the war. Even losing his ship in the process didn't prevent him being elevated as the hero the Stellar Fox his country desperately needed.
His status with the public demands a worthy command, and he finds himself on the bridge of the Federation's latest supercarrier and headed to the front lines of the war.
But the Navy sees his promotion as a public relations stunt. His subordinates and superiors alike question his lack of experience and enemies at the highest level of his own government manoeuvre to destroy him.
As the war heats up around him, the Commonwealth may not be the greatest threat to Kyle Roberts or Avalon.
A crack team gathered for one last tour
A cold war that has simmered to its final hour
When the Castle Federation deployed the first starfighters, they revolutionized war and drove the Terran Commonwealth from their space. The first of the carriers for those deadly strike craft was Avalon, a legend that turned the tide of a dozen battles.
That was decades ago. Now Avalon is obsolete, a backwater posting—but still a legend to the Federation and her allies and enemies alike. Wing Commander Kyle Roberts and a cadre of officers are sent aboard the old carrier to take her on a final tour along the frontier.
Aboard, Roberts finds outdated fighters, broken pilots…and key subordinates who just might be traitors. He and the others will get Avalon ready for war once more regardless. Show tour or not, the old enemy has been seen near the border and no matter what, when the call comes, Avalon will answer!
A ruthless enemy strikes without mercy
The fate of empires turns on even the smallest actions
When a minor trade partner sends the Castle Federation a desperate call for aid, they have few resources to spare from their all-consuming war against the Terran Commonwealth. Unwilling to be seen failing their allies but able to spare only a tiny force, Castle sends a hero to command the task group: Captain Kyle Roberts, the Stellar Fox.
Beyond the Rimward frontier of the Federation and its allies, little is as it seems. The pirates are being armed by an outside force, and the politics of these worlds is made deadlier by their poverty. When the Coraline Imperium the Federation's oft-difficult ally sends forces as well, it risks a conflict that could undermine the Alliance protecting them both.
There are deeper games afoot as local schemes play the great powers against each other. Captain Roberts is caught in the chaos as fire and blood explode across the region. There is only one certainty: these Rimward Stars must not fall.
Mars drafted his Mage — for the good of humanity!
He should have known that wouldn’t be the end of it…
Captain David Rice has a new ship, a new crew, and a new set of Jump Mages to carry him between the stars. All he wants is to haul cargo, make money and keep his head down.
His past, however, is not so willing to let him go. An old enemy is reaching out from beyond the grave to destroy any chance of peace or life for Captain Rice—and old friends are only making things more complicated!
All he wants is to be a businessman, but as the death toll mounts he must decide what is more important: his quiet life or the peace humanity has enjoyed for centuries…