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Reviewed in the United States on November 14, 2010
There are only a few maps but they look great and are fun to explore. You'll wish there were more though. It's third person and all the characters are stylish. Once again you'll wish there were more characters.
Lead and Gold has a unique synergy system. When you're near your team your skills benefit from their skills. For instance if you're near a deputy, your shots will pack more punch. If you're near a trapper, you're shots will be more accurate. If you're near a pack of your teamates your skills will benefit from each of their skills and you'll become somewhat of a superfighter. So you and your teammates will want to keep each other alive and all the characters can revive any teammate. This is really nice for me because I'm not the fastest or the most accurate person online and I also like being revived. In most shooters it's very much survival of the fittest and you feel like people just don't care. In Lead and Gold that's different.
The game also has fun ways of playing. You might for instance need to blow up a couple of objectives. You'll start off with a canister of powder that you can carry or throw at the objective but you'd be wiser to use it to blow open another powder storage room that's on the way. That way if you get killed in your attempt to reach the objective with the powder, the next person to try doesn't have to carry the powder as far. The game will show you where the objectives are when you're carrying the powder and if you don't have a canister it will show you where the nearest canister is. It also shows you where an enemy is carrying a cannister and where wounded teamates are so you can easily learn what you need to do next without becoming an expert on each map.
In most shooters it seems like there are twelve year olds who've been playing for years and they're totally familiar with all the best camping spots and they just lay there waiting to pick off noobs and suckers who've just bought the game. There's much less of that in Lead and Gold because first off you can't lay down and second because if you do camp you won't get the synergy benefit of being with teammates and also because there aren't many dark spots to hide in.
I like the way you get to pick your spawn point. I used to get tired of having to run back from the beginning but in this game you can spawn right in the action by picking on your flag bearer or where he died. So if you want action you can have that and if you want a little serenity you can spawn way back behind the lines.
The bottom line is that I usually avoid shooters and online play but I played about 22 hours of Lead and Gold over a free weekend and I wanted more. I actually started to master some of the weapons like fanning the pistol. Outside of Warcraft it's the only online game I've liked since the nineties when I played Battlezone. Neither of those games were shooters.