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I like the book, you get the feeling of an unarmed cleric and have to use your wits and faith to choose wisely your options. I am playing Curse of Strahd and my knowledge on the setting and the adventure helped me a lot on my choices, which gives cohesion to the scenario.
My only complain is that is no real good ending. In every scenario that you "win" is by sacrificing yourself to save an innocent girl (a fitting end for a cleric of Tyr) or survive by abandoning or losing her. There is only one where you survive without "abandoning" her, because you really never meet her, by outsmarting the little killer-puppet. I kept playing all the options trying to find a noble and complete ending to no avail. Despite that, this no-win story is quite in ressonance with the Demiplane of Dread, so this is kinda forgivable.
The Curse of Strahd adventure book campaign is a story where even if you win, it's a bitter sweet victory that leaves you stained and scarred from your adventure. This book is dark enough to capture that, but tame enough for the kids to read. The endings (SPOILER ALERT, sort of) are also kind of dark in their own ways. Overall, this captures the feeling of the COS campaign setting very well and gives you a great adventure to read at night in the spooky dark hours.
Reviewed in the United States on November 25, 2019
Summary: You are the cleric of Tyr, the god of justice, who has just been captured by vampires and imprisoned in their castle, Ravenloft. If you choose the wrong path to escape, you perish. Or, you can can have a bit of luck on your side and find the path to freedom. Review: This series is characterized by quick, exciting plot changes that lead to outcomes that the reader chooses, finding his/her way to life or death. Count Strand von Zarovich has recruited a new member of his court, the cleric of Tyr. You, as the cleric, resist captivity and do all you can to escape the vampire’s confinement. Not even the holy symbol around your neck can defeat a vampire, as you quickly discover. Other actions take you through the castle, meeting a wolf, Pidlwick, Cyrus and others in the cast of characters, all residents of the castle who can aid you in your escape or bring you to your death. The support illustrations are eerie and fun, the text brings you quickly to a variety of deaths or escapes and the possibilities are myriad. Must Read Literature: K thru YA recommends this book for upper elementary or middle school readers who enjoy quick-paced action and myriad choices as they participate in the plot. Martha Squaresky, Reviewer