Top positive review
Back to insane Fatalities
Reviewed in the United States on April 23, 2019
Micro transactions are a symptom of a greater issue in the gaming industry, rather than a symptom of a mere fault that MK 11 suffer from. This game is excellent, however, despite the multiple ways by which this game is monetized. The game is more like the Mortal Kombat reboot, rather than Mortal Kombat X. I had many issues with the in-game economy in X, mainly because it was designed in such a way as to physically prevent me from enjoying the krypt and other end game content without feeling like I had to grind in order to enjoy the game. MK 11 however, gives you the means to unlock everything in the krypt, although it IS worth mentioning that the greatest problem lies in the sole fact that the chest contents within the Krypt are entirely randomized. The chests seem to send a ping to the server which returns random loot that changes every time, and this is a problem because you can’t simply ‘look up’ where the more fruitful rewards are located. Instead you just have to get lucky, and that kind of sucks. The main modes consist of towers(challenge/classic) and Story mode. Although I haven’t completed the story, I read that it hovers around 6 hours and from what I’ve seen so far, it seems to maintain a high level of quality throughout. In terms of graphics....well, the game actually looks fantastic. I felt somewhat cheated with MK X because it didn’t seem to carry that level of shine that the reboot had, but this one turns that problem on its head and delivers gorgeous visuals in both the character modeling as well as level design. The combat is also top notch, with ‘X-ray’ style moves that zoom in on body parts when certain actions are undertaken, and the flashiness of ‘finishing moves ‘(non fatalities) are a sight to be held as well. Fatalities also look great, with a high level of film grain and gory goodness to gawk at each and every time you see it. Overall, I’d say that if you’ve been a fan of the series since the Mortal Kombat reboot, this one will surely keep you entertained for a while. The krypt is fun to explore(it’s in third person now), the story is a fair length and enjoyable, and the towers are always a blast to run through. Sometimes the challenges and enemy modifiers can be annoying, but luckily there are consumables to use to give you a fighting chance. The developers plan on continuing to rotate out in-game store content, challenge towers and tournaments so there will be a continuous flow of content to enjoy in the coming months, including 6 new characters(sadly you’d save in the long run by spending $40 on the Kombat pass). Hopefully my overview gives you a good idea what to expect here. This is definitely a fighting game worth picking up. It’s honestly one of the best fighting games I have played in quite some time.